Dayz 1.25
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Класс AnimatedActionBase
+ Граф наследования:AnimatedActionBase:

Защищенные члены

void AnimatedActionBase ()
 
void OnAlternativeEndServer (PlayerBase player)
 
void OnAlternativeEndClient (PlayerBase player)
 
void OnInterruptServer (PlayerBase player)
 
void OnInterruptClient (PlayerBase player)
 
void OnExecute (ActionData action_data)
 
void OnExecuteServer (ActionData action_data)
 
void OnExecuteClient (ActionData action_data)
 
void OnAnimationEvent (ActionData action_data)
 
override bool ActionConditionContinue (ActionData action_data)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
int GetActionCommand (PlayerBase player)
 
 GetCallbackClassTypename ()
 
override bool HasProneException ()
 
void CreateAndSetupActionCallback (ActionData action_data)
 
override void Start (ActionData action_data)
 
override void Interrupt (ActionData action_data)
 
void OnJumpStart ()
 
void Do (ActionData action_data, int state)
 
override void End (ActionData action_data)
 
override float GetProgress (ActionData action_data)
 

Защищенные данные

int m_CommandUID
 
int m_CommandUIDProne
 
 m_CallbackClass
 

Подробное описание

Конструктор(ы)

◆ AnimatedActionBase()

void AnimatedActionBase ( )
inlineprotected
144 {
145 // definable
147 }
Definition AnimatedActionBase.c:2
m_CallbackClass
Definition AnimatedActionBase.c:137

Перекрестные ссылки m_CallbackClass.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprotected
207 {
208 return true;
209 }

Используется в ActionConditionContinue() и ActionConditionContinue().

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprotected
202 {
203 return ActionCondition(action_data.m_Player,action_data.m_Target,action_data.m_MainItem);
204 }
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition AnimatedActionBase.c:206
Definition EntityAI.c:95

Перекрестные ссылки ActionCondition().

◆ CreateAndSetupActionCallback()

void CreateAndSetupActionCallback ( ActionData action_data)
inlineprotected
237 {
238 //Print("ActionBase.c | CreateAndSetupActionCallback | DBG ACTION CALLBACK CREATION CALLED");
240 if ( IsFullBody(action_data.m_Player) )
241 {
243 //Print("ActionBase.c | CreateAndSetupActionCallback | DBG command starter");
244 }
245 else
246 {
247 Class.CastTo(callback, action_data.m_Player.AddCommandModifier_Action(GetActionCommand(action_data.m_Player),GetCallbackClassTypename()));
248 //Print("ActionBase.c | CreateAndSetupActionCallback | DBG command modif starter: "+callback.ToString()+" id:"+GetActionCommand().ToString());
249
250 }
251 callback.SetActionData(action_data);
252 callback.InitActionComponent(); //jtomasik - tohle mozna patri do constructoru callbacku?
253 action_data.m_Callback = callback;
254 }
int GetStanceMask()
Definition PluginDayzPlayerDebug.c:76
bool IsFullBody()
Definition PluginDayzPlayerDebug.c:71
int GetActionCommand(PlayerBase player)
Definition AnimatedActionBase.c:212
GetCallbackClassTypename()
Definition AnimatedActionBase.c:224
Super root of all classes in Enforce script.
Definition EnScript.c:11
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo(), GetActionCommand(), GetCallbackClassTypename(), GetStanceMask() и IsFullBody().

Используется в Start().

◆ Do()

