89 {
90 if (!action_recive_data)
91 {
92 action_recive_data = new BarbedWireActionReceiveData;
93 }
94 super.ReadFromContext(ctx, action_recive_data);
95 BarbedWireActionReceiveData receiveDataBW = BarbedWireActionReceiveData.Cast(action_recive_data);
96
99 return false;
101
102 return true;
103 }
PlayerSpawnPreset slotName
proto bool Read(void value_in)