361 : ActionReciveData
362{
364}
365
367{
369};
370
372{
374 {
376 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
377 }
378
380 {
381 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
382 }
383};
384
386{
388 {
393
396 }
397
399 {
402 }
403
405 {
406 ConstructionActionData construction_action_data = player.GetConstructionActionData();
408
409 if (constrution_part)
410 {
412 }
413 }
414
416 {
417 return false;
418 }
419
421 {
422 return false;
423 }
424
426 {
427 if (player.IsPlacingLocal() || player.IsPlacingServer())
428 return false;
429
430
431 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
432 return false;
433
434
435 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
436 return false;
437
438 if ((!
GetGame().IsDedicatedServer()))
439 {
440 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
441 {
442 return true;
443 }
444 return false;
445 }
446 return true;
447 }
448
450 {
452 Construction construction = base_building.GetConstruction();
453 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
455
456 check_data.m_PartName = part_name;
457 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
458
459 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
461 {
462 bool collides = construction.IsCollidingEx(check_data);
463
464 return !collides && canBuild;
465 }
466 else
467 {
468 return canBuild;
469 }
470 }
471
473 {
475 Construction construction = base_building.GetConstruction();
476
477 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
479
480 check_data.m_PartName = part_name;
481 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
482
483 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
484 {
485
486 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
487
488 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
489 }
490 }
491
493 {
494 return "Base_building";
495 }
496
498 {
499 BuildPartActionData action_data = new BuildPartActionData;
500 return action_data;
501 }
502
503
505 {
506 if (super.SetupAction(player, target, item, action_data, extra_data))
507 {
509
510 if (!
GetGame().IsDedicatedServer())
511 {
512 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
514 }
515 return true;
516 }
517
518 return false;
519 }
520
522 {
523 switch (item.Type())
524 {
525 case Pickaxe:
526 case Shovel:
527 case FarmingHoe:
528 case FieldShovel:
530 break;
531 case Pliers:
533 break;
534 case SledgeHammer:
536 break;
537 default:
539 break;
540 }
541 }
542
544 {
545 super.WriteToContext(ctx, action_data);
546
547 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
548 }
549
551 {
552 action_recive_data = new BuildPartActionReciveData;
553 super.ReadFromContext(ctx, action_recive_data);
554
555 string part_type;
556 if (ctx.
Read(part_type))
557 {
558 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
559 return true;
560 }
561 else
562 {
563 return false;
564 }
565 }
566
568 {
569 super.HandleReciveData(action_recive_data, action_data);
570
571 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
572 }
573
575 {
576 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
577 string partName = BuildPartActionData.Cast(action_data).m_PartType;
578
579 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
580 return message;
581 }
582}
583
585{
587 {
588 return ContinuousInteractActionInput;
589 }
590
592 {
593 return false;
594 }
595
597 {
598 return true;
599 }
600
602 {
603 return false;
604 }
605}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.