void Do ( ActionData action_data,
int state )
inlineprotected
295 {
296 if ( state == UA_ERROR || !action_data.m_Callback || !action_data.m_Player || !action_data.m_ActionComponent ) //jtomasik - tohle mozna muze byt v CancelCondtion metodu callbacku?
297 {
298#ifdef DIAG_DEVELOPER
300 {
301 Debug.ActionLog("ABRUPT CANCEL, CONDITIONS NOT MET", this.ToString() , "n/a", "Do", action_data.m_Player.ToString() );
302 }
303#endif
304 if ( action_data.m_Callback && action_data.m_Player )
305 {
306 action_data.m_Callback.Interrupt();
307 }
308 else
309 {
310 Debug.ActionLog("PLAYER LOST", this.ToString() , "n/a", "Do", action_data.m_Player.ToString() );
311 }
312 }
313 else
314 {
315 switch ( state )
316 {
317 case UA_PROCESSING:
319 {
320 action_data.m_Callback.ProgressActionComponent();
322 }
323 else
324 {
325 action_data.m_Callback.Interrupt();
326 InformPlayers(action_data.m_Player, action_data.m_Target, UA_CANCEL);
328 }
329 break;
330
331 case UA_FINISHED:
333 action_data.m_Callback.EndActionComponent();
334 break;
335
336 case UA_CANCEL:
338 action_data.m_Callback.EndActionComponent();
339 break;
340
341 case UA_INITIALIZE:
342 if ( !CanContinue(action_data) )
343 {
344 action_data.m_Callback.Interrupt();
345 InformPlayers(action_data.m_Player, action_data.m_Target, UA_CANCEL);
347 }
348 default:
349 Debug.ActionLog("Action component returned wrong value", this.ToString() , "n/a", "Do", action_data.m_Player.ToString() );
350 action_data.m_Callback.Interrupt();
351 break;
352 }
353 }
354 }
void InformPlayers(PlayerBase player, ActionTarget target, int state)
DEPRECATED delivers message ids to clients based on given context.
bool CanContinue(ActionData action_data)
Definition ActionBase.c:748
proto string ToString()
PlayerBase m_Player
Definition ActionBase.c:33
void Do(ActionData action_data, int state)
Definition AnimatedActionBase.c:294
Definition Debug.c:14
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Definition Debug.c:148
Definition Debug.c:735
static bool IsActionLogEnable()
Definition Debug.c:779
const int UA_FINISHED
Definition constants.c:436
const int UA_ERROR
Definition constants.c:455
const int UA_INITIALIZE
Definition constants.c:444
const int UA_PROCESSING
Definition constants.c:434
const int UA_CANCEL
Definition constants.c:437

Перекрестные ссылки Debug::ActionLog(), CanContinue(), Do(), InformPlayers(), LogManager::IsActionLogEnable(), ActionData::m_Player, ToString(), UA_CANCEL, UA_ERROR, UA_FINISHED, UA_INITIALIZE и UA_PROCESSING.

Используется в Do().

◆ End()

override void End ( ActionData action_data)
inlineprotected
358 {
359 if ( action_data.m_Player )
360 {
361 if ( GetGame().IsServer() )
362 {
364 action_data.m_Player.SetSoundCategoryHash(0);
365 }
366 else
367 {
369 }
371
372 // Xbox Achievemnts
373 if ( action_data.m_WasActionStarted )
374 {
375 if ( IsEat() )
376 {
377 GetGame().GetAnalyticsClient().OnActionEat();
378 }
379 else if ( IsDrink() )
380 {
381 GetGame().GetAnalyticsClient().OnActionDrink();
382 }
383
384 action_data.m_WasActionStarted = false;
385 }
386
387 action_data.m_Player.GetActionManager().OnActionEnd();
388
389
390 }
391 else
392 {
394 {
395 Debug.ActionLog("Ation could not be finished right at the end", this.ToString() , "n/a", "End", action_data.m_Player.ToString() );
396 }
397 action_data.m_Callback.Interrupt();
398 }
399 }
void OnEndServer(ActionData action_data)
Definition ActionBase.c:1039
bool IsDrink()
Definition ActionBase.c:276
bool IsEat()
Definition ActionBase.c:271
void OnEndClient(ActionData action_data)
Definition ActionBase.c:1036
override void OnEnd()
Definition JumpEvents.c:57
proto native CGame GetGame()

Перекрестные ссылки Debug::ActionLog(), GetGame(), LogManager::IsActionLogEnable(), IsDrink(), IsEat(), ActionData::m_Player, OnEnd(), OnEndClient(), OnEndServer() и ToString().

◆ GetActionCommand()

int GetActionCommand ( PlayerBase player)
inlineprotected
213 {
214 if ( HasProneException() )
215 {
216 if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT))
217 return m_CommandUID;
218 else
219 return m_CommandUIDProne;
220 }
221 return m_CommandUID;
222 }
int m_CommandUIDProne
Definition AnimatedActionBase.c:136
int m_CommandUID
Definition AnimatedActionBase.c:135
override bool HasProneException()
Definition AnimatedActionBase.c:230
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки HasProneException(), m_CommandUID и m_CommandUIDProne.

Используется в CreateAndSetupActionCallback().

◆ GetCallbackClassTypename()

◆ GetProgress()

override float GetProgress ( ActionData action_data)
inlineprotected
402 {
403 if ( action_data.m_ActionComponent )
404 {
405 return action_data.m_ActionComponent.GetProgress();
406 }
407 return 0;
408 }

Используется в ActionConsume::OnEndServer(), ActionEatBig::OnEndServer() и ActionConsumeSingle::OnEndServer().

