162 {
163 super.OnStart(action_data);
164
165 HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
166 if (vehCommand)
167 {
169 if (trans)
170 {
171 GetOutTransportActionData gotActionData = GetOutTransportActionData.Cast(action_data);
173
176 else
178
179 if (Car.Cast(trans))
181
182 if (action_data.m_Player.GetInventory())
183 action_data.m_Player.GetInventory().LockInventory(LOCK_FROM_SCRIPT);
184 }
185 }
186 }
void ProcessGetOutTransportActionData(Transport veh, GetOutTransportActionData got_action_data)
proto native Transport GetTransport()
proto native void GetOutVehicle()
proto native void JumpOutVehicle()