DayZ 1.30
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◆ IsParticleRotationRelativeToWorld()

bool EffectParticle::IsParticleRotationRelativeToWorld ( )
inlineprotected

Get the orientation setting to be used by the effect when the Effect starts.

Предупреждения
Only gets the cached variable, for immediate effect use IsParticleCurrentRotationRelativeToWorld
Возвращает
bool Whether to keep WS orientation when attaching it to parent

См. определение в файле EffectParticle.c строка 555

556 {
557 Particle p = GetParticle();
558
559 if (p)
560 return p.IsHierarchyPositionOnly();
561 else
562 return IsSetParticlePropertiesFlag(ParticlePropertiesFlags.FORCE_WORLD_ROT);
563 }
Particle GetParticle()
Gets the main particle which this Effect is managing.
Определения EffectParticle.c:166
bool IsSetParticlePropertiesFlag(ParticlePropertiesFlags flag)
Определения EffectParticle.c:531

Перекрестные ссылки GetParticle() и IsSetParticlePropertiesFlag().

Используется в ReAttach().