1106 {
1107 if (action_data.m_ReservedInventoryLocations)
1108 {
1109 InventoryLocation il;
1110 for (int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
1111 {
1112 il = action_data.m_ReservedInventoryLocations.Get(i);
1114 if (entity)
1115 {
1117 }
1118 }
1119 }
1120 }
proto native bool ExtendActionJuncture(Man player, notnull EntityAI item, int timeout_ms)
proto native EntityAI GetItem()
returns item of current inventory location
proto native CGame GetGame()