DayZ 1.30
DayZ Explorer by KGB
 
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◆ SpawnKit()

void GetShelterVariant::SpawnKit ( )

См. определение в файле Shelter.c строка 171

172{
173 static const string SITE_OBJECT_TYPE = "ShelterSite";
174
175 void ShelterBase()
176 {
177 m_ShowAnimationsWhenPitched.Insert("Body");
178 m_ShowAnimationsWhenPacked.Insert("Body");
179
180 m_HalfExtents = Vector(0.8, 0.15, 1.3);
181 }
182
183 override void SetActions()
184 {
185 super.SetActions();
186
191
193 }
194
195 override void EEInit()
196 {
197 super.EEInit();
198
199 TryPitch(true, true);
200 }
201
202 void Deconstruct()
203 {
205 }
206
207 void DeconstructEx(bool createdItemsFall = false)
208 {
210 SpawnKitEx(createdItemsFall);
211 Delete();
212 }
213
214 string GetMaterialPath()
215 {
216 return string.Format("%1 %2 Construction site %3 Materials", CFG_VEHICLESPATH, SITE_OBJECT_TYPE, GetShelterVariant());
217 }
218
219 string GetShelterVariant()
220 {
221 return "";
222 }
223
224 void SpawnKit()
225 {
226 SpawnKitEx();
227 }
228
229 void SpawnKitEx(bool shouldKitFall = false)
230 {
231 ItemBase constructionKit = ItemBase.Cast(g_Game.CreateObjectEx("ShelterKit", GetPosition(), ECE_PLACE_ON_SURFACE));
232 constructionKit.SetHealth01("", "", GetHealth01());
233
234 if (shouldKitFall)
235 constructionKit.ThrowPhysically(null, vector.Zero);
236 }
237
238 override bool IsPlayerInside(PlayerBase player, string selection)
239 {
240 vector player_pos = player.GetPosition();
241 vector shelter_pos = GetPosition();
242 vector ref_dir = GetDirection();
243 ref_dir[1] = 0;
244 ref_dir.Normalize();
245
246 vector x[2];
247 vector b1,b2;
248 GetCollisionBox(x);
249 b1 = x[0];
250 b2 = x[1];
251
252 vector dir_to_shelter = shelter_pos - player_pos;
253 dir_to_shelter[1] = 0;
254 float len = dir_to_shelter.Length();
255
256 dir_to_shelter.Normalize();
257
258 vector ref_dir_angle = ref_dir.VectorToAngles();
259 vector dir_to_shelter_angle = dir_to_shelter.VectorToAngles();
260 vector test_angles = dir_to_shelter_angle - ref_dir_angle;
261
262 vector test_position = test_angles.AnglesToVector() * len;
263
264 if (test_position[0] < b1[0] || test_position[0] > b2[0] || test_position[2] < 0.2 || test_position[2] > 2.2 )
265 {
266 return false;
267 }
268 else
269 {
270 return true;
271 }
272 }
273
274 override void OnItemFallRebuilding()
275 {
276 if (!g_Game.IsServer() || m_IsFalling)
277 return;
278
279 DropCargoItems();
280 DeconstructEx(true);
281 m_IsFalling = true;
282
283 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearIsFalling, 800);
284 }
285}
286
287class ShelterFabric extends ShelterBase
288{
289 override string GetShelterVariant()
290 {
291 return "fabric";
292 }
293}
294
295class ShelterLeather extends ShelterBase
296{
297 override string GetShelterVariant()
298 {
299 return "leather";
300 }
301}
302
303class ShelterStick extends ShelterBase
304{
305 override string GetShelterVariant()
306 {
307 return "stick";
308 }
309}
PlaceObjectActionReciveData ActionReciveData ActionDeployObject()
Определения ActionDeployObject.c:9
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
Определения ActionPackTent.c:11
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:38
Container_Base m_HalfExtents
DayZGame g_Game
Определения DayZGame.c:4074
Icon x
class ShelterBase extends TentBase GetShelterVariant()
Определения Shelter.c:119
override bool IsPlayerInside(PlayerBase player, string selection)
Определения Shelter.c:185
override void OnItemFallRebuilding()
Определения Shelter.c:221
void DeconstructEx(bool createdItemsFall=false)
Определения Shelter.c:154
static const string SITE_OBJECT_TYPE
Определения Shelter.c:120
void SpawnKitEx(bool shouldKitFall=false)
Определения Shelter.c:176
void SpawnKit()
Определения Shelter.c:171
void Deconstruct()
Определения Shelter.c:149
override void EEInit()
Определения Shelter.c:142
override void SetActions()
Определения Shelter.c:130
string GetMaterialPath()
Определения Shelter.c:161
void ShelterBase()
Определения Shelter.c:122
bool m_IsFalling
Определения TrapBase.c:48
void ClearIsFalling()
Определения TrapBase.c:723
Определения PlayerBaseClient.c:2
override string GetShelterVariant()
Определения Shelter.c:127
Определения Shelter.c:126
static void SpawnConstructionMaterialPilesEx(notnull EntityAI entity, Man player, string cfgPath, string mainPartName, string damagezoneName="", bool isBase=false, bool throwPiles=false)
spawns material from any construction; 'player' parameter optional; 'main_part_name' is actually a PA...
Определения ConstructionBase.c:1809
Deprecated.
Определения ConstructionBase.c:1807
proto native float Length()
Returns length of vector (magnitude)
static const vector Zero
Определения EnConvert.c:123
proto float Normalize()
Normalizes vector. Returns length.
proto vector VectorToAngles()
Converts vector to spherical coordinates with radius = 1.
proto vector AnglesToVector()
Converts spherical coordinates (yaw, pitch, roll in degrees) to unit length vector.
Определения EnConvert.c:119
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
const string CFG_VEHICLESPATH
Определения 3_Game/DayZ/constants.c:228
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8