25    proto native 
int ID();            
 
 
  110    proto native 
float  SyncedValue(
string action, 
bool check_focus = 
true);
 
  120    proto native 
bool   SyncedPress(
string action, 
bool check_focus = 
true);
 
  140    proto native 
bool   SyncedHold(
string action, 
bool check_focus = 
true);
 
  150    proto native 
bool   SyncedDbl(
string action, 
bool check_focus = 
true);
 
  160    proto native 
bool   SyncedClick(
string action, 
bool check_focus = 
true);
 
 
  229    proto native 
void Backlit_Animation( 
string strName, 
float fLifeTime, 
int iColor1, 
int iColor2 ); 
 
 
proto native UAInput InputP()
proto native float SyncedValue(string action, bool check_focus=true)
proto native bool SyncedDbl(string action, bool check_focus=true)
proto native bool SyncedRelease(string action, bool check_focus=true)
proto native bool SyncedClick(string action, bool check_focus=true)
proto native bool SyncedHold(string action, bool check_focus=true)
proto native bool SyncedRelease_ID(int action, bool check_focus=true)
Returns true just in frame, when release action happened (button was released)
proto native bool SyncedPress_ID(int action, bool check_focus=true)
Returns true just in frame, when action was invoked (button was pressed)
proto native bool SyncedDbl_ID(int action, bool check_focus=true)
Returns true just in frame, when double click action invoked (button double clicked)
proto native bool SyncedPress(string action, bool check_focus=true)
proto native bool SyncedClick_ID(int action, bool check_focus=true)
Returns true just in frame, when single click action invoked (button pressed and released before hold...
proto native float SyncedValue_ID(int action, bool check_focus=true)
Get action state.
proto native bool SyncedHold_ID(int action, bool check_focus=true)
Returns true just in frame, when hold action invoked (button is hold)