DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ IsParticleRotationRelativeToWorld()

bool EffectParticle::IsParticleRotationRelativeToWorld ( )
inlineprotected

Get the orientation setting to be used by the effect when the Effect starts.

Предупреждения
Only gets the cached variable, for immediate effect use IsParticleCurrentRotationRelativeToWorld
Возвращает
bool Whether to keep WS orientation when attaching it to parent

См. определение в файле EffectParticle.c строка 513

514 {
515 Particle p = GetParticle();
516
517 if (p)
518 return p.IsHierarchyPositionOnly();
519 else
521 }
Particle GetParticle()
Gets the main particle which this Effect is managing.
Определения EffectParticle.c:162
bool m_ForceRotationRelativeToWorld
Orientation setting to be used by the effect when the Effect starts.
Определения EffectParticle.c:18

Перекрестные ссылки GetParticle() и m_ForceRotationRelativeToWorld.

Используется в ReAttach() и Start().