289 : ActionReciveData
290{
292}
293
295{
297};
298
300{
302 {
304 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
305 }
306
308 {
309 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
310 }
311};
312
314{
316 {
321
324 }
325
327 {
330 }
331
333 {
334 ConstructionActionData construction_action_data = player.GetConstructionActionData();
336
337 if (constrution_part)
338 {
340 }
341 }
342
344 {
345 return false;
346 }
347
349 {
350 return false;
351 }
352
354 {
355 if (player.IsPlacingLocal() || player.IsPlacingServer())
356 return false;
357
358
359 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
360 return false;
361
362
363 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
364 return false;
365
366 if ((!
GetGame().IsDedicatedServer()))
367 {
368 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
369 {
370 return true;
371 }
372 return false;
373 }
374 return true;
375 }
376
378 {
380 Construction construction = base_building.GetConstruction();
381 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
383
384 check_data.m_PartName = part_name;
385 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
386
387 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
389 {
390 bool collides = construction.IsCollidingEx(check_data);
391
392 return !collides && canBuild;
393 }
394 else
395 {
396 return canBuild;
397 }
398 }
399
401 {
403 Construction construction = base_building.GetConstruction();
404
405 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
407
408 check_data.m_PartName = part_name;
409 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
410
411 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
412 {
413
414 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
415
416 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
417 }
418 }
419
421 {
422 return "Base_building";
423 }
424
426 {
427 BuildPartActionData action_data = new BuildPartActionData;
428 return action_data;
429 }
430
431
433 {
434 if (super.SetupAction(player, target, item, action_data, extra_data))
435 {
437
438 if (!
GetGame().IsDedicatedServer())
439 {
440 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
442 }
443 return true;
444 }
445
446 return false;
447 }
448
450 {
451 switch (item.Type())
452 {
453 case Pickaxe:
454 case Shovel:
455 case FarmingHoe:
456 case FieldShovel:
458 break;
459 case Pliers:
461 break;
462 case SledgeHammer:
464 break;
465 default:
467 break;
468 }
469 }
470
472 {
473 super.WriteToContext(ctx, action_data);
474
475 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
476 }
477
479 {
480 action_recive_data = new BuildPartActionReciveData;
481 super.ReadFromContext(ctx, action_recive_data);
482
483 string part_type;
484 if (ctx.
Read(part_type))
485 {
486 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
487 return true;
488 }
489 else
490 {
491 return false;
492 }
493 }
494
496 {
497 super.HandleReciveData(action_recive_data, action_data);
498
499 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
500 }
501
503 {
504 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
505 string partName = BuildPartActionData.Cast(action_data).m_PartType;
506
507 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
508 return message;
509 }
510}
511
513{
515 {
516 return ContinuousInteractActionInput;
517 }
518
520 {
521 return false;
522 }
523
525 {
526 return true;
527 }
528
530 {
531 return false;
532 }
533}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.