726 {
728
729 if ( LogManager.IsActionLogEnable() )
730 {
731 Debug.ActionLog(
"Time stamp: " + action_data.m_Player.GetSimulationTimeStamp(),
this.ToString() ,
"n/a",
"OnStart", action_data.m_Player.ToString() );
732 }
733
735
737 {
739
741 if (soundCat)
742 action_data.m_Player.SetSoundCategoryHash(soundCat.
Hash());
743 }
744 else
745 {
747 }
748
750 }
string GetSoundCategory(ActionData action_data)
void OnStartClient(ActionData action_data)
void OnStartServer(ActionData action_data)
void InformPlayers(PlayerBase player, ActionTarget target, int state)
DEPRECATED delivers message ids to clients based on given context.
void OnStart(ActionData action_data)
proto native CGame GetGame()
proto native int Hash()
Returns hash of string.