DayZ 1.27
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◆ Stop()

override void EffectParticle::Stop ( )
inlineprotected

Stops all elements this effect consists of.

Заметки
Alternatively use SEffectManager.Stop( effect_id )

См. определение в файле EffectParticle.c строка 204

205 {
206 if ( GetParticle() )
207 {
208 GetParticle().Stop();
209 SetParticle(null);
210 }
211
212 super.Stop();
213 }
Particle GetParticle()
Gets the main particle which this Effect is managing.
Определения EffectParticle.c:162
void SetParticle(Particle p)
Sets the main particle which this Effect will manage.
Определения EffectParticle.c:134
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266

Перекрестные ссылки GetParticle(), SetParticle() и Particle::Stop().

Используется в EOnPostSimulate(), SetParticle(), EffectBoatWaterBase::SetParticleState(), EffVehicleSmoke::SetParticleState(), EffWheelSmoke::SetParticleState(), EffWheelSmoke::SetSurface(), EffectBoatWaterBack::Update(), Update() и ValidateStart().