DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnVariablesSynchronized()

override void OnVariablesSynchronized ( )
private

См. определение в файле Land_Underground_WaterReservoir.c строка 319

320 {
321 super.OnVariablesSynchronized();
322
324
327
328 if (m_ValveManipulatedIndex == -1)
330 }
const int VALVES_COUNT
bool m_ValveManipulationSoundRequested
VFX/SFX.
ref array< bool > m_ValveStates
array< bool > UnpackBitsToArrayOfBoolStates(int pPackedBits, int pArrayLength)
int m_ValveManipulatedIndex
int m_ValveStatesPacked
void PlayValveManipulationSound()

Перекрестные ссылки m_ValveManipulatedIndex, m_ValveManipulationSoundRequested, m_ValveStates, m_ValveStatesPacked, PlayValveManipulationSound(), UnpackBitsToArrayOfBoolStates() и VALVES_COUNT.