DayZ 1.27
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RainProcurementComponent.c
См. документацию.
2{
5 protected bool m_IsUnderRoof;
6 protected bool m_IsActive;
7 protected int m_UpdateCounter;
8 protected const int UPDATE_ROOFCHECK_COUNT = 3; //do roofcheck every n updates
9
11 {
12 m_ProcuringItem = procuringItem;
13 Reset();
14 m_Handler = MissionBaseWorld.Cast(GetGame().GetMission()).GetRainProcurementHandler();
15 }
16
19 {
20 #ifdef SERVER
21 Reset();
22 SetActive(true);
23 m_Handler.QueueStart(this);
24 #endif
25 }
26
29 {
30 #ifdef SERVER
31 if (IsActive())
32 {
33 SetActive(false);
34 m_Handler.QueueStop(this);
35 }
36 #endif
37 }
38
39 void OnUpdate(float deltaTime, float amount)
40 {
43 {
46 }
47 ProcureLiquid(amount);
48 }
49
50 protected void Reset()
51 {
52 m_UpdateCounter = -1;
53 }
54
55 protected void ProcureLiquid(float amountBase, int liquidType = LIQUID_CLEANWATER)
56 {
57 if (!m_IsUnderRoof)
58 {
59 float actualAmount = amountBase * GetBaseLiquidAmount();
60 Liquid.FillContainerEnviro(m_ProcuringItem, liquidType, actualAmount);
61 }
62 }
63
64 protected void UpdateIsUnderRoof()
65 {
66 m_IsUnderRoof = MiscGameplayFunctions.IsUnderRoof(m_ProcuringItem);
67 }
68
74
75 bool IsActive()
76 {
77 return m_IsActive;
78 }
79
80 void SetActive(bool run)
81 {
82 //resets times on start
83 if (run)
84 Reset();
85 m_IsActive = run;
86 }
87};
88
void SetActive()
Определения TrapBase.c:414
Определения constants.c:659
Определения InventoryItem.c:731
TODO doc.
Определения EnScript.c:118
Определения missionBase.c:2
void SetActive(bool run)
Определения RainProcurementComponent.c:80
void ProcureLiquid(float amountBase, int liquidType=LIQUID_CLEANWATER)
Определения RainProcurementComponent.c:55
void StartRainProcurement()
Called on server to queue rain procurement (on next cycle end)
Определения RainProcurementComponent.c:18
void OnUpdate(float deltaTime, float amount)
Определения RainProcurementComponent.c:39
void RainProcurementComponentBase(ItemBase procuringItem)
Определения RainProcurementComponent.c:10
const int UPDATE_ROOFCHECK_COUNT
Определения RainProcurementComponent.c:8
RainProcurementHandler m_Handler
Определения RainProcurementComponent.c:4
void StopRainProcurement()
Called on server to queue rain procurement removal (on next cycle end)
Определения RainProcurementComponent.c:28
float GetBaseLiquidAmount()
override this to get different amount per ProcureLiquid cycle
Определения RainProcurementComponent.c:70
proto native CGame GetGame()
const float LIQUID_RAIN_AMOUNT_COEF_BASE
how intensive a snowfall should be to enable snowfall penalty on naked body
Определения constants.c:788
const int LIQUID_CLEANWATER
Определения constants.c:552