407 : ActionReciveData
408{
410}
411
413{
415};
416
418{
420 {
422 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
423 }
424
426 {
427 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
428 }
429};
430
432{
434 {
439
442 }
443
445 {
448 }
449
451 {
452 ConstructionActionData construction_action_data = player.GetConstructionActionData();
454
455 if (constrution_part)
456 {
458 }
459 }
460
462 {
463 return false;
464 }
465
467 {
468 return false;
469 }
470
472 {
473 if (player.IsPlacingLocal() || player.IsPlacingServer())
474 return false;
475
476
477 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
478 return false;
479
480
481 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
482 return false;
483
484 if ((!
GetGame().IsDedicatedServer()))
485 {
486 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
487 {
488 return true;
489 }
490 return false;
491 }
492 return true;
493 }
494
496 {
498 Construction construction = base_building.GetConstruction();
499 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
501
502 check_data.m_PartName = part_name;
503 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
504
505 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
507 {
508 bool collides = construction.IsCollidingEx(check_data);
509
510 return !collides && canBuild;
511 }
512 else
513 {
514 return canBuild;
515 }
516 }
517
519 {
521 Construction construction = base_building.GetConstruction();
522
523 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
525
526 check_data.m_PartName = part_name;
527 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
528
529 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
530 {
531
532 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
533
534 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
535 }
536 }
537
539 {
540 return "Base_building";
541 }
542
544 {
545 BuildPartActionData action_data = new BuildPartActionData;
546 return action_data;
547 }
548
549
551 {
552 if (super.SetupAction(player, target, item, action_data, extra_data))
553 {
555
556 if (!
GetGame().IsDedicatedServer())
557 {
558 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
560 }
561 return true;
562 }
563
564 return false;
565 }
566
568 {
569 switch (item.Type())
570 {
571 case Pickaxe:
572 case Shovel:
573 case FarmingHoe:
574 case FieldShovel:
576 break;
577 case Pliers:
579 break;
580 case SledgeHammer:
582 break;
583 default:
585 break;
586 }
587 }
588
590 {
591 super.WriteToContext(ctx, action_data);
592
593 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
594 }
595
597 {
598 action_recive_data = new BuildPartActionReciveData;
599 super.ReadFromContext(ctx, action_recive_data);
600
601 string part_type;
602 if (ctx.
Read(part_type))
603 {
604 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
605 return true;
606 }
607 else
608 {
609 return false;
610 }
611 }
612
614 {
615 super.HandleReciveData(action_recive_data, action_data);
616
617 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
618 }
619
621 {
622 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
623 string partName = BuildPartActionData.Cast(action_data).m_PartType;
624
625 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
626 return message;
627 }
628}
629
631{
633 {
634 return ContinuousInteractActionInput;
635 }
636
638 {
639 return false;
640 }
641
643 {
644 return true;
645 }
646
648 {
649 return false;
650 }
651}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.