DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ InitEffect()

override void EffectParticle::InitEffect ( )
inlineprotected

init

См. определение в файле EffectParticle.c строка 50

51 {
52 super.InitEffect();
53
54 // Would be neat, but since particles are often already playing
55 // BEFORE they are even registered as the particle for the Effect
56 // Better to just keep that one I guess..
57 // Event_OnStarted.Remove(Event_OnEffectStarted);
58
59 // Will be called by the particle events
61 }
ref ScriptInvoker Event_OnEffectEnded
Event used when the actual effect stopped playing.
Определения Effect.c:25
ref ScriptInvoker Event_OnStopped
Event used when Stop was called.
Определения Effect.c:23
proto bool Remove(func fn, int flags=EScriptInvokerRemoveFlags.ALL)
remove specific call from list

Перекрестные ссылки Event_OnEffectEnded и Event_OnStopped.