DayZ 1.30
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◆ SetCurrentPosition()

override void EffectParticle::SetCurrentPosition ( vector pos,
bool updateCached = true )
inlineprotected

Set the current world position of the managed Particle.

Аргументы
posvector The current world position for the Particle
updateCachedbool Whether to update the cached variable

См. определение в файле EffectParticle.c строка 406

407 {
408 super.SetCurrentPosition(pos, updateCached);
409
410 Particle p = GetParticle();
411
412 if (p)
413 p.SetPosition(pos);
414 }
Particle GetParticle()
Gets the main particle which this Effect is managing.
Определения EffectParticle.c:166

Перекрестные ссылки GetParticle().