Returns the distance between tips of two 3D vectors.
v1 | vector 3D Vector 1 |
v2 | vector 3D Vector 2 |
float
Distance Используется в ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionFillBrakes::ActionCondition(), ActionFillCoolant::ActionCondition(), ActionFillOil::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), BotSelectNearestTarget(), Environment::CalcTemperatureFromTemperatureSource(), PluginBase::CalcTemperatureFromTemperatureSource(), PropertyModifiers::CalculateBarrelLength(), CalculateBreadCrumbs(), CanReachSeatFromDoors(), DayZInfected::ChaseAttackLogic(), CheckAllowUpdate(), PoweredOptic_Base::DoMeasurement(), WeaponDebug::DrawLineOfFireCameraHybrid(), WeaponDebug::DrawLineOfFireMuzzleToHit(), UniversalTemperatureSourceLambdaBaseImpl::DryItemsInVicinity(), ContaminatedArea_Dynamic::EEOnCECreate(), InventoryItem::EOnContact(), EffBulletImpactBase::Event_OnStarted(), CGame::ExplosionEffects(), DayZInfected::FightAttackLogic(), GetCeilingHeight(), GetClosestCarWheel(), GetMeleeTargetEx(), GetMouseDistance(), ItemBase::GetNearestSlotIDByState(), Hologram::GetProjectionEntityPosition(), BaseBuildingBase::HasProperDistance(), HitZoneSelection(), AttachmentsOutOfReach::IsAttachmentReachable(), ComponentEnergyManager::IsEnergySourceAtReach(), BoatScript::IsInFlagRange(), IsObstructed(), ManBase::IsTargetInActiveRefresherRange(), Hit_MeatBones::OnEnterCalculations(), Grenade_Base::OnExplosionEffects(), MissionBenchmark::OnLocationSwitch(), Achievements::OnPlayerKilled(), AnalyticsManagerServer::OnPlayerToPlayerHit(), ActionPushObject::OnUpdate(), BotStateBase::OnUpdate(), InventoryActionHandler::OnUpdate(), OnUpdate(), PluginBase::PlayerHitBy(), PluginBase::PlayerKilled(), Environment::ProcessItemsDryness(), Pulling(), PluginRecipesManagerBase::RecipeSanityCheck(), Hud::RefreshPlayerTags(), DynamicMusicPlayer::RefreshTracksCache(), ScriptConsoleVicinityTab::RenderList(), UIScriptedMenu::SetCameraData(), Hologram::SetHologramPosition(), DeveloperTeleport::TeleportAtCursor(), EntityLightSource::TryShadowOptimization(), UpdateDistanceWidget(), PluginBase::UpdateStatWidget() и UniversalTemperatureSourceLambdaBaseImpl::WarmAndCoolItemsInVicinity().