◆ HasProneException()

override bool HasProneException ( )
inlineprotected
231 {
232 return false;
233 }

Используется в GetActionCommand().

◆ Interrupt()

override void Interrupt ( ActionData action_data)
inlineprotected
277 {
278 if ( action_data.m_Callback )
279 {
280 action_data.m_Callback.Cancel();
281 }
282 else
283 {
284 End( action_data );
285 }
286 }
void End()
called on surrender end request end

Перекрестные ссылки End().

◆ OnAlternativeEndClient()

void OnAlternativeEndClient ( PlayerBase player)
inlineprotected
153 {
154 }

◆ OnAlternativeEndServer()

void OnAlternativeEndServer ( PlayerBase player)
inlineprotected
150 {
151 }

◆ OnAnimationEvent()

void OnAnimationEvent ( ActionData action_data)
inlineprotected
177 {
178 if (action_data && !action_data.m_WasExecuted)
179 {
180 ActionBase action = action_data.m_Action;
181
182 if (action && ( !action.UseMainItem() || action_data.m_MainItem ) && ( !action.HasTarget() || action_data.m_Target ))
183 {
185 {
186 Debug.ActionLog("Time stamp: " + action_data.m_Player.GetSimulationTimeStamp(), this.ToString() , "n/a", "OnExecute", action_data.m_Player.ToString() );
187 }
189
190 if (GetGame().IsServer())
192 else
194
195 action_data.m_WasExecuted = true;
196 action_data.m_WasActionStarted = true;
197 }
198 }
199 }
void OnExecuteClient(ActionData action_data)
Definition AnimatedActionBase.c:171
void OnExecute(ActionData action_data)
Definition AnimatedActionBase.c:163
void OnExecuteServer(ActionData action_data)
Definition AnimatedActionBase.c:167

Перекрестные ссылки Debug::ActionLog(), GetGame(), LogManager::IsActionLogEnable(), OnExecute(), OnExecuteClient() и OnExecuteServer().

◆ OnExecute()

void OnExecute ( ActionData action_data)
inlineprotected
164 {
165 }

Используется в OnAnimationEvent().

◆ OnExecuteClient()

void OnExecuteClient ( ActionData action_data)
inlineprotected
172 {
173 }

Используется в OnAnimationEvent().

◆ OnExecuteServer()

void OnExecuteServer ( ActionData action_data)
inlineprotected
168 {
169 }

Используется в OnAnimationEvent().

◆ OnInterruptClient()

void OnInterruptClient ( PlayerBase player)
inlineprotected
160 {
161 }

◆ OnInterruptServer()

void OnInterruptServer ( PlayerBase player)
inlineprotected
157 {
158 }

◆ OnJumpStart()

void OnJumpStart ( )
inlineprotected
289 {
290
291 }

◆ Start()

override void Start ( ActionData action_data)
inlineprotected
261 {
262 super.Start( action_data );
263 //Debug.Log("[Action DEBUG] Start time stamp: " + action_data.m_Player.GetSimulationTimeStamp());
264
265 if( !IsInstant() )
266 {
268 }
269 /*Debug
270 SendMessageToClient( player, "ActionBase.c : Start");
271 Print("ActionBase.c : Start");
272 */
273 }
bool IsInstant()
Definition ActionBase.c:250
void CreateAndSetupActionCallback(ActionData action_data)
Definition AnimatedActionBase.c:236

Перекрестные ссылки CreateAndSetupActionCallback() и IsInstant().

Поля

◆ m_CallbackClass

m_CallbackClass
protected

Используется в ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildShelter::ActionBuildShelter(), ActionBurnSewSelf::ActionBurnSewSelf(), ActionBurnSewTarget::ActionBurnSewTarget(), ActionBuryBody::ActionBuryBody(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionConsume::ActionConsume(), ActionContinuousBase::ActionContinuousBase(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectPlantBit::ActionDisinfectPlantBit(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionDrink::ActionDrink(), ActionEat::ActionEat(), ActionEatBig::ActionEatBig(), ActionEatCan::ActionEatCan(), ActionEatFruit::ActionEatFruit(), ActionEatMeat::ActionEatMeat(), ActionEatSmall::ActionEatSmall(), ActionEatSmallCan::ActionEatSmallCan(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptyMagazine::ActionEmptyMagazine(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInteractBase::ActionInteractBase(), ActionInteractLoopBase::ActionInteractLoopBase(), ActionLoadMagazine::ActionLoadMagazine(), ActionLoadMagazineQuick::ActionLoadMagazineQuick(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPlaceOnGround::ActionPlaceOnGround(), ActionPourLiquid::ActionPourLiquid(), ActionPushCar::ActionPushCar(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSingleUseBase::ActionSingleUseBase(), ActionSortAmmoPile::ActionSortAmmoPile(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionTakeABite::ActionTakeABite(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionTransferLiquid::ActionTransferLiquid(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainSelf::ActionUnrestrainSelf(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionViewCompass::ActionViewCompass(), ActionViewOptics::ActionViewOptics(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraft::ActionWorldCraft(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), AnimatedActionBase() и GetCallbackClassTypename().

