Защищенные члены | |
void | SetInput (string input_name) |
int | GetInputType () |
UAInput | GetUAInput () |
bool | JustActivate () |
bool | IsActive () |
bool | WasEnded () |
void | Update () |
void | Reset () |
void | UpdatePossibleActions (PlayerBase player, ActionTarget target, ItemBase item, int action_condition_mask) |
ActionBase | GetAction () |
ActionTarget | GetUsedActionTarget () |
ItemBase | GetUsedMainItem () |
array< ActionBase > | GetPossibleActions () |
ActionBase | GetPossibleAction () |
int | GetPossibleActionIndex () |
bool | HasTarget () |
void | OnActionStart () |
void | OnActionEnd () |
void | ActionsSelectReset () |
void | ForceAction (ActionBase action, ActionTarget target, ItemBase item) |
void | ForceActionTarget (ActionTarget target) |
void | ClearForcedAction () |
void | ClearForcedTarget () |
bool | ForceActionCheck (PlayerBase player) |
void | SelectNextAction () |
void | SelectPrevAction () |
int | GetPossibleActionsCount () |
bool | HasInput () |
int | GetPriority () |
Закрытые члены | |
void | ActionInput () |
void | Init (PlayerBase player, ActionManagerClient am) |
void | SetEnablity (bool value) |
Закрытые данные | |
UAIDWrapper | m_input |
int | m_InputType |
int | m_Priority |
bool | m_DetectFromItem |
bool | m_DetectFromTarget |
bool | m_DetectFromPlayer |
bool | m_Enabled |
bool | m_JustActivate |
bool | m_HasTarget |
PlayerBase | m_Player |
ref ActionTarget | m_ForcedTarget |
ref ForcedActionData | m_ForcedActionData |
ref ActionTarget | m_Target |
ItemBase | m_MainItem |
int | m_ConditionMask |
bool | m_Active |
См. определение в файле ActionInput.c строка 19