383 : ActionReciveData
384{
386}
387
389{
391};
392
394{
396 {
398 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
399 }
400
402 {
403 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
404 }
405};
406
408{
410 {
415
418 }
419
421 {
424 }
425
427 {
428 ConstructionActionData construction_action_data = player.GetConstructionActionData();
430
431 if (constrution_part)
432 {
434 }
435 }
436
438 {
439 return false;
440 }
441
443 {
444 return false;
445 }
446
448 {
449 if (player.IsPlacingLocal() || player.IsPlacingServer())
450 return false;
451
452
453 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
454 return false;
455
456
457 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
458 return false;
459
460 if ((!
GetGame().IsDedicatedServer()))
461 {
462 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
463 {
464 return true;
465 }
466 return false;
467 }
468 return true;
469 }
470
472 {
474 Construction construction = base_building.GetConstruction();
475 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
477
478 check_data.m_PartName = part_name;
479 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
480
481 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
483 {
484 bool collides = construction.IsCollidingEx(check_data);
485
486 return !collides && canBuild;
487 }
488 else
489 {
490 return canBuild;
491 }
492 }
493
495 {
497 Construction construction = base_building.GetConstruction();
498
499 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
501
502 check_data.m_PartName = part_name;
503 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
504
505 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
506 {
507
508 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
509
510 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
511 }
512 }
513
515 {
516 return "Base_building";
517 }
518
520 {
521 BuildPartActionData action_data = new BuildPartActionData;
522 return action_data;
523 }
524
525
527 {
528 if (super.SetupAction(player, target, item, action_data, extra_data))
529 {
531
532 if (!
GetGame().IsDedicatedServer())
533 {
534 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
536 }
537 return true;
538 }
539
540 return false;
541 }
542
544 {
545 switch (item.Type())
546 {
547 case Pickaxe:
548 case Shovel:
549 case FarmingHoe:
550 case FieldShovel:
552 break;
553 case Pliers:
555 break;
556 case SledgeHammer:
558 break;
559 default:
561 break;
562 }
563 }
564
566 {
567 super.WriteToContext(ctx, action_data);
568
569 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
570 }
571
573 {
574 action_recive_data = new BuildPartActionReciveData;
575 super.ReadFromContext(ctx, action_recive_data);
576
577 string part_type;
578 if (ctx.
Read(part_type))
579 {
580 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
581 return true;
582 }
583 else
584 {
585 return false;
586 }
587 }
588
590 {
591 super.HandleReciveData(action_recive_data, action_data);
592
593 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
594 }
595
597 {
598 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
599 string partName = BuildPartActionData.Cast(action_data).m_PartType;
600
601 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
602 return message;
603 }
604}
605
607{
609 {
610 return ContinuousInteractActionInput;
611 }
612
614 {
615 return false;
616 }
617
619 {
620 return true;
621 }
622
624 {
625 return false;
626 }
627}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.