85 {
86 if (super.SetupAction(player, target, item, action_data, extra_data))
87 {
88 HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
89 if (vehCommand)
90 {
92 if (trans)
93 {
94 GetOutTransportActionData gotActionData = GetOutTransportActionData.Cast(action_data);
96 return true;
97 }
98 }
99 }
100 return false;
101 }
void ProcessGetOutTransportActionData(Transport veh, GetOutTransportActionData got_action_data)
proto native Transport GetTransport()