255 : ActionReciveData
256{
258}
259
261{
263};
264
266{
268 {
270 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
271 }
272
274 {
275 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
276 }
277};
278
280{
282 {
287
290 }
291
293 {
296 }
297
299 {
300 ConstructionActionData construction_action_data = player.GetConstructionActionData();
302
303 if (constrution_part)
304 {
306 }
307 }
308
310 {
311 return false;
312 }
313
315 {
316 return false;
317 }
318
320 {
321 if (player.IsPlacingLocal() || player.IsPlacingServer())
322 return false;
323
324
325 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
326 return false;
327
328
329 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
330 return false;
331
332 if ((!
GetGame().IsDedicatedServer()))
333 {
334 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
335 {
336 return true;
337 }
338 return false;
339 }
340 return true;
341 }
342
344 {
346 Construction construction = base_building.GetConstruction();
347 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
349
350 check_data.m_PartName = part_name;
351 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
352
353 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
355 {
356 bool collides = construction.IsCollidingEx(check_data);
357
358 return !collides && canBuild;
359 }
360 else
361 {
362 return canBuild;
363 }
364 }
365
367 {
369 Construction construction = base_building.GetConstruction();
370
371 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
373
374 check_data.m_PartName = part_name;
375 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
376
377 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
378 {
379
380 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
381
382 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
383 }
384 }
385
387 {
388 return "Base_building";
389 }
390
392 {
393 BuildPartActionData action_data = new BuildPartActionData;
394 return action_data;
395 }
396
397
399 {
400 if (super.SetupAction(player, target, item, action_data, extra_data))
401 {
403
404 if (!
GetGame().IsDedicatedServer())
405 {
406 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
408 }
409 return true;
410 }
411
412 return false;
413 }
414
416 {
417 switch (item.Type())
418 {
419 case Pickaxe:
420 case Shovel:
421 case FarmingHoe:
422 case FieldShovel:
424 break;
425 case Pliers:
427 break;
428 case SledgeHammer:
430 break;
431 default:
433 break;
434 }
435 }
436
438 {
439 super.WriteToContext(ctx, action_data);
440
441 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
442 }
443
445 {
446 action_recive_data = new BuildPartActionReciveData;
447 super.ReadFromContext(ctx, action_recive_data);
448
449 string part_type;
450 if (ctx.
Read(part_type))
451 {
452 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
453 return true;
454 }
455 else
456 {
457 return false;
458 }
459 }
460
462 {
463 super.HandleReciveData(action_recive_data, action_data);
464
465 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
466 }
467
469 {
470 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
471 string partName = BuildPartActionData.Cast(action_data).m_PartType;
472
473 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
474 return message;
475 }
476}
477
479{
481 {
482 return ContinuousInteractActionInput;
483 }
484
486 {
487 return false;
488 }
489
491 {
492 return true;
493 }
494
496 {
497 return false;
498 }
499}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.