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См. определение в файле Game.c строка 12
Используется в CallQueueContext::CallParams(), ComponentEnergyManager::DeviceUpdate(), ComponentEnergyManager::Event_OnInit(), UIScriptedMenu::Init(), DayZCreature::ModCommandHandlerBefore(), WidgetEventHandler::OnChildAdd(), WidgetEventHandler::OnChildRemove(), WidgetEventHandler::OnClick(), WidgetEventHandler::OnDoubleClick(), WidgetEventHandler::OnDrag(), WidgetEventHandler::OnDraggingOver(), WidgetEventHandler::OnDrop(), WidgetEventHandler::OnDropReceived(), WidgetEventHandler::OnFocus(), WidgetEventHandler::OnFocusLost(), PluginBase::OnKeyPress(), PluginBase::OnMouse(), WidgetEventHandler::OnMouseButtonDown(), OnMouseButtonUp(), WidgetEventHandler::OnMouseButtonUp(), WidgetEventHandler::OnMouseEnter(), WidgetEventHandler::OnMouseLeave(), WidgetEventHandler::OnMouseWheel(), TimerBase::OnTimer(), UniversalTemperatureSource::OnTimer(), array< string >::Run(), SetControlType(), ComponentEnergyManager::SwitchOff(), ComponentEnergyManager::SwitchOn(), TestCleanup(), EnProfilerTests::TestFuncCountData(), AnimationTimer::Tick(), UpdataControllerInput() и Update().