312 : ActionReciveData
313{
315}
316
318{
320};
321
323{
325 {
327 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
328 }
329
331 {
332 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
333 }
334};
335
337{
339 {
344
347 }
348
350 {
353 }
354
356 {
357 ConstructionActionData construction_action_data = player.GetConstructionActionData();
359
360 if (constrution_part)
361 {
363 }
364 }
365
367 {
368 return false;
369 }
370
372 {
373 return false;
374 }
375
377 {
378 if (player.IsPlacingLocal() || player.IsPlacingServer())
379 return false;
380
381
382 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
383 return false;
384
385
386 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
387 return false;
388
389 if ((!
GetGame().IsDedicatedServer()))
390 {
391 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
392 {
393 return true;
394 }
395 return false;
396 }
397 return true;
398 }
399
401 {
403 Construction construction = base_building.GetConstruction();
404 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
406
407 check_data.m_PartName = part_name;
408 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
409
410 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
412 {
413 bool collides = construction.IsCollidingEx(check_data);
414
415 return !collides && canBuild;
416 }
417 else
418 {
419 return canBuild;
420 }
421 }
422
424 {
426 Construction construction = base_building.GetConstruction();
427
428 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
430
431 check_data.m_PartName = part_name;
432 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
433
434 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
435 {
436
437 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
438
439 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
440 }
441 }
442
444 {
445 return "Base_building";
446 }
447
449 {
450 BuildPartActionData action_data = new BuildPartActionData;
451 return action_data;
452 }
453
454
456 {
457 if (super.SetupAction(player, target, item, action_data, extra_data))
458 {
460
461 if (!
GetGame().IsDedicatedServer())
462 {
463 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
465 }
466 return true;
467 }
468
469 return false;
470 }
471
473 {
474 switch (item.Type())
475 {
476 case Pickaxe:
477 case Shovel:
478 case FarmingHoe:
479 case FieldShovel:
481 break;
482 case Pliers:
484 break;
485 case SledgeHammer:
487 break;
488 default:
490 break;
491 }
492 }
493
495 {
496 super.WriteToContext(ctx, action_data);
497
498 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
499 }
500
502 {
503 action_recive_data = new BuildPartActionReciveData;
504 super.ReadFromContext(ctx, action_recive_data);
505
506 string part_type;
507 if (ctx.
Read(part_type))
508 {
509 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
510 return true;
511 }
512 else
513 {
514 return false;
515 }
516 }
517
519 {
520 super.HandleReciveData(action_recive_data, action_data);
521
522 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
523 }
524
526 {
527 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
528 string partName = BuildPartActionData.Cast(action_data).m_PartType;
529
530 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
531 return message;
532 }
533}
534
536{
538 {
539 return ContinuousInteractActionInput;
540 }
541
543 {
544 return false;
545 }
546
548 {
549 return true;
550 }
551
553 {
554 return false;
555 }
556}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.