Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
334 {
349
352
356
360
362 int i = 0;
364 {
373 }
374
376 {
378 }
379
380 RegisterNetSyncVariableInt("m_ValveStatesPacked", 0);
381 RegisterNetSyncVariableInt(
"m_ValveManipulatedIndex", -1,
VALVES_COUNT - 1);
382 RegisterNetSyncVariableInt(
"m_WaterLevelActual",
WL_MIN,
WL_MAX);
383 RegisterNetSyncVariableInt(
"m_WaterLevelPrev",
WL_MIN,
WL_MAX);
384
386 }
ref ParticleSourceArray m_PipeBrokenParticles
ref array< ref PressureLevelSettings > m_DrainValvePressureDeanimationSettings
ref ParticleSourceArray m_ValveParticles
ref map< string, vector > m_WaterLevelsAvailable
int m_ValveManipulatedIndexPrev
ref array< ref PressureLevelSettings > m_FillValvePressureStageSettings
ref array< ref PressureLevelSettings > m_FillValvePressureDeanimationSettings
ref array< ref WaterLevelSettings > m_DrainValveWaterStageSettings
valve/pipe stages for water and pressure levels
ref array< ref WaterLevelSettings > m_FillValveWaterStageSettings
for deanimation purposes
ref array< bool > m_PressureDeanimationRequests
ref array< ref PressureLevelSettings > m_DrainValvePressureStageSettings
ref array< bool > m_ValveStates
ref array< string > m_ValveNames
ref array< float > m_PressureTimesAccumulated
ref array< EffectSound > m_PipeSounds
ref WaterLevelSnapshot m_WaterLevelSnapshot
for deanimation purposes
const int PIPES_BROKEN_COUNT
ref array< float > m_WaterLevelTimesAccumulated
int m_ValveManipulatedIndex
ref array< bool > m_PressureAnimationRequests
array< ParticleSource > ParticleSourceArray
override ScriptCallQueue GetCallQueue(int call_category)
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
const int INDEX_NOT_FOUND
proto native CGame GetGame()