DayZ 1.