1059 {
1061 {
1062 if (action_data.m_ReservedInventoryLocations)
1063 {
1064 InventoryLocation il;
1065 for (int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
1066 {
1067 il = action_data.m_ReservedInventoryLocations.Get(i);
1069 action_data.m_Player.GetInventory().ExtendInventoryReservationEx(il.
GetItem() , il, 10000);
1070 }
1071 }
1072 }
1073 }
proto native EntityAI GetItem()
returns item of current inventory location
DayZPlayerInstanceType
defined in C++