DayZ 1.27
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◆ OnVariablesSynchronized()

override void OnVariablesSynchronized ( )
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 308

309 {
310 super.OnVariablesSynchronized();
311
313
316
317 if (m_ValveManipulatedIndex == -1)
319 }
const int VALVES_COUNT
bool m_ValveManipulationSoundRequested
VFX/SFX.
ref array< bool > m_ValveStates
array< bool > UnpackBitsToArrayOfBoolStates(int pPackedBits, int pArrayLength)
int m_ValveManipulatedIndex
int m_ValveStatesPacked
void PlayValveManipulationSound()

Перекрестные ссылки m_ValveManipulatedIndex, m_ValveManipulationSoundRequested, m_ValveStates, m_ValveStatesPacked, PlayValveManipulationSound(), UnpackBitsToArrayOfBoolStates() и VALVES_COUNT.