Закрытые члены | |
void | JsonApiStruct () |
void | ~JsonApiStruct () |
void | OnExpand () |
Event when expand (unpack) process starts. | |
void | OnPack () |
Event when pack starts - you will pack your stuff here. | |
void | OnBufferReady () |
Verification event after successfull JSON packing. | |
void | OnSuccess (int errorCode) |
Event called when pending store operation is finished - callback from JsonApiHandle before handle release. | |
void | OnError (int errorCode) |
Event called when pending store operation is finished - callback from JsonApiHandle before handle release. | |
void | OnObject (string name) |
Called when parsing object. | |
void | OnInteger (string name, int value) |
Called when parsing integer value. | |
void | OnFloat (string name, float value) |
Called when parsing float value. | |
void | OnBoolean (string name, bool value) |
Called when parsing boolean value. | |
void | OnString (string name, string value) |
Called when parsing string value. | |
void | OnVector (string name, vector value) |
Called when parsing vector value. | |
void | OnStartArray (string name) |
Called when parsing array. | |
void | OnEndArray (int itemCount) |
Called when array end, returns count of items. | |
void | OnItemObject (int index, string name) |
Called when parsing object. | |
void | OnItemInteger (int index, int value) |
Called when parsing integer value. | |
void | OnItemFloat (int index, float value) |
Called when parsing float value. | |
void | OnItemBoolean (int index, bool value) |
Called when parsing boolean value. | |
void | OnItemString (int index, string value) |
Called when parsing string value from array. | |
void | OnItemVector (int index, vector value) |
Called when parsing vector value from array. | |
proto native void | RegV (string name) |
Register script variable for auto-feature. | |
proto native void | Push (JsonApiStruct obj) |
Push object to parse (only during parse operation) | |
proto native void | StartObject (string name) |
Start object at hierarchy - !!! Be cautious and doublecheck results when using this !!! | |
proto native void | EndObject () |
End object at hierarchy - !!! Be cautious and doublecheck results when using this !!! | |
proto native void | StoreObject (string name, JsonApiStruct obj) |
Add scripted object to hierarchy (calls through hierarchy) | |
proto native void | StoreFloat (string name, float value) |
Add float value to hierarchy. | |
proto native void | StoreInteger (string name, int value) |
Add integer value to hierarchy. | |
proto native void | StoreBoolean (string name, bool value) |
Add boolean value to hierarchy. | |
proto native void | StoreString (string name, string value) |
Add string value to hierarchy. | |
proto native void | StoreVector (string name, vector value) |
Add vector value to hierarchy. | |
proto native void | StartArray (string name) |
Start array at hierarchy - !!! Be cautious and doublecheck results when using this !!! | |
proto native void | EndArray () |
End array at hierarchy - !!! Be cautious and doublecheck results when using this !!! | |
proto native void | ItemObject (JsonApiStruct obj) |
Add scripted unnamed/ array object. | |
proto native void | ItemFloat (float value) |
Add unnamed/ array float value. | |
proto native void | ItemInteger (int value) |
Add unnamed/ array integer value. | |
proto native void | ItemBoolean (bool value) |
Add unnamed/ array boolean value. | |
proto native void | ItemString (string value) |
Add unnamed/ array string value. | |
proto native void | ItemVector (vector value) |
Add unnamed/ array vector value. | |
proto native void | SetDone () |
Call this when you've done packing or unpacking (interrupt operation) | |
proto native void | SetFail () |
Call this when you've done packing or unpacking + want to generate error - prevent to send invalid data etc. | |
proto native void | Pack () |
Start object packing - when it can be done (when sending remote etc.) | |
proto native void | InstantPack () |
Start object packing now - for use at main thread only! | |
proto native void | ExpandFromRAW (string data) |
Start object unpacking from RAW string data. | |
proto native string | AsString () |
Get packed JSON as string (!only if you called Pack() first, it may return null) | |
proto native bool | PackToFile (string FileName) |
Pack() and save JSON to file. | |
proto native bool | SaveToFile (string FileName) |
Save JSON to file (only If something was loaded or recieved previously!) | |
proto native bool | LoadFromFile (string FileName) |
Load JSON from file and Expand. | |
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void | IntroSceneCharacter () |
void | ~IntroSceneCharacter () |
bool | IsDefaultCharacter () |
void | SetToDefaultCharacter () |
void | SetCharacterID (int char_id) |
int | GetCharacterID () |
PlayerBase | GetCharacterObj () |
TStringArray | GetCharGenderList () |
TStringArray | GetCharList (ECharGender gender) |
TStringArray | GetCharShirtsList () |
TStringArray | GetCharPantsList () |
TStringArray | GetCharShoesList () |
void | SetCharacterGender (ECharGender gender) |
bool | IsCharacterFemale () |
ECharGender | GetCharacterGender () |
vector | GetPosition () |
int | GetNextCharacterID () |
int | GetPrevCharacterID () |
void | CreateNewCharacterRandom () |
void | CreateNewCharacterById (int character_id) |
void | CreateNewCharacterByName (string character_name, bool randomize_equip=true) |
void | CreateDefaultCharacter () |
void | GetLastPlayedServer (int characterID, out string address, out string name, out int port) |
void | GetLastPlayedServerEx (int characterID, out string address, out string name, out int port, out int steamQueryPort) |
void | CreateNewCharacter () |
void | LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false) |
Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'. | |
void | CharacterUnload () |
void | CharacterLoad (int character_id, vector char_pos, vector char_rot) |
void | SetupPlayerName (bool new_name) |
void | SetAttachment (string type, int slot) |
string | GetCharacterNameById (int char_id) |
string | GetCharacterName () |
void | SaveCharName (string name) |
void | SaveDefaultCharacter () |
void | TransferValues (PlayerBase player) |
void | Init () |
void | OnScheduledTick (float deltatime) |
void | CheckValues () |
float | GetBlood () |
float | GetHealth () |
void | CheckHealth () |
void | CheckBlood () |
void | SendInitValues () |
Sends values on object creation. | |
void | SendValue (int value_type, float value) |
void | ReceiveValue (int value_type, float value) |
void | OnRPC (ParamsReadContext ctx) |
void | ShowDebugValues (bool show) |
void | BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent) |
void | InitIndicator (vector position) |
void | StopIndicator (bool instant=false) |
void | StartRunningDrops () |
bool | IsRunningDrops () |
Are any drops currently being animated? | |
void | TrySpawnNextDrop () |
void | ResetSequence () |
void | ResetIndicator () |
void | Update (float timeSlice) |
bool | GetEndNow () |
int | GetSeverity () |
void | GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1) |
void | Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1) |
array< ref Widget > | GetWidgetSet () |
int | GetWidgetSetType () |
int | GetWidgetSetID () |
bool | HasDefinedHandle () |
Returns 'true' if this class contains update info. | |
bool | DataInitialized () |
void | UpdateVisibility (bool state) |
void | RegisterData (Param p) |
void | Update (float timeSlice=0, Param p=null, int handle=-1) |
void | ForceStop () |
См. определение в файле JsonApiStruct.c строка 8