DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnEndServer()

override void ActionGetOutTransport::OnEndServer ( ActionData action_data)
inlineprotected

См. определение в файле ActionGetOutTransport.c строка 238

239 {
240 super.OnEndServer(action_data);
241
242 GetOutTransportActionData gotActionData = GetOutTransportActionData.Cast(action_data);
243
244 // if server determined it was a jump out, or client played jump out animation, deal damage
245 if (gotActionData.m_WasJumpingOut || gotActionData.m_WasJumpingOutAnim)
246 {
247 gotActionData.m_Player.OnJumpOutVehicleFinish(gotActionData.m_Speed);
248
249 ApplyJumpOutDmg(action_data);
250 }
251
252 CarScript car = CarScript.Cast(gotActionData.m_Vehicle);
253 if (car)
254 car.ForceUpdateLightsEnd();
255 }
void ApplyJumpOutDmg(ActionData action_data)
Определения ActionGetOutTransport.c:258
Transport m_Vehicle
Определения ActionGetOutTransport.c:3

Перекрестные ссылки ActionData, ApplyJumpOutDmg(), GetOutTransportActionData::m_Speed, GetOutTransportActionData::m_Vehicle, GetOutTransportActionData::m_WasJumpingOut и GetOutTransportActionData::m_WasJumpingOutAnim.