172 {
173 float pos_x = pos[0];
174 float pos_z = pos[2];
176 vector tmp_pos =
Vector(pos_x, pos_y, pos_z);
177 tmp_pos[1] = tmp_pos[1] + pos[1];
178
179 return tmp_pos;
180 }
proto native float SurfaceY(float x, float z)
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.