344 : ActionReciveData
345{
347}
348
350{
352};
353
355{
357 {
359 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
360 }
361
363 {
364 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
365 }
366};
367
369{
371 {
376
379 }
380
382 {
385 }
386
388 {
389 ConstructionActionData construction_action_data = player.GetConstructionActionData();
391
392 if (constrution_part)
393 {
395 }
396 }
397
399 {
400 return false;
401 }
402
404 {
405 return false;
406 }
407
409 {
410 if (player.IsPlacingLocal() || player.IsPlacingServer())
411 return false;
412
413
414 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
415 return false;
416
417
418 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
419 return false;
420
421 if ((!
GetGame().IsDedicatedServer()))
422 {
423 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
424 {
425 return true;
426 }
427 return false;
428 }
429 return true;
430 }
431
433 {
435 Construction construction = base_building.GetConstruction();
436 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
438
439 check_data.m_PartName = part_name;
440 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
441
442 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
444 {
445 bool collides = construction.IsCollidingEx(check_data);
446
447 return !collides && canBuild;
448 }
449 else
450 {
451 return canBuild;
452 }
453 }
454
456 {
458 Construction construction = base_building.GetConstruction();
459
460 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
462
463 check_data.m_PartName = part_name;
464 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
465
466 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
467 {
468
469 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
470
471 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
472 }
473 }
474
476 {
477 return "Base_building";
478 }
479
481 {
482 BuildPartActionData action_data = new BuildPartActionData;
483 return action_data;
484 }
485
486
488 {
489 if (super.SetupAction(player, target, item, action_data, extra_data))
490 {
492
493 if (!
GetGame().IsDedicatedServer())
494 {
495 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
497 }
498 return true;
499 }
500
501 return false;
502 }
503
505 {
506 switch (item.Type())
507 {
508 case Pickaxe:
509 case Shovel:
510 case FarmingHoe:
511 case FieldShovel:
513 break;
514 case Pliers:
516 break;
517 case SledgeHammer:
519 break;
520 default:
522 break;
523 }
524 }
525
527 {
528 super.WriteToContext(ctx, action_data);
529
530 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
531 }
532
534 {
535 action_recive_data = new BuildPartActionReciveData;
536 super.ReadFromContext(ctx, action_recive_data);
537
538 string part_type;
539 if (ctx.
Read(part_type))
540 {
541 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
542 return true;
543 }
544 else
545 {
546 return false;
547 }
548 }
549
551 {
552 super.HandleReciveData(action_recive_data, action_data);
553
554 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
555 }
556
558 {
559 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
560 string partName = BuildPartActionData.Cast(action_data).m_PartType;
561
562 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
563 return message;
564 }
565}
566
568{
570 {
571 return ContinuousInteractActionInput;
572 }
573
575 {
576 return false;
577 }
578
580 {
581 return true;
582 }
583
585 {
586 return false;
587 }
588}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.