265 : ActionReciveData
266{
268}
269
271{
273};
274
276{
278 {
280 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
281 }
282
284 {
285 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
286 }
287};
288
290{
292 {
297
300 }
301
303 {
306 }
307
309 {
310 ConstructionActionData construction_action_data = player.GetConstructionActionData();
312
313 if (constrution_part)
314 {
316 }
317 }
318
320 {
321 return false;
322 }
323
325 {
326 return false;
327 }
328
330 {
331 if (player.IsPlacingLocal() || player.IsPlacingServer())
332 return false;
333
334
335 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
336 return false;
337
338
339 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
340 return false;
341
342 if ((!
GetGame().IsDedicatedServer()))
343 {
344 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
345 {
346 return true;
347 }
348 return false;
349 }
350 return true;
351 }
352
354 {
356 Construction construction = base_building.GetConstruction();
357 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
359
360 check_data.m_PartName = part_name;
361 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
362
363 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
365 {
366 bool collides = construction.IsCollidingEx(check_data);
367
368 return !collides && canBuild;
369 }
370 else
371 {
372 return canBuild;
373 }
374 }
375
377 {
379 Construction construction = base_building.GetConstruction();
380
381 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
383
384 check_data.m_PartName = part_name;
385 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
386
387 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
388 {
389
390 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
391
392 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
393 }
394 }
395
397 {
398 return "Base_building";
399 }
400
402 {
403 BuildPartActionData action_data = new BuildPartActionData;
404 return action_data;
405 }
406
407
409 {
410 if (super.SetupAction(player, target, item, action_data, extra_data))
411 {
413
414 if (!
GetGame().IsDedicatedServer())
415 {
416 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
418 }
419 return true;
420 }
421
422 return false;
423 }
424
426 {
427 switch (item.Type())
428 {
429 case Pickaxe:
430 case Shovel:
431 case FarmingHoe:
432 case FieldShovel:
434 break;
435 case Pliers:
437 break;
438 case SledgeHammer:
440 break;
441 default:
443 break;
444 }
445 }
446
448 {
449 super.WriteToContext(ctx, action_data);
450
451 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
452 }
453
455 {
456 action_recive_data = new BuildPartActionReciveData;
457 super.ReadFromContext(ctx, action_recive_data);
458
459 string part_type;
460 if (ctx.
Read(part_type))
461 {
462 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
463 return true;
464 }
465 else
466 {
467 return false;
468 }
469 }
470
472 {
473 super.HandleReciveData(action_recive_data, action_data);
474
475 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
476 }
477
479 {
480 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
481 string partName = BuildPartActionData.Cast(action_data).m_PartType;
482
483 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
484 return message;
485 }
486}
487
489{
491 {
492 return ContinuousInteractActionInput;
493 }
494
496 {
497 return false;
498 }
499
501 {
502 return true;
503 }
504
506 {
507 return false;
508 }
509}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.