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don't show crosshair if it's disabled in profile or from server
См. определение в файле PlayerSoundManager.c строка 125
Перекрестные ссылки ScriptModule::CallFunction(), CleanupEntries(), CONTROLLER_DESELECT_TIMEOUT, CONTROLLER_TILT_TRESHOLD_SELECT, g_Game, CGame::GameScript, ScriptedWidgetEventHandler::GetActionManager(), GetAngleInDegrees(), GetCurrentCrossHair(), GetGame(), GetMouseDistance(), GetMousePointerAngle(), GetObjectByDegAngle(), CGame::GetPlayer(), ScriptedWidgetEventHandler::GetPlayer(), CGame::GetTime(), GetZone(), HideRadialSelector(), InitDebug(), InitEntityEntries(), IsUsingController(), IsUsingMouse(), last_time, m_AM, m_ControllerAngle, m_ControllerTilt, m_ControllerTimout, m_DevSyncPlugin, m_Handlers, m_IsControllerTimoutEnabled, m_IsInit, m_IsModeSelf, m_Player, m_player, m_RegisteredClass, m_SelectedObject, m_Stamina, m_StaminaLastValue, m_StaminaZoneOffset, m_TargetDisplayNameW, m_TargetEntity, m_UpdateTimer, m_WidgetInitialized, MAX_HANDLERS_COUNT, MOUSE_SAFE_ZONE_RADIUS, ProcessSound(), randomValuesArray, Refresh(), SelectCrossHair(), SetAgents(), SetAllowUpdate(), ShowCrossHair(), ShowRadialSelector(), UpdataControllerInput(), UpdateZones() и USAGE_COUNT.
Используется в CrossHairSelector(), GameplayEffectsData::ForceStop(), Init(), ParticleSource::SetWiggle() и ~CrossHairSelector().