134class UASoftSkillsWeight
const float PRECISE_MEDIUM
const float DAMAGE_HOOK
modifies chance for every signal roll
const float SIGNAL_START_TIME_MAX_BASE
const float SIGNAL_START_TIME_MIN_BASE
const int EVENT_SPLASH_SIGNAL
const float SIGNAL_DURATION_MIN_BASE
const int EVENT_ANIMATE_ROD_CLOSE
const float SIGNAL_DEADZONE_START_DURATION
const float SIGNAL_DURATION_MAX_BASE
const float SIGNAL_MEAN_CHANCE_DEFAULT
re-purposed as soft cycle target
const float SIGNAL_CYCLE_MEAN_DEFAULT
const float CYCLE_LENGTH_MAX
const float SIGNAL_DEADZONE_END_DURATION
const float SIGNAL_CYCLE_HARD_TARGET_DEFAULT
chance at MEAN
const float SIGNAL_HARD_TARGET_CHANCE_DEFAULT
hard cycle target
const float CYCLE_LENGTH_BASE
const float CYCLE_LENGTH_MIN
const float SIGNAL_FISHING_CHANCE_COEF
chance at HARD_TARGET (we probably want close to 100% here, randomness being random....
const float EXPLOSIVE_REMOTE_ACTIVATION
const float BASEBUILDING_SHORT
const float CONSUMPTION_SLOWDOWN_COEF_HOT
const float FLAG_STEP_INCREMENT
const float GARDEN_FERTILIZE
const float FIREPLACE_LIQUID
const float GARDEN_DISINFECT_PLANT
const float FIREPLACE_EXTINGUISHER
const float DEFAULT_CONSTRUCT
const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED
const float DEFAULT_DESTROY
const float COLLECT_SAMPLE
const float BASEBUILDING_DECONSTRUCT_FAST
const float BASEBUILDING_REPAIR_MEDIUM
const float EXPLOSIVE_ARM
const float DEFAULT_REPAIR_CYCLE
const float BASEBUILDING_CONSTRUCT_FAST
const float BASEBUILDING_REPAIR_SLOW
const float BASEBUILDING_REPAIR_FAST
const float BASEBUILDING_DECONSTRUCT_MEDIUM
const float DEFAULT_DECRAFT
const float BASEBUILDING_CONSTRUCT_SLOW
const float ADD_FUEL_TO_TORCH
const float BASEBUILDING_DECONSTRUCT_SLOW
const float COLLECT_BLOOD
const float FIREPLACE_IGNITE
const float DISARM_EXPLOSIVE_REMOTE_PAIRED
const float DEFAULT_DECONSTRUCT
const float DEFAULT_PLACE
const float DEFAULT_DEPLOY
const float DEFAULT_CRAFT
const float DEFAULT_HARVEST
const float BASEBUILDING_CONSTRUCT_MEDIUM