DayZ 1.30
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◆ InitEffect()

override void EffectParticle::InitEffect ( )
inlineprotected

init

См. определение в файле EffectParticle.c строка 54

55 {
56 super.InitEffect();
57
58 // Would be neat, but since particles are often already playing
59 // BEFORE they are even registered as the particle for the Effect
60 // Better to just keep that one I guess..
61 // Event_OnStarted.Remove(Event_OnEffectStarted);
62
63 // Will be called by the particle events
65 }
ref ScriptInvoker Event_OnEffectEnded
Event used when the actual effect stopped playing.
Определения Effect.c:25
ref ScriptInvoker Event_OnStopped
Event used when Stop was called.
Определения Effect.c:23
proto bool Remove(func fn, int flags=EScriptInvokerRemoveFlags.ALL)
remove specific call from list

Перекрестные ссылки Event_OnEffectEnded и Event_OnStopped.