186 {
187 float pos_x = pos[0];
188 float pos_z = pos[2];
189 float pos_y =
g_Game.SurfaceY(pos_x, pos_z);
190 vector tmp_pos =
Vector(pos_x, pos_y, pos_z);
191 tmp_pos[1] = tmp_pos[1] + pos[1];
192
193 return tmp_pos;
194 }
proto native vector Vector(float x, float y, float z)
Vector constructor from components.