1080 {
1081 if (action_data.m_ReservedInventoryLocations)
1082 {
1083 InventoryLocation il;
1084 for (int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
1085 {
1086 il = action_data.m_ReservedInventoryLocations.Get(i);
1088 action_data.m_Player.GetInventory().ExtendInventoryReservationEx(il.
GetItem() , il, 10000);
1089 }
1090 }
1091 }
proto native EntityAI GetItem()
returns item of current inventory location