51 proto native
float LocalValue(
string action,
bool check_focus =
true);
62 proto native
bool LocalPress(
string action,
bool check_focus =
true);
72 proto native
bool LocalRelease(
string action,
bool check_focus =
true);
81 proto native
bool LocalHold_ID(
int action,
bool check_focus =
true);
82 proto native
bool LocalHold(
string action,
bool check_focus =
true);
91 proto native
bool LocalDbl_ID(
int action,
bool check_focus =
true);
92 proto native
bool LocalDbl(
string action,
bool check_focus =
true);
181 if (
g_Game.GetGameState() != DayZGameState.IN_GAME)
185 else if (
g_Game.GetGameState() != DayZGameState.MAIN_MENU)
230 filler.Insert(device);
237 g_Game.GetConnectedInputDeviceList().Clear();
240 g_Game.GetConnectedInputDeviceList().Insert(EUAINPUT_DEVICE_CONTROLLER);
242 g_Game.GetConnectedInputDeviceList().Insert(EUAINPUT_DEVICE_MOUSE);
244 g_Game.GetConnectedInputDeviceList().Insert(EUAINPUT_DEVICE_KEYBOARD);
269 if (user && user ==
GetGame().GetUserManager().GetSelectedUser())
278 if (gamepad ==
g_Game.GetPreviousGamepad())
299 DayZLoadState state =
g_Game.GetLoadState();
300 if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT)
317 DayZLoadState state =
g_Game.GetLoadState();
321 g_Game.SelectUser(gamepad);
322 g_Game.SetPreviousGamepad(gamepad);
323 if (state == DayZLoadState.MAIN_MENU_START || state == DayZLoadState.MAIN_MENU_USER_SELECT)
338 for(
int i = 0; i < gamepads.Count(); i++ )
353 #ifdef PLATFORM_CONSOLE
354 if (!
GetGame().GetUserManager())
362 return (user ==
GetGame().GetUserManager().GetSelectedUser());
378 DayZLoadState state =
g_Game.GetLoadState();
379 if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT)
396 DayZLoadState state =
g_Game.GetLoadState();
397 if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT)
414 DayZLoadState state =
g_Game.GetLoadState();
415 if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT)
432 DayZLoadState state =
g_Game.GetLoadState();
433 if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT)
@ UNKNOWN
24 - Any other error. Can be returned from any call.
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto native Mission GetMission()
ScriptInvoker GetOnInputDeviceChanged()
ScriptInvoker GetOnInputDeviceDisconnected()
ScriptInvoker GetOnInputDeviceConnected()
proto void Invoke(void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
invoke call on all inserted methods with given arguments
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()