DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ CanReceiveAction()

bool ActionBase::CanReceiveAction ( ActionTarget target)
inlineprotected

См. определение в файле ActionBase.c строка 793

794 {
795 bool result = true;
796 PlayerBase target_player = PlayerBase.Cast(target.GetObject());
797
798 if (target_player)
799 {
800 result = !target_player.IsJumpInProgress();
801 result = result && !(target_player.GetCommand_Ladder() || (target_player.GetCommand_Vehicle() && !CanTargetBeInVehicle()) || target_player.GetCommand_Swim());
802 }
803
804 return result;
805 }
bool CanTargetBeInVehicle()
Определения ActionBase.c:328

Перекрестные ссылки ActionTarget и CanTargetBeInVehicle().

Используется в ActionInjectTarget::OnExecuteServer(), ActionBurnSewTarget::OnFinishProgressServer(), ActionCoverHeadTarget::OnFinishProgressServer(), ActionDisinfectTarget::OnFinishProgressServer(), ActionGagTarget::OnFinishProgressServer(), ActionRestrainTarget::OnFinishProgressServer(), ActionShaveTarget::OnFinishProgressServer(), ActionSplintTarget::OnFinishProgressServer(), ActionUncoverHeadTarget::OnFinishProgressServer(), ActionUngagTarget::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionUnrestrainTargetHands::OnFinishProgressServer() и OnFinishProgressServer().