260 : ActionReciveData
261{
263}
264
266{
268};
269
271{
273 {
275 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
276 }
277
279 {
280 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
281 }
282};
283
285{
287 {
292
295 }
296
298 {
301 }
302
304 {
305 ConstructionActionData construction_action_data = player.GetConstructionActionData();
307
308 if (constrution_part)
309 {
311 }
312 }
313
315 {
316 return false;
317 }
318
320 {
321 return false;
322 }
323
325 {
326 if (player.IsPlacingLocal() || player.IsPlacingServer())
327 return false;
328
329
330 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
331 return false;
332
333
334 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
335 return false;
336
337 if ((!
GetGame().IsDedicatedServer()))
338 {
339 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
340 {
341 return true;
342 }
343 return false;
344 }
345 return true;
346 }
347
349 {
351 Construction construction = base_building.GetConstruction();
352 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
354
355 check_data.m_PartName = part_name;
356 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
357
358 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
360 {
361 bool collides = construction.IsCollidingEx(check_data);
362
363 return !collides && canBuild;
364 }
365 else
366 {
367 return canBuild;
368 }
369 }
370
372 {
374 Construction construction = base_building.GetConstruction();
375
376 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
378
379 check_data.m_PartName = part_name;
380 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
381
382 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
383 {
384
385 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
386
387 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
388 }
389 }
390
392 {
393 return "Base_building";
394 }
395
397 {
398 BuildPartActionData action_data = new BuildPartActionData;
399 return action_data;
400 }
401
402
404 {
405 if (super.SetupAction(player, target, item, action_data, extra_data))
406 {
408
409 if (!
GetGame().IsDedicatedServer())
410 {
411 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
413 }
414 return true;
415 }
416
417 return false;
418 }
419
421 {
422 switch (item.Type())
423 {
424 case Pickaxe:
425 case Shovel:
426 case FarmingHoe:
427 case FieldShovel:
429 break;
430 case Pliers:
432 break;
433 case SledgeHammer:
435 break;
436 default:
438 break;
439 }
440 }
441
443 {
444 super.WriteToContext(ctx, action_data);
445
446 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
447 }
448
450 {
451 action_recive_data = new BuildPartActionReciveData;
452 super.ReadFromContext(ctx, action_recive_data);
453
454 string part_type;
455 if (ctx.
Read(part_type))
456 {
457 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
458 return true;
459 }
460 else
461 {
462 return false;
463 }
464 }
465
467 {
468 super.HandleReciveData(action_recive_data, action_data);
469
470 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
471 }
472
474 {
475 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
476 string partName = BuildPartActionData.Cast(action_data).m_PartType;
477
478 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
479 return message;
480 }
481}
482
484{
486 {
487 return ContinuousInteractActionInput;
488 }
489
491 {
492 return false;
493 }
494
496 {
497 return true;
498 }
499
501 {
502 return false;
503 }
504}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.