DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnItemFallRebuilding()

override void GetShelterVariant::OnItemFallRebuilding ( )

См. определение в файле Shelter.c строка 221

222{
223 static const string SITE_OBJECT_TYPE = "ShelterSite";
224
225 void ShelterBase()
226 {
227 m_ShowAnimationsWhenPitched.Insert("Body");
228 m_ShowAnimationsWhenPacked.Insert("Body");
229
230 m_HalfExtents = Vector(0.8, 0.15, 1.3);
231 }
232
233 override void SetActions()
234 {
235 super.SetActions();
236
241
243 }
244
245 override void EEInit()
246 {
247 super.EEInit();
248
249 TryPitch(true, true);
250 }
251
252 void Deconstruct()
253 {
255 }
256
257 void DeconstructEx(bool createdItemsFall = false)
258 {
260 SpawnKitEx(createdItemsFall);
261 Delete();
262 }
263
264 string GetMaterialPath()
265 {
266 return string.Format("%1 %2 Construction site %3 Materials", CFG_VEHICLESPATH, SITE_OBJECT_TYPE, GetShelterVariant());
267 }
268
269 string GetShelterVariant()
270 {
271 return "";
272 }
273
274 void SpawnKit()
275 {
276 SpawnKitEx();
277 }
278
279 void SpawnKitEx(bool shouldKitFall = false)
280 {
281 ItemBase constructionKit = ItemBase.Cast(g_Game.CreateObjectEx("ShelterKit", GetPosition(), ECE_PLACE_ON_SURFACE));
282 constructionKit.SetHealth01("", "", GetHealth01());
283
284 if (shouldKitFall)
285 constructionKit.ThrowPhysically(null, vector.Zero);
286 }
287
288 override bool IsPlayerInside(PlayerBase player, string selection)
289 {
290 vector player_pos = player.GetPosition();
291 vector shelter_pos = GetPosition();
292 vector ref_dir = GetDirection();
293 ref_dir[1] = 0;
294 ref_dir.Normalize();
295
296 vector x[2];
297 vector b1,b2;
298 GetCollisionBox(x);
299 b1 = x[0];
300 b2 = x[1];
301
302 vector dir_to_shelter = shelter_pos - player_pos;
303 dir_to_shelter[1] = 0;
304 float len = dir_to_shelter.Length();
305
306 dir_to_shelter.Normalize();
307
308 vector ref_dir_angle = ref_dir.VectorToAngles();
309 vector dir_to_shelter_angle = dir_to_shelter.VectorToAngles();
310 vector test_angles = dir_to_shelter_angle - ref_dir_angle;
311
312 vector test_position = test_angles.AnglesToVector() * len;
313
314 if (test_position[0] < b1[0] || test_position[0] > b2[0] || test_position[2] < 0.2 || test_position[2] > 2.2 )
315 {
316 return false;
317 }
318 else
319 {
320 return true;
321 }
322 }
323
324 override void OnItemFallRebuilding()
325 {
326 if (!g_Game.IsServer() || m_IsFalling)
327 return;
328
329 DropCargoItems();
330 DeconstructEx(true);
331 m_IsFalling = true;
332
333 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearIsFalling, 800);
334 }
335}
336
337class ShelterFabric extends ShelterBase
338{
339 override string GetShelterVariant()
340 {
341 return "fabric";
342 }
343}
344
345class ShelterLeather extends ShelterBase
346{
347 override string GetShelterVariant()
348 {
349 return "leather";
350 }
351}
352
353class ShelterStick extends ShelterBase
354{
355 override string GetShelterVariant()
356 {
357 return "stick";
358 }
359}
PlaceObjectActionReciveData ActionReciveData ActionDeployObject()
Определения ActionDeployObject.c:9
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
Определения ActionPackTent.c:11
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:38
Container_Base m_HalfExtents
DayZGame g_Game
Определения DayZGame.c:4074
Icon x
class ShelterBase extends TentBase GetShelterVariant()
Определения Shelter.c:119
override bool IsPlayerInside(PlayerBase player, string selection)
Определения Shelter.c:185
override void OnItemFallRebuilding()
Определения Shelter.c:221
void DeconstructEx(bool createdItemsFall=false)
Определения Shelter.c:154
static const string SITE_OBJECT_TYPE
Определения Shelter.c:120
void SpawnKitEx(bool shouldKitFall=false)
Определения Shelter.c:176
void SpawnKit()
Определения Shelter.c:171
void Deconstruct()
Определения Shelter.c:149
override void EEInit()
Определения Shelter.c:142
override void SetActions()
Определения Shelter.c:130
string GetMaterialPath()
Определения Shelter.c:161
void ShelterBase()
Определения Shelter.c:122
bool m_IsFalling
Определения TrapBase.c:48
void ClearIsFalling()
Определения TrapBase.c:723
Определения PlayerBaseClient.c:2
override string GetShelterVariant()
Определения Shelter.c:127
Определения Shelter.c:126
static void SpawnConstructionMaterialPilesEx(notnull EntityAI entity, Man player, string cfgPath, string mainPartName, string damagezoneName="", bool isBase=false, bool throwPiles=false)
spawns material from any construction; 'player' parameter optional; 'main_part_name' is actually a PA...
Определения ConstructionBase.c:1809
Deprecated.
Определения ConstructionBase.c:1807
proto native float Length()
Returns length of vector (magnitude)
static const vector Zero
Определения EnConvert.c:123
proto float Normalize()
Normalizes vector. Returns length.
proto vector VectorToAngles()
Converts vector to spherical coordinates with radius = 1.
proto vector AnglesToVector()
Converts spherical coordinates (yaw, pitch, roll in degrees) to unit length vector.
Определения EnConvert.c:119
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
const string CFG_VEHICLESPATH
Определения 3_Game/DayZ/constants.c:228
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8