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CCTNonRuined.c
См. документацию.
1
class
CCTNonRuined
:
CCTBase
2
{
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protected
float
m_MaximalActionDistanceSq
;
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5
void
CCTNonRuined
(
float
maximal_target_distance =
UAMaxDistances
.
DEFAULT
)
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{
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m_MaximalActionDistanceSq
= maximal_target_distance * maximal_target_distance;
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}
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override
bool
Can
(
PlayerBase
player,
ActionTarget
target )
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{
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if
( !target )
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return
false
;
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Object
targetObject = target.GetObject();
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if
( !player || !targetObject || targetObject.IsMan() || targetObject.IsDamageDestroyed() )
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return
false
;
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return
(
vector
.
DistanceSq
(targetObject.GetPosition(), player.GetPosition()) <=
m_MaximalActionDistanceSq
);
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}
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};
ActionTarget
class ActionTargets ActionTarget
CCTBase
Определения
CCTBase.c:2
CCTNonRuined::CCTNonRuined
void CCTNonRuined(float maximal_target_distance=UAMaxDistances.DEFAULT)
Определения
CCTNonRuined.c:5
CCTNonRuined::m_MaximalActionDistanceSq
float m_MaximalActionDistanceSq
Определения
CCTNonRuined.c:3
CCTNonRuined::Can
override bool Can(PlayerBase player, ActionTarget target)
Определения
CCTNonRuined.c:10
Object
Определения
ObjectTyped.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
UAMaxDistances::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:112
UAMaxDistances
Определения
ActionConstants.c:110
vector::DistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
vector
Определения
EnConvert.c:106
Ishodniki
scripts
4_World
Classes
UserActionsComponent
TargetConditionsComponents
CCTNonRuined.c
Создано системой
1.13.2