DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ Update()

override void Update ( )
private

don't show crosshair if it's disabled in profile or from server

См. определение в файле PlayerSoundManager.c строка 125

126 {
127 if( !m_Player.IsAlive() )
128 {
129 SetAllowUpdate(false);
130 return;
131 }
132
133#ifndef NO_GUI
134 for(int i = 0; i < MAX_HANDLERS_COUNT; i++)
135 {
136 m_Handlers[i].Update();
137 }
138#endif
139 }
DayZPlayer m_Player
Определения Hand_Events.c:42
void SetAllowUpdate(bool enable)
Определения PlayerSoundManager.c:111
ref SoundHandlerBase m_Handlers[MAX_HANDLERS_COUNT]
Определения PlayerSoundManager.c:25
const int MAX_HANDLERS_COUNT
Определения PlayerSoundManager.c:24

Перекрестные ссылки ScriptModule::CallFunction(), CleanupEntries(), CONTROLLER_DESELECT_TIMEOUT, CONTROLLER_TILT_TRESHOLD_SELECT, g_Game, CGame::GameScript, ScriptedWidgetEventHandler::GetActionManager(), GetAngleInDegrees(), GetCurrentCrossHair(), GetGame(), GetMouseDistance(), GetMousePointerAngle(), GetObjectByDegAngle(), CGame::GetPlayer(), ScriptedWidgetEventHandler::GetPlayer(), CGame::GetTime(), GetZone(), HideRadialSelector(), InitDebug(), InitEntityEntries(), IsUsingController(), IsUsingMouse(), last_time, m_AM, m_ControllerAngle, m_ControllerTilt, m_ControllerTimout, m_DevSyncPlugin, m_Handlers, m_IsControllerTimoutEnabled, m_IsInit, m_IsModeSelf, m_Player, m_player, m_RegisteredClass, m_SelectedObject, m_Stamina, m_StaminaLastValue, m_StaminaZoneOffset, m_TargetDisplayNameW, m_TargetEntity, m_UpdateTimer, m_WidgetInitialized, MAX_HANDLERS_COUNT, MOUSE_SAFE_ZONE_RADIUS, ProcessSound(), randomValuesArray, Refresh(), SelectCrossHair(), SetAgents(), SetAllowUpdate(), ShowCrossHair(), ShowRadialSelector(), UpdataControllerInput(), UpdateZones() и USAGE_COUNT.

Используется в CrossHairSelector(), GameplayEffectsData::ForceStop(), Init(), ParticleSource::SetWiggle() и ~CrossHairSelector().