DayZ 1.30
DayZ Explorer by KGB
 
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Класс EffCloudDust
+ Граф наследования:EffCloudDust:

Закрытые члены

void EffCloudDust ()
 
void SetDefault ()
 
override void SelectFromSurface (SurfaceInfo surfaceInfo)
 
override void SetParticleState (int state)
 
- Закрытые члены унаследованные от EffectParticle
override EffectType GetEffectType ()
 Get what type of effect the Effect is.
 
override bool IsParticle ()
 Check whether the Effect is EffectParticle without casting.
 
void SetParticle (Particle p)
 Sets the main particle which this Effect will manage.
 
Particle GetParticle ()
 Gets the main particle which this Effect is managing.
 
override void Start ()
 Plays all elements this effect consists of.
 
override void Stop ()
 Stops all elements this effect consists of.
 
void AttachTo (Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false)
 Read Particle.AddAsChild.
 
void ReAttach ()
 Helper method to attach to parent using stored settings.
 
void AddAsChild (Object obj, vector local_pos, vector local_ori, bool force_rotation_to_world)
 Helper method to attach to parent.
 
void Event_OnPlayStart ()
 Event which just simply exists (DEPRECATED)
 
void Event_OnPlayStarted ()
 Event which just simply exists (DEPRECATED)
 
void SetParticleID (int id)
 Sets the id of the particle to be used.
 
int GetParticleID ()
 Gets the id of the particle to be used.
 
void SetCurrentParticleID (int id)
 Sets the id of the particle to be used.
 
int GetCurrentParticleID ()
 Gets the current id of the managed Particle.
 
override void SetCurrentParent (Object parent_obj, bool updateCached=true)
 Set current parent of the managed Particle.
 
override Object GetCurrentParent ()
 Get the current parent of the managed Particle.
 
override void SetCurrentPosition (vector pos, bool updateCached=true)
 Set the current world position of the managed Particle.
 
override vector GetCurrentPosition ()
 Get the current world position of the managed Particle.
 
override void SetCurrentLocalPosition (vector pos, bool updateCached=true)
 Set the current local position of the managed Particle.
 
override vector GetCurrentLocalPosition ()
 Get the current local position of the managed Particle.
 
void SetOrientation (vector ori)
 Set orientation of the EffectParticle.
 
vector GetOrientation ()
 Get the orientation of the EffectParticle.
 
void SetCurrentOrientation (vector ori, bool updateCached=true)
 Set the current orientation of the managed Particle.
 
vector GetCurrentOrientation ()
 Get the current orientation of the managed Particle.
 
void AddParticlePropertiesFlag (ParticlePropertiesFlags flag)
 
void RemoveParticlePropertiesFlag (ParticlePropertiesFlags flag)
 
bool IsSetParticlePropertiesFlag (ParticlePropertiesFlags flag)
 
void ForceParticleRotationRelativeToWorld (bool state)
 Set orientation setting to be used by the effect when the Effect starts.
 
bool IsParticleRotationRelativeToWorld ()
 Get the orientation setting to be used by the effect when the Effect starts.
 
void DisableParticleInUI (bool disable)
 Disable creating particle for preview player.
 
bool IsDisableParticleInUI ()
 
bool IsParticleCurrentRotationRelativeToWorld ()
 Get the current orientation setting to be used by the managed Particle.
 
void SetEffectSound (EffectSound effectSound)
 Set effect sound play with particle.
 
void SelectFromSurface (string surface)
 Selection of particle based on Surface.
 
void SelectFromSurface (SurfaceInfo surfaceInfo)
 
void SetParticleState (int state)
 
void ParticleParamsOverride (notnull ParticleParamsOverrideData data)
 Callback for overriding effect's particle attributes.
 
void EffectParticle ()
 ctor
 
void ~EffectParticle ()
 dtor
 
override void InitEffect ()
 init
 
override string GetDebugName ()
 Override when getting debug information.
 
override void ValidateStart ()
 Validation whether an effect truly started playing or if the Effect should stop as none is present.
 
void CheckLifeSpan ()
 Was never called and probably should never be called.
 
void SetDecalOwner (Object o)
 

Дополнительные унаследованные члены

- Закрытые данные унаследованные от EffectParticle
Particle m_ParticleObj
 The main Particle effect that this Effect wrapper manages.
 
int m_ParticleID
 The ID in the ParticleList to create Particle from.
 
vector m_Orientation
 Orientation set by SetOrientation.
 
EffectSound m_EffectSound
 Name of sound set that is going to be played when particle starts playback.
 
int m_PPFlags
 Flags passed to ParticleManager.CreateParticleEx when the particle is created, see ParticlePropertiesFlags.
 
vector m_ParticleOrientation
 
Object m_Object
 

Подробное описание

См. определение в файле EffCloudDust.c строка 1