DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnEndServer()

override void ActionGetOutTransport::OnEndServer ( ActionData action_data)
inlineprotected

См. определение в файле ActionGetOutTransport.c строка 242

243 {
244 super.OnEndServer(action_data);
245
246 GetOutTransportActionData gotActionData = GetOutTransportActionData.Cast(action_data);
247
248 // if server determined it was a jump out, or client played jump out animation, deal damage
249 if (gotActionData.m_WasJumpingOut || gotActionData.m_WasJumpingOutAnim)
250 {
251 gotActionData.m_Player.OnJumpOutVehicleFinish(gotActionData.m_Speed);
252
253 ApplyJumpOutDmg(action_data);
254 }
255
256 CarScript car = CarScript.Cast(gotActionData.m_Vehicle);
257 if (car)
258 car.ForceUpdateLightsEnd();
259 }
void CarScript()
Определения CarScript.c:280
void ApplyJumpOutDmg(ActionData action_data)
Определения ActionGetOutTransport.c:262
Transport m_Vehicle
Определения ActionGetOutTransport.c:3

Перекрестные ссылки ActionData, ApplyJumpOutDmg(), GetOutTransportActionData::m_Speed, GetOutTransportActionData::m_Vehicle, GetOutTransportActionData::m_WasJumpingOut и GetOutTransportActionData::m_WasJumpingOutAnim.