|  | 
| void | IntroSceneCharacter () | 
|  | 
| void | ~IntroSceneCharacter () | 
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| bool | IsDefaultCharacter () | 
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| void | SetToDefaultCharacter () | 
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| void | SetCharacterID (int char_id) | 
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| int | GetCharacterID () | 
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| PlayerBase | GetCharacterObj () | 
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| TStringArray | GetCharGenderList () | 
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| TStringArray | GetCharList (ECharGender gender) | 
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| TStringArray | GetCharShirtsList () | 
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| TStringArray | GetCharPantsList () | 
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| TStringArray | GetCharShoesList () | 
|  | 
| void | SetCharacterGender (ECharGender gender) | 
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| bool | IsCharacterFemale () | 
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| ECharGender | GetCharacterGender () | 
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| vector | GetPosition () | 
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| int | GetNextCharacterID () | 
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| int | GetPrevCharacterID () | 
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| void | CreateNewCharacterRandom () | 
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| void | CreateNewCharacterById (int character_id) | 
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| void | CreateNewCharacterByName (string character_name, bool randomize_equip=true) | 
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| void | CreateDefaultCharacter () | 
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| void | GetLastPlayedServer (int characterID, out string address, out string name, out int port) | 
|  | 
| void | GetLastPlayedServerEx (int characterID, out string address, out string name, out int port, out int steamQueryPort) | 
|  | 
| void | CreateNewCharacter () | 
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| void | LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false) | 
|  | Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'. 
 | 
|  | 
| void | CharacterUnload () | 
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| void | CharacterLoad (int character_id, vector char_pos, vector char_rot) | 
|  | 
| void | SetupPlayerName (bool new_name) | 
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| void | SetAttachment (string type, int slot) | 
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| string | GetCharacterNameById (int char_id) | 
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| string | GetCharacterName () | 
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| void | SaveCharName (string name) | 
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| void | SaveDefaultCharacter () | 
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| void | TransferValues (PlayerBase player) | 
|  | 
| void | Init () | 
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| void | OnScheduledTick (float deltatime) | 
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| void | CheckValues () | 
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| float | GetBlood () | 
|  | 
| float | GetHealth () | 
|  | 
| void | CheckHealth () | 
|  | 
| void | CheckBlood () | 
|  | 
| void | SendInitValues () | 
|  | Sends values on object creation. 
 | 
|  | 
| void | SendValue (int value_type, float value) | 
|  | 
| void | ReceiveValue (int value_type, float value) | 
|  | 
| void | OnRPC (ParamsReadContext ctx) | 
|  | 
| void | ShowDebugValues (bool show) | 
|  | 
| void | BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent) | 
|  | 
| void | InitIndicator (vector position) | 
|  | 
| void | StopIndicator (bool instant=false) | 
|  | 
| void | StartRunningDrops () | 
|  | 
| bool | IsRunningDrops () | 
|  | Are any drops currently being animated? 
 | 
|  | 
| void | TrySpawnNextDrop () | 
|  | 
| void | ResetSequence () | 
|  | 
| void | ResetIndicator () | 
|  | 
| void | Update (float timeSlice) | 
|  | 
| bool | GetEndNow () | 
|  | 
| int | GetSeverity () | 
|  | 
| void | GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1) | 
|  | 
| void | Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1) | 
|  | 
| array< ref Widget > | GetWidgetSet () | 
|  | 
| int | GetWidgetSetType () | 
|  | 
| int | GetWidgetSetID () | 
|  | 
| bool | HasDefinedHandle () | 
|  | Returns 'true' if this class contains update info. 
 | 
|  | 
| bool | DataInitialized () | 
|  | 
| void | UpdateVisibility (bool state) | 
|  | 
| void | RegisterData (Param p) | 
|  | 
| void | Update (float timeSlice=0, Param p=null, int handle=-1) | 
|  | 
| void | ForceStop () | 
|  | 
| int | m_CharacterId | 
|  | 
| string | m_CharacterType | 
|  | 
| MenuData | m_CharacterDta | 
|  | 
| PlayerBase | m_CharacterObj | 
|  | 
| vector | m_CharacterPos | 
|  | 
| vector | m_CharacterRot | 
|  | 
| ref TStringArray | m_CharGenderList = new TStringArray | 
|  | 
| ref TStringArray | m_CharShirtList = new TStringArray | 
|  | 
| ref TStringArray | m_CharPantsList = new TStringArray | 
|  | 
| ref TStringArray | m_CharShoesList = new TStringArray | 
|  | 
| ref map< ECharGender, ref array< string > > | m_Characters = new map<ECharGender, ref array<string>> | 
|  | 
| ECharGender | m_CharGender | 
|  | 
| bool | m_InitialSyncSent | 
|  | 
| bool | m_Initialized | 
|  | 
| bool | m_Terminating = false | 
|  | 
| bool | m_EndNow = false | 
|  | 
| bool | m_IsRunning = false | 
|  | 
| int | m_DropSpawnsQueued | 
|  | 
| int | m_ActiveDropsCount | 
|  | 
| int | m_Severity | 
|  | 
| int | m_SourceID | 
|  | 
| GameplayEffectsDataBleeding | m_ParentMetaData | 
|  | 
| array< float > | m_DropProbabilityArray | 
|  | 
| float | m_AverageFrequency | 
|  | 
| float | m_SequenceTick | 
|  | 
| float | m_SequenceDuration | 
|  | 
| float | m_TimeElapsedTotal | 
|  | 
| float | m_TimeElapsedSequence | 
|  | 
| float | m_LastDropSpawnTime | 
|  | 
| float | m_DropSpawnMinDelay | 
|  | 
| float | m_DropSpawnMaxDelay | 
|  | 
| int | m_CurrentDropProbabilityStep | 
|  | 
| int | m_DropProbabilityRollsCount | 
|  | 
| vector | m_BasePosition | 
|  | 
| ref set< ref BleedingIndicatorDropData > | m_ActiveDrops | 
|  | 
| ref set< int > | m_CleanupQueue | 
|  | 
| ref array< ref Widget > | m_WidgetArray | 
|  | 
| int | m_Type | 
|  | 
| int | m_WidgetSetIdentifier | 
|  | 
| Widget | m_LayoutRoot | 
|  | 
См. определение в файле RainProcurementComponent.c строка 1