DayZ 1.27
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◆ SetCurrentPosition()

override void EffectParticle::SetCurrentPosition ( vector pos,
bool updateCached = true )
inlineprotected

Set the current world position of the managed Particle.

Аргументы
posvector The current world position for the Particle
updateCachedbool Whether to update the cached variable

См. определение в файле EffectParticle.c строка 382

383 {
384 super.SetCurrentPosition(pos, updateCached);
385
386 Particle p = GetParticle();
387
388 if (p)
389 p.SetPosition(pos);
390 }
Particle GetParticle()
Gets the main particle which this Effect is managing.
Определения EffectParticle.c:162

Перекрестные ссылки GetParticle().