14 {
16
21
35
37
39 {
41 }
42
45
47
49 {
50
54
56
60
66
69 }
70
75
79
80 if (
storm.Count() == 3 )
81 {
83 }
84
86 {
90 }
91
94
96
98 }
DayZGame g_Game
Definition DayZGame.c:3815
Super root of all classes in Enforce script.
Definition EnScript.c:11
Camera m_Camera
Definition DayZIntroScene.c:4
vector m_Target
Definition DayZIntroScene.c:9
void SetInitPostprocesses()
Since this can get created at the same time as DayZGame, non-static postprocesses need to be deffered...
Definition DayZIntroScene.c:135
vector m_CharacterPos
Definition DayZIntroScene.c:6
vector SnapToGround(vector pos)
Definition DayZIntroScene.c:168
ref IntroSceneCharacter m_Character
Definition DayZIntroScene.c:3
vector m_CharacterRot
Definition DayZIntroScene.c:7
vector SwapYZ(vector vec)
Definition DayZIntroScene.c:157
Weather m_Weather
Definition DayZIntroScene.c:8
vector m_CameraTrans[4]
Definition DayZIntroScene.c:5
void IntroSceneCharacter()
Definition IntroSceneCharacter.c:19
Deprecated; 'PPEManager' used instead.
Definition PPEffects.c:3
static void Init()
Definition PPEffects.c:52
proto native void SetStorm(float density, float threshold, float timeOut)
Sets the thunderstorm properties.
proto native void SetWindFunctionParams(float fnMin, float fnMax, float fnSpeed)
Sets function parameters that controls the wind behaviour (change in time).
proto native void SetWindMaximumSpeed(float maxSpeed)
Sets the maximal wind speed in metre per second. Equivalent to setting WindMagnitude phenomenon(s) va...
proto native void SetWindSpeed(float speed)
Sets the actual wind speed in metre per second.
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native Fog GetFog()
Returns a fog phenomenon object.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition IsBoxCollidingGeometryProxyClasses.c:28
Definition EnConvert.c:106
proto native CGame GetGame()
array< float > TFloatArray
Definition EnScript.c:686
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
array< int > TIntArray
Definition EnScript.c:687
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static proto void DirectionAndUpMatrix(vector dir, vector up, out vector mat[4])
Creates rotation matrix from direction and up vector.
static void MatrixIdentity4(out vector mat[4])
Creates identity matrix.
Definition EnMath3D.c:256
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].
static proto float Atan2(float y, float x)
Returns angle in radians from tangent.
static const float RAD2DEG
Definition EnMath.c:16