DayZ 1.28
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◆ CanReceiveAction()

bool ActionBase::CanReceiveAction ( ActionTarget target)
inlineprotected

См. определение в файле ActionBase.c строка 829

830 {
831 bool result = true;
832 PlayerBase target_player = PlayerBase.Cast(target.GetObject());
833
834 if (target_player)
835 {
836 result = !target_player.IsJumpInProgress();
837 result = result && !(target_player.GetCommand_Ladder() || (target_player.GetCommand_Vehicle() && !CanTargetBeInVehicle()) || target_player.GetCommand_Swim());
838 }
839
840 return result;
841 }
bool CanTargetBeInVehicle()
Определения ActionBase.c:334

Перекрестные ссылки ActionTarget() и CanTargetBeInVehicle().

Используется в ActionInjectTarget::OnExecuteServer(), ActionBurnSewTarget::OnFinishProgressServer(), ActionCoverHeadTarget::OnFinishProgressServer(), ActionDisinfectTarget::OnFinishProgressServer(), ActionGagTarget::OnFinishProgressServer(), ActionRestrainTarget::OnFinishProgressServer(), ActionShaveTarget::OnFinishProgressServer(), ActionSplintTarget::OnFinishProgressServer(), ActionUncoverHeadTarget::OnFinishProgressServer(), ActionUngagTarget::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionUnrestrainTargetHands::OnFinishProgressServer() и OnFinishProgressServer().