Граф наследования:ActionInput:Защищенные члены | |
| void | SetInput (string input_name) |
| int | GetInputType () |
| UAInput | GetUAInput () |
| bool | JustActivate () |
| bool | IsActive () |
| bool | WasEnded () |
| void | Update () |
| void | Reset () |
| void | UpdatePossibleActions (PlayerBase player, ActionTarget target, ItemBase item, int action_condition_mask) |
| ActionBase | GetAction () |
| ActionTarget | GetUsedActionTarget () |
| ItemBase | GetUsedMainItem () |
| array< ActionBase > | GetPossibleActions () |
| ActionBase | GetPossibleAction () |
| int | GetPossibleActionIndex () |
| bool | HasTarget () |
| void | OnActionStart () |
| void | OnActionEnd () |
| void | ActionsSelectReset () |
| void | ForceAction (ActionBase action, ActionTarget target, ItemBase item) |
| void | ForceActionTarget (ActionTarget target) |
| void | ClearForcedAction () |
| void | ClearForcedTarget () |
| bool | ForceActionCheck (PlayerBase player) |
| void | SelectNextAction () |
| void | SelectPrevAction () |
| int | GetPossibleActionsCount () |
| bool | HasInput () |
| int | GetPriority () |
Закрытые члены | |
| void | ActionInput () |
| void | Init (PlayerBase player, ActionManagerClient am) |
| void | SetEnablity (bool value) |
Закрытые данные | |
| UAIDWrapper | m_input |
| int | m_InputType |
| int | m_Priority |
| bool | m_DetectFromItem |
| bool | m_DetectFromTarget |
| bool | m_DetectFromPlayer |
| bool | m_Enabled |
| bool | m_JustActivate |
| bool | m_HasTarget |
| PlayerBase | m_Player |
| ref ActionTarget | m_ForcedTarget |
| ref ForcedActionData | m_ForcedActionData |
| ref ActionTarget | m_Target |
| ItemBase | m_MainItem |
| int | m_ConditionMask |
| bool | m_Active |
См. определение в файле ActionInput.c строка 19