DayZ 1.30
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◆ Stop()

override void EffectParticle::Stop ( )
inlineprotected

Stops all elements this effect consists of.

Заметки
Alternatively use SEffectManager.Stop( effect_id )

См. определение в файле EffectParticle.c строка 224

225 {
226 if ( GetParticle() )
227 {
228 GetParticle().Stop();
229 SetParticle(null);
230 }
231
232 if (m_EffectSound)
233 {
234 m_EffectSound.Stop();
235 }
236
237 super.Stop();
238 }
Particle GetParticle()
Gets the main particle which this Effect is managing.
Определения EffectParticle.c:166
void SetParticle(Particle p)
Sets the main particle which this Effect will manage.
Определения EffectParticle.c:138
EffectSound m_EffectSound
Name of sound set that is going to be played when particle starts playback.
Определения EffectParticle.c:18
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266

Перекрестные ссылки GetParticle(), m_EffectSound, SetParticle() и Particle::Stop().

Используется в EffCloudDust::SelectFromSurface(), EffVehicleDust::SelectFromSurface(), EffWheelContact::SelectFromSurface(), EffWheelSmoke::SelectFromSurface(), EffCloudDust::SetDefault(), EffCloudDust::SetParticleState(), EffectBoatWaterBase::SetParticleState(), EffVehicleDust::SetParticleState(), EffVehicleSmoke::SetParticleState(), EffWheelContact::SetParticleState(), EffWheelSmoke::SetParticleState(), EffWheelSmoke::SetSurface(), VehicleVFXComponent::StopEffectData(), EffectBoatWaterBack::Update(), Update() и ValidateStart().