332 : ActionReciveData
333{
335}
336
338{
340};
341
343{
345 {
347 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
348 }
349
351 {
352 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
353 }
354};
355
357{
359 {
364
367 }
368
370 {
373 }
374
376 {
377 ConstructionActionData construction_action_data = player.GetConstructionActionData();
379
380 if (constrution_part)
381 {
383 }
384 }
385
387 {
388 return false;
389 }
390
392 {
393 return false;
394 }
395
397 {
398 if (player.IsPlacingLocal() || player.IsPlacingServer())
399 return false;
400
401
402 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
403 return false;
404
405
406 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
407 return false;
408
409 if ((!
GetGame().IsDedicatedServer()))
410 {
411 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
412 {
413 return true;
414 }
415 return false;
416 }
417 return true;
418 }
419
421 {
423 Construction construction = base_building.GetConstruction();
424 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
426
427 check_data.m_PartName = part_name;
428 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
429
430 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
432 {
433 bool collides = construction.IsCollidingEx(check_data);
434
435 return !collides && canBuild;
436 }
437 else
438 {
439 return canBuild;
440 }
441 }
442
444 {
446 Construction construction = base_building.GetConstruction();
447
448 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
450
451 check_data.m_PartName = part_name;
452 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
453
454 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
455 {
456
457 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
458
459 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
460 }
461 }
462
464 {
465 return "Base_building";
466 }
467
469 {
470 BuildPartActionData action_data = new BuildPartActionData;
471 return action_data;
472 }
473
474
476 {
477 if (super.SetupAction(player, target, item, action_data, extra_data))
478 {
480
481 if (!
GetGame().IsDedicatedServer())
482 {
483 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
485 }
486 return true;
487 }
488
489 return false;
490 }
491
493 {
494 switch (item.Type())
495 {
496 case Pickaxe:
497 case Shovel:
498 case FarmingHoe:
499 case FieldShovel:
501 break;
502 case Pliers:
504 break;
505 case SledgeHammer:
507 break;
508 default:
510 break;
511 }
512 }
513
515 {
516 super.WriteToContext(ctx, action_data);
517
518 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
519 }
520
522 {
523 action_recive_data = new BuildPartActionReciveData;
524 super.ReadFromContext(ctx, action_recive_data);
525
526 string part_type;
527 if (ctx.
Read(part_type))
528 {
529 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
530 return true;
531 }
532 else
533 {
534 return false;
535 }
536 }
537
539 {
540 super.HandleReciveData(action_recive_data, action_data);
541
542 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
543 }
544
546 {
547 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
548 string partName = BuildPartActionData.Cast(action_data).m_PartType;
549
550 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
551 return message;
552 }
553}
554
556{
558 {
559 return ContinuousInteractActionInput;
560 }
561
563 {
564 return false;
565 }
566
568 {
569 return true;
570 }
571
573 {
574 return false;
575 }
576}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.