337 : ActionReciveData
338{
340}
341
343{
345};
346
348{
350 {
352 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
353 }
354
356 {
357 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
358 }
359};
360
362{
364 {
369
372 }
373
375 {
378 }
379
381 {
382 ConstructionActionData construction_action_data = player.GetConstructionActionData();
384
385 if (constrution_part)
386 {
388 }
389 }
390
392 {
393 return false;
394 }
395
397 {
398 return false;
399 }
400
402 {
403 if (player.IsPlacingLocal() || player.IsPlacingServer())
404 return false;
405
406
407 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
408 return false;
409
410
411 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
412 return false;
413
414 if ((!
GetGame().IsDedicatedServer()))
415 {
416 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
417 {
418 return true;
419 }
420 return false;
421 }
422 return true;
423 }
424
426 {
428 Construction construction = base_building.GetConstruction();
429 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
431
432 check_data.m_PartName = part_name;
433 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
434
435 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
437 {
438 bool collides = construction.IsCollidingEx(check_data);
439
440 return !collides && canBuild;
441 }
442 else
443 {
444 return canBuild;
445 }
446 }
447
449 {
451 Construction construction = base_building.GetConstruction();
452
453 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
455
456 check_data.m_PartName = part_name;
457 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
458
459 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
460 {
461
462 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
463
464 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
465 }
466 }
467
469 {
470 return "Base_building";
471 }
472
474 {
475 BuildPartActionData action_data = new BuildPartActionData;
476 return action_data;
477 }
478
479
481 {
482 if (super.SetupAction(player, target, item, action_data, extra_data))
483 {
485
486 if (!
GetGame().IsDedicatedServer())
487 {
488 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
490 }
491 return true;
492 }
493
494 return false;
495 }
496
498 {
499 switch (item.Type())
500 {
501 case Pickaxe:
502 case Shovel:
503 case FarmingHoe:
504 case FieldShovel:
506 break;
507 case Pliers:
509 break;
510 case SledgeHammer:
512 break;
513 default:
515 break;
516 }
517 }
518
520 {
521 super.WriteToContext(ctx, action_data);
522
523 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
524 }
525
527 {
528 action_recive_data = new BuildPartActionReciveData;
529 super.ReadFromContext(ctx, action_recive_data);
530
531 string part_type;
532 if (ctx.
Read(part_type))
533 {
534 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
535 return true;
536 }
537 else
538 {
539 return false;
540 }
541 }
542
544 {
545 super.HandleReciveData(action_recive_data, action_data);
546
547 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
548 }
549
551 {
552 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
553 string partName = BuildPartActionData.Cast(action_data).m_PartType;
554
555 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
556 return message;
557 }
558}
559
561{
563 {
564 return ContinuousInteractActionInput;
565 }
566
568 {
569 return false;
570 }
571
573 {
574 return true;
575 }
576
578 {
579 return false;
580 }
581}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.