762 {
764
765 if ( LogManager.IsActionLogEnable() )
766 {
767 Debug.ActionLog(
"Time stamp: " + action_data.m_Player.GetSimulationTimeStamp(),
this.ToString() ,
"n/a",
"OnStart", action_data.m_Player.ToString() );
768 }
769
771
773 {
775
777 if (soundCat)
778 action_data.m_Player.SetSoundCategoryHash(soundCat.
Hash());
779 }
780 else
781 {
783 }
784
786 }
string GetSoundCategory(ActionData action_data)
void OnStartClient(ActionData action_data)
void OnStartServer(ActionData action_data)
void InformPlayers(PlayerBase player, ActionTarget target, int state)
DEPRECATED delivers message ids to clients based on given context.
void OnStart(ActionData action_data)
proto native CGame GetGame()
proto native int Hash()
Returns hash of string.