◆ m_CommandUID

int m_CommandUID
protected

Используется в ActionAnimateCarSelection::ActionAnimateCarSelection(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildShelter::ActionBuildShelter(), ActionBuryBody::ActionBuryBody(), ActionCarDoors::ActionCarDoors(), ActionCarDoorsOutside::ActionCarDoorsOutside(), ActionCarHornLong::ActionCarHornLong(), ActionCheckPulse::ActionCheckPulse(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionCloseBarrel::ActionCloseBarrel(), ActionCloseBarrelHoles::ActionCloseBarrelHoles(), ActionCloseDoors::ActionCloseDoors(), ActionCloseFence::ActionCloseFence(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCarDoors::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionTurnOffWhileInHands::ActionCondition(), ActionTurnOnWhileInHands::ActionCondition(), ActionConsume::ActionConsume(), ActionConsumeSingle::ActionConsumeSingle(), ActionContinuousBase::ActionContinuousBase(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployHuntingTrap::ActionDeployHuntingTrap(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionDrink::ActionDrink(), ActionDrinkCan::ActionDrinkCan(), ActionDrinkCookingPot::ActionDrinkCookingPot(), ActionEatCharcoalTablets::ActionEatCharcoalTablets(), ActionEatFruit::ActionEatFruit(), ActionEatPainkillerTablets::ActionEatPainkillerTablets(), ActionEatPillFromBottle::ActionEatPillFromBottle(), ActionEatPurificationTablets::ActionEatPurificationTablets(), ActionEatTabletFromWrapper::ActionEatTabletFromWrapper(), ActionEatTetracyclineAntibiotics::ActionEatTetracyclineAntibiotics(), ActionEatVitaminBottle::ActionEatVitaminBottle(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptyMagazine::ActionEmptyMagazine(), ActionEmptySeedsPack::ActionEmptySeedsPack(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionFoldBandanaToHead::ActionFoldBandanaToHead(), ActionFoldBandanaToMask::ActionFoldBandanaToMask(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionInteractBase::ActionInteractBase(), ActionInteractLoopBase::ActionInteractLoopBase(), ActionLoadMagazine::ActionLoadMagazine(), ActionLoadMagazineQuick::ActionLoadMagazineQuick(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureBattery::ActionMeasureBattery(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionOpen::ActionOpen(), ActionOpenBarrel::ActionOpenBarrel(), ActionOpenBarrelHoles::ActionOpenBarrelHoles(), ActionOpenDoors::ActionOpenDoors(), ActionOpenFence::ActionOpenFence(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPlantSeed::ActionPlantSeed(), ActionPlugIn::ActionPlugIn(), ActionPlugTargetIntoThis::ActionPlugTargetIntoThis(), ActionPourLiquid::ActionPourLiquid(), ActionPullOutPlug::ActionPullOutPlug(), ActionPushCar::ActionPushCar(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRefuelTorch::ActionRefuelTorch(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSidePlateInteract::ActionSidePlateInteract(), ActionSingleUseBase::ActionSingleUseBase(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStopEngine::ActionStopEngine(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchLights::ActionSwitchLights(), ActionTakeArrow::ActionTakeArrow(), ActionTakeArrowToHands::ActionTakeArrowToHands(), ActionTakeASip::ActionTakeASip(), ActionTakeFireplaceFromBarrel::ActionTakeFireplaceFromBarrel(), ActionTakeFireplaceIndoor::ActionTakeFireplaceIndoor(), ActionTakeHybridAttachment::ActionTakeHybridAttachment(), ActionTakeHybridAttachmentToHands::ActionTakeHybridAttachmentToHands(), ActionTakeItem::ActionTakeItem(), ActionTakeItemToHands::ActionTakeItemToHands(), ActionTakeMaterialToHands::ActionTakeMaterialToHands(), ActionTakeOvenIndoor::ActionTakeOvenIndoor(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionToggleNVMode::ActionToggleNVMode(), ActionToggleTentOpen::ActionToggleTentOpen(), ActionTransferLiquid::ActionTransferLiquid(), ActionTriggerRemotely::ActionTriggerRemotely(), ActionTuneFrequencyOnGround::ActionTuneFrequencyOnGround(), ActionTurnOffPowerGenerator::ActionTurnOffPowerGenerator(), ActionTurnOffTransmitterOnGround::ActionTurnOffTransmitterOnGround(), ActionTurnOffWeaponFlashlight::ActionTurnOffWeaponFlashlight(), ActionTurnOffWhileOnGround::ActionTurnOffWhileOnGround(), ActionTurnOnChemlight::ActionTurnOnChemlight(), ActionTurnOnPowerGenerator::ActionTurnOnPowerGenerator(), ActionTurnOnTransmitterOnGround::ActionTurnOnTransmitterOnGround(), ActionTurnOnWeaponFlashlight::ActionTurnOnWeaponFlashlight(), ActionTurnOnWhileOnGround::ActionTurnOnWhileOnGround(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUnfoldBandana::ActionUnfoldBandana(), ActionUnfoldEntity::ActionUnfoldEntity(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainSelf::ActionUnrestrainSelf(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionUseUndergroundLever::ActionUseUndergroundLever(), ActionUseUndergroundPanel::ActionUseUndergroundPanel(), ActionViewCompass::ActionViewCompass(), ActionViewOptics::ActionViewOptics(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraft::ActionWorldCraft(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), ActionTakeArrowToHands::CreateAndSetupActionCallback(), ActionTakeItemToHands::CreateAndSetupActionCallback(), GetActionCommand(), ActionBuildPart::SetBuildingAnimation(), ActionDismantlePart::SetBuildingAnimation(), ActionRepairPart::SetBuildingAnimation(), ActionClose::SetCloseAnimation(), ActionDigWorms::SetDiggingAnimation(), ActionFillBottleBase::SetupAction(), ActionDismantleGardenPlot::SetupAnimation() и ActionRepackTent::SetupAnimation().

