DayZ 1.27
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◆ ValidateStart()

override void EffectParticle::ValidateStart ( )
inlineprotected

Validation whether an effect truly started playing or if the Effect should stop as none is present.

Заметки
Override this when inheriting to create own validation check
Is called from Event_OnStarted invoker after Event_OnStarted has been performed

См. определение в файле EffectParticle.c строка 87

88 {
89 if (!GetParticle())
90 {
91 //ErrorEx(string.Format("No Particle started playing, stopping EffectParticle: %1", GetDebugName()), ErrorExSeverity.WARNING);
92 Stop();
93 }
94 }
override void Stop()
Stops all elements this effect consists of.
Определения EffectParticle.c:204
Particle GetParticle()
Gets the main particle which this Effect is managing.
Определения EffectParticle.c:162

Перекрестные ссылки GetParticle() и Stop().