Закрытые члены | |
void | OnDataReceive (string data, int size) |
Called when data were recieved, you can ignore it when using callback to JsonStruct object with expand feature. | |
void | OnError (int code) |
Request finished with error result. | |
void | OnSuccess (int code) |
Request finished with success result. | |
void | OnTimeout () |
Request not finished due to timeout. | |
![]() | |
void | IntroSceneCharacter () |
void | ~IntroSceneCharacter () |
bool | IsDefaultCharacter () |
void | SetToDefaultCharacter () |
void | SetCharacterID (int char_id) |
int | GetCharacterID () |
PlayerBase | GetCharacterObj () |
TStringArray | GetCharGenderList () |
TStringArray | GetCharList (ECharGender gender) |
TStringArray | GetCharShirtsList () |
TStringArray | GetCharPantsList () |
TStringArray | GetCharShoesList () |
void | SetCharacterGender (ECharGender gender) |
bool | IsCharacterFemale () |
ECharGender | GetCharacterGender () |
vector | GetPosition () |
int | GetNextCharacterID () |
int | GetPrevCharacterID () |
void | CreateNewCharacterRandom () |
void | CreateNewCharacterById (int character_id) |
void | CreateNewCharacterByName (string character_name, bool randomize_equip=true) |
void | CreateDefaultCharacter () |
void | GetLastPlayedServer (int characterID, out string address, out string name, out int port) |
void | GetLastPlayedServerEx (int characterID, out string address, out string name, out int port, out int steamQueryPort) |
void | CreateNewCharacter () |
void | LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false) |
Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'. | |
void | CharacterUnload () |
void | CharacterLoad (int character_id, vector char_pos, vector char_rot) |
void | SetupPlayerName (bool new_name) |
void | SetAttachment (string type, int slot) |
string | GetCharacterNameById (int char_id) |
string | GetCharacterName () |
void | SaveCharName (string name) |
void | SaveDefaultCharacter () |
void | TransferValues (PlayerBase player) |
void | Init () |
void | OnScheduledTick (float deltatime) |
void | CheckValues () |
float | GetBlood () |
float | GetHealth () |
void | CheckHealth () |
void | CheckBlood () |
void | SendInitValues () |
Sends values on object creation. | |
void | SendValue (int value_type, float value) |
void | ReceiveValue (int value_type, float value) |
void | OnRPC (ParamsReadContext ctx) |
void | ShowDebugValues (bool show) |
void | BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent) |
void | InitIndicator (vector position) |
void | StopIndicator (bool instant=false) |
void | StartRunningDrops () |
bool | IsRunningDrops () |
Are any drops currently being animated? | |
void | TrySpawnNextDrop () |
void | ResetSequence () |
void | ResetIndicator () |
void | Update (float timeSlice) |
bool | GetEndNow () |
int | GetSeverity () |
void | GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1) |
void | Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1) |
array< ref Widget > | GetWidgetSet () |
int | GetWidgetSetType () |
int | GetWidgetSetID () |
bool | HasDefinedHandle () |
Returns 'true' if this class contains update info. | |
bool | DataInitialized () |
void | UpdateVisibility (bool state) |
void | RegisterData (Param p) |
void | Update (float timeSlice=0, Param p=null, int handle=-1) |
void | ForceStop () |
См. определение в файле BackendApi.c строка 85