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| ActionBuildPart ActionContinuousBase | ActionBuildPartHandsGeneric () |
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| void | ActionBuildPart () |
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| override void | CreateConditionComponents () |
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| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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| override void | InitInfoData () |
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| override bool | CanBeUsedLeaning () |
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| override bool | CanBeUsedInFreelook () |
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| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | ActionConditionContinue (ActionData action_data) |
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| override void | OnFinishProgressServer (ActionData action_data) |
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| override string | GetSoundCategory (ActionData action_data) |
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| override ActionData | CreateActionData () |
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| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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| void | ComposeBuildActionDataClient (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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| void | SetBuildingAnimationEx (PlayerBase player, ActionTarget target, ItemBase item, ActionData action_data, Param extra_data=NULL) |
| | here we base anims on targeted part
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| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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| override string | GetAdminLogMessage (ActionData action_data) |
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| void | ClearInfoData () |
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| bool | GatherInfoData (PlayerBase player, ActionTarget target, ItemBase item) |
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| bool | PositioningCheck (PlayerBase player, ActionTarget target) |
| | Can build from the inside only, if applicable.
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| ConstructionPart | GetTargetPart (ConstructionActionData cad) |
| | Does not work on server, since variants are not updated there (invoker does not invoke)
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| void | SetBuildingAnimation (ItemBase item) |
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| override bool | UseMainItem () |
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