414 : ActionReciveData
415{
417}
418
420{
422};
423
425{
427 {
429 m_ActionData.m_ActionComponent =
new CAContinuousTime(time);
430 }
431
433 {
434 return UATimeSpent.BASEBUILDING_CONSTRUCT_MEDIUM;
435 }
436};
437
439{
441 {
446
449 }
450
452 {
455 }
456
458 {
459 ConstructionActionData construction_action_data = player.GetConstructionActionData();
461
462 if (constrution_part)
463 {
465 }
466 }
467
469 {
470 return false;
471 }
472
474 {
475 return false;
476 }
477
479 {
480 if (player.IsPlacingLocal() || player.IsPlacingServer())
481 return false;
482
483
484 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
485 return false;
486
487
488 if (target.GetObject() && (!target.GetObject().CanUseConstructionBuild() || target.GetObject().CanUseHandConstruction()))
489 return false;
490
491 if ((!
GetGame().IsDedicatedServer()))
492 {
493 if (MiscGameplayFunctions.ComplexBuildCollideCheckClient(player, target, item,
m_VariantID))
494 {
495 return true;
496 }
497 return false;
498 }
499 return true;
500 }
501
503 {
505 Construction construction = base_building.GetConstruction();
506 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
508
509 check_data.m_PartName = part_name;
510 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
511
512 bool canBuild = construction.CanBuildPart(part_name, action_data.m_MainItem, true);
514 {
515 bool collides = construction.IsCollidingEx(check_data);
516
517 return !collides && canBuild;
518 }
519 else
520 {
521 return canBuild;
522 }
523 }
524
526 {
528 Construction construction = base_building.GetConstruction();
529
530 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
532
533 check_data.m_PartName = part_name;
534 check_data.m_AdditionalExcludes.
Insert(action_data.m_Player);
535
536 if (!construction.IsCollidingEx(check_data) && construction.CanBuildPart(part_name, action_data.m_MainItem, true))
537 {
538
539 construction.BuildPartServer(action_data.m_Player, part_name,
AT_BUILD_PART);
540
541 action_data.m_MainItem.DecreaseHealth(UADamageApplied.BUILD, false);
542 }
543 }
544
546 {
547 return "Base_building";
548 }
549
551 {
552 BuildPartActionData action_data = new BuildPartActionData;
553 return action_data;
554 }
555
556
558 {
559 if (super.SetupAction(player, target, item, action_data, extra_data))
560 {
562
563 if (!
GetGame().IsDedicatedServer())
564 {
565 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
567 }
568 return true;
569 }
570
571 return false;
572 }
573
575 {
576 switch (item.Type())
577 {
578 case Pickaxe:
579 case Shovel:
580 case FarmingHoe:
581 case FieldShovel:
583 break;
584 case Pliers:
586 break;
587 case SledgeHammer:
589 break;
590 default:
592 break;
593 }
594 }
595
597 {
598 super.WriteToContext(ctx, action_data);
599
600 ctx.
Write(BuildPartActionData.Cast(action_data).m_PartType);
601 }
602
604 {
605 action_recive_data = new BuildPartActionReciveData;
606 super.ReadFromContext(ctx, action_recive_data);
607
608 string part_type;
609 if (ctx.
Read(part_type))
610 {
611 BuildPartActionReciveData.Cast(action_recive_data).m_PartType = part_type;
612 return true;
613 }
614 else
615 {
616 return false;
617 }
618 }
619
621 {
622 super.HandleReciveData(action_recive_data, action_data);
623
624 BuildPartActionData.Cast(action_data).m_PartType = BuildPartActionReciveData.Cast(action_recive_data).m_PartType;
625 }
626
628 {
629 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
630 string partName = BuildPartActionData.Cast(action_data).m_PartType;
631
632 string message = string.Format("Built %1 on %2 with %3", partName, action_data.m_Target.GetObject().GetDisplayName(), action_data.m_MainItem.GetDisplayName());
633 return message;
634 }
635}
636
638{
640 {
641 return ContinuousInteractActionInput;
642 }
643
645 {
646 return false;
647 }
648
650 {
651 return true;
652 }
653
655 {
656 return false;
657 }
658}
BuildPartActionReciveData m_PartType
override bool HasProgress()
override bool UseMainItem()
class ActionTargets ActionTarget
void CollisionCheckData()
void Construction(BaseBuildingBase parent)
class GP5GasMask extends MaskBase ItemBase
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override bool CanBeUsedInFreelook()
override bool CanBeUsedLeaning()
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation(ItemBase item)
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
float SetCallbackDuration(ItemBase item)
override void CreateActionComponent()
bool HasAlternativeInterrupt()
ConstructionPart GetBuildPartAtIndex(int idx)
proto bool Write(void value_out)
proto bool Read(void value_in)
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void Insert(int index, string input)
Inserts a string into the n-th index, increasing the string length by the size of the input.