◆ m_CommandUIDProne

int m_CommandUIDProne
protected

Используется в ActionTurnOffWhileInHands::ActionCondition(), ActionTurnOnWhileInHands::ActionCondition(), ActionConsume::ActionConsume(), ActionConsumeSingle::ActionConsumeSingle(), ActionDrainLiquid::ActionDrainLiquid(), ActionDrink::ActionDrink(), ActionDrinkCan::ActionDrinkCan(), ActionEatCharcoalTablets::ActionEatCharcoalTablets(), ActionEatFruit::ActionEatFruit(), ActionEatPainkillerTablets::ActionEatPainkillerTablets(), ActionEatPillFromBottle::ActionEatPillFromBottle(), ActionEatPurificationTablets::ActionEatPurificationTablets(), ActionEatTabletFromWrapper::ActionEatTabletFromWrapper(), ActionEatTetracyclineAntibiotics::ActionEatTetracyclineAntibiotics(), ActionEatVitaminBottle::ActionEatVitaminBottle(), ActionEmptyMagazine::ActionEmptyMagazine(), ActionLoadMagazine::ActionLoadMagazine(), ActionLoadMagazineQuick::ActionLoadMagazineQuick(), ActionMeasureBattery::ActionMeasureBattery(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionOpen::ActionOpen(), ActionPourLiquid::ActionPourLiquid(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionTakeArrowToHands::ActionTakeArrowToHands(), ActionTakeHybridAttachment::ActionTakeHybridAttachment(), ActionTakeHybridAttachmentToHands::ActionTakeHybridAttachmentToHands(), ActionTakeItem::ActionTakeItem(), ActionTakeItemToHands::ActionTakeItemToHands(), ActionTakeMaterialToHands::ActionTakeMaterialToHands(), ActionToggleNVMode::ActionToggleNVMode(), ActionTransferLiquid::ActionTransferLiquid(), ActionTriggerRemotely::ActionTriggerRemotely(), ActionUnpackBox::ActionUnpackBox(), ActionUnrestrainSelf::ActionUnrestrainSelf(), ActionViewCompass::ActionViewCompass(), ActionViewOptics::ActionViewOptics(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionTakeArrowToHands::CreateAndSetupActionCallback(), ActionTakeItemToHands::CreateAndSetupActionCallback() и GetActionCommand().


Объявления и описания членов класса находятся в файле: