15 Object targetObject = target.GetObject();
16 if ( !player || !targetObject || targetObject.IsMan() || targetObject.IsDamageDestroyed() )
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void CCTNonRuined(float maximal_target_distance=UAMaxDistances.DEFAULT)
float m_MaximalActionDistanceSq
override bool Can(PlayerBase player, ActionTarget target)
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.