DayZ 1.30
DayZ Explorer by KGB
 
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◆ Deconstruct()

void GetShelterVariant::Deconstruct ( )

См. определение в файле Shelter.c строка 149

150{
151 static const string SITE_OBJECT_TYPE = "ShelterSite";
152
153 void ShelterBase()
154 {
155 m_ShowAnimationsWhenPitched.Insert("Body");
156 m_ShowAnimationsWhenPacked.Insert("Body");
157
158 m_HalfExtents = Vector(0.8, 0.15, 1.3);
159 }
160
161 override void SetActions()
162 {
163 super.SetActions();
164
169
171 }
172
173 override void EEInit()
174 {
175 super.EEInit();
176
177 TryPitch(true, true);
178 }
179
180 void Deconstruct()
181 {
183 }
184
185 void DeconstructEx(bool createdItemsFall = false)
186 {
188 SpawnKitEx(createdItemsFall);
189 Delete();
190 }
191
192 string GetMaterialPath()
193 {
194 return string.Format("%1 %2 Construction site %3 Materials", CFG_VEHICLESPATH, SITE_OBJECT_TYPE, GetShelterVariant());
195 }
196
197 string GetShelterVariant()
198 {
199 return "";
200 }
201
202 void SpawnKit()
203 {
204 SpawnKitEx();
205 }
206
207 void SpawnKitEx(bool shouldKitFall = false)
208 {
209 ItemBase constructionKit = ItemBase.Cast(g_Game.CreateObjectEx("ShelterKit", GetPosition(), ECE_PLACE_ON_SURFACE));
210 constructionKit.SetHealth01("", "", GetHealth01());
211
212 if (shouldKitFall)
213 constructionKit.ThrowPhysically(null, vector.Zero);
214 }
215
216 override bool IsPlayerInside(PlayerBase player, string selection)
217 {
218 vector player_pos = player.GetPosition();
219 vector shelter_pos = GetPosition();
220 vector ref_dir = GetDirection();
221 ref_dir[1] = 0;
222 ref_dir.Normalize();
223
224 vector x[2];
225 vector b1,b2;
226 GetCollisionBox(x);
227 b1 = x[0];
228 b2 = x[1];
229
230 vector dir_to_shelter = shelter_pos - player_pos;
231 dir_to_shelter[1] = 0;
232 float len = dir_to_shelter.Length();
233
234 dir_to_shelter.Normalize();
235
236 vector ref_dir_angle = ref_dir.VectorToAngles();
237 vector dir_to_shelter_angle = dir_to_shelter.VectorToAngles();
238 vector test_angles = dir_to_shelter_angle - ref_dir_angle;
239
240 vector test_position = test_angles.AnglesToVector() * len;
241
242 if (test_position[0] < b1[0] || test_position[0] > b2[0] || test_position[2] < 0.2 || test_position[2] > 2.2 )
243 {
244 return false;
245 }
246 else
247 {
248 return true;
249 }
250 }
251
252 override void OnItemFallRebuilding()
253 {
254 if (!g_Game.IsServer() || m_IsFalling)
255 return;
256
257 DropCargoItems();
258 DeconstructEx(true);
259 m_IsFalling = true;
260
261 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearIsFalling, 800);
262 }
263}
264
265class ShelterFabric extends ShelterBase
266{
267 override string GetShelterVariant()
268 {
269 return "fabric";
270 }
271}
272
273class ShelterLeather extends ShelterBase
274{
275 override string GetShelterVariant()
276 {
277 return "leather";
278 }
279}
280
281class ShelterStick extends ShelterBase
282{
283 override string GetShelterVariant()
284 {
285 return "stick";
286 }
287}
PlaceObjectActionReciveData ActionReciveData ActionDeployObject()
Определения ActionDeployObject.c:9
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
Определения ActionPackTent.c:11
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:38
Container_Base m_HalfExtents
DayZGame g_Game
Определения DayZGame.c:4074
Icon x
class ShelterBase extends TentBase GetShelterVariant()
Определения Shelter.c:119
override bool IsPlayerInside(PlayerBase player, string selection)
Определения Shelter.c:185
override void OnItemFallRebuilding()
Определения Shelter.c:221
void DeconstructEx(bool createdItemsFall=false)
Определения Shelter.c:154
static const string SITE_OBJECT_TYPE
Определения Shelter.c:120
void SpawnKitEx(bool shouldKitFall=false)
Определения Shelter.c:176
void SpawnKit()
Определения Shelter.c:171
void Deconstruct()
Определения Shelter.c:149
override void EEInit()
Определения Shelter.c:142
override void SetActions()
Определения Shelter.c:130
string GetMaterialPath()
Определения Shelter.c:161
void ShelterBase()
Определения Shelter.c:122
bool m_IsFalling
Определения TrapBase.c:48
void ClearIsFalling()
Определения TrapBase.c:723
Определения PlayerBaseClient.c:2
override string GetShelterVariant()
Определения Shelter.c:127
Определения Shelter.c:126
static void SpawnConstructionMaterialPilesEx(notnull EntityAI entity, Man player, string cfgPath, string mainPartName, string damagezoneName="", bool isBase=false, bool throwPiles=false)
spawns material from any construction; 'player' parameter optional; 'main_part_name' is actually a PA...
Определения ConstructionBase.c:1809
Deprecated.
Определения ConstructionBase.c:1807
proto native float Length()
Returns length of vector (magnitude)
static const vector Zero
Определения EnConvert.c:123
proto float Normalize()
Normalizes vector. Returns length.
proto vector VectorToAngles()
Converts vector to spherical coordinates with radius = 1.
proto vector AnglesToVector()
Converts spherical coordinates (yaw, pitch, roll in degrees) to unit length vector.
Определения EnConvert.c:119
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
const string CFG_VEHICLESPATH
Определения 3_Game/DayZ/constants.c:228
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8