762    {
  764        
  765        if ( LogManager.IsActionLogEnable() )
  766        {
  767            Debug.ActionLog(
"Time stamp: " + action_data.m_Player.GetSimulationTimeStamp(), 
this.ToString() , 
"n/a", 
"OnStart", action_data.m_Player.ToString() );
 
  768        }
  769        
  771        
  773        {
  775            
  777            if (soundCat)
  778                action_data.m_Player.SetSoundCategoryHash(soundCat.
Hash());
 
  779        }
  780        else
  781        {
  783        }   
  784        
  786    }
string GetSoundCategory(ActionData action_data)
void OnStartClient(ActionData action_data)
void OnStartServer(ActionData action_data)
void InformPlayers(PlayerBase player, ActionTarget target, int state)
DEPRECATED delivers message ids to clients based on given context.
void OnStart(ActionData action_data)
proto native CGame GetGame()
proto native int Hash()
Returns hash of string.