87 {
88 if (super.SetupAction(player, target, item, action_data, extra_data))
89 {
90 HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
91 if (vehCommand)
92 {
94 if (trans)
95 {
96 GetOutTransportActionData gotActionData = GetOutTransportActionData.Cast(action_data);
98 return true;
99 }
100 }
101 }
102 return false;
103 }
void ProcessGetOutTransportActionData(Transport veh, GetOutTransportActionData got_action_data)
proto native Transport GetTransport()