Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects
См. определение в файле Land_Underground_WaterReservoir.c строка 342
343 {
358
361
365
369
371 int i = 0;
373 {
382 }
383
385 {
387 }
388
389 RegisterNetSyncVariableInt("m_ValveStatesPacked", 0);
390 RegisterNetSyncVariableInt(
"m_ValveManipulatedIndex", -1,
VALVES_COUNT - 1);
391 RegisterNetSyncVariableInt(
"m_WaterLevelActual",
WL_MIN,
WL_MAX);
392 RegisterNetSyncVariableInt(
"m_WaterLevelPrev",
WL_MIN,
WL_MAX);
393
395
399 }
ref ParticleSourceArray m_PipeBrokenParticles
ref array< ref PressureLevelSettings > m_DrainValvePressureDeanimationSettings
ref ParticleSourceArray m_ValveParticles
ref map< string, vector > m_WaterLevelsAvailable
int m_ValveManipulatedIndexPrev
ref array< ref PressureLevelSettings > m_FillValvePressureStageSettings
ref array< ref PressureLevelSettings > m_FillValvePressureDeanimationSettings
ref Timer m_TempHotfixTimer
ref array< ref WaterLevelSettings > m_DrainValveWaterStageSettings
valve/pipe stages for water and pressure levels
ref array< ref WaterLevelSettings > m_FillValveWaterStageSettings
for deanimation purposes
ref array< bool > m_PressureDeanimationRequests
ref array< ref PressureLevelSettings > m_DrainValvePressureStageSettings
ref array< bool > m_ValveStates
ref array< string > m_ValveNames
ref array< float > m_PressureTimesAccumulated
ref array< EffectSound > m_PipeSounds
ref WaterLevelSnapshot m_WaterLevelSnapshot
for deanimation purposes
const int PIPES_BROKEN_COUNT
ref array< float > m_WaterLevelTimesAccumulated
int m_ValveManipulatedIndex
ref array< bool > m_PressureAnimationRequests
const float TEMP_HOTIX_TIMESLICE
array< ParticleSource > ParticleSourceArray
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
const int INDEX_NOT_FOUND
Перекрестные ссылки CALL_CATEGORY_SYSTEM, g_Game, INDEX_NOT_FOUND, LateInit(), m_DrainValvePressureDeanimationSettings, m_DrainValvePressureStageSettings, m_DrainValveWaterStageSettings, m_FillValvePressureDeanimationSettings, m_FillValvePressureStageSettings, m_FillValveWaterStageSettings, m_LastActiveValve, m_PipeBrokenParticles, m_PipeSounds, m_PressureAnimationRequests, m_PressureDeanimationRequests, m_PressureTimesAccumulated, m_TempHotfixTimer, m_ValveManipulatedIndex, m_ValveManipulatedIndexPrev, m_ValveNames, m_ValveParticles, m_ValveStates, m_WaterLevelActual, m_WaterLevelPrev, m_WaterLevelsAvailable, m_WaterLevelSnapshot, m_WaterLevelTimesAccumulated, PIPES_BROKEN_COUNT, TEMP_HOTIX_TIMESLICE, VALVES_COUNT, WL_AVERAGE, WL_MAX и WL_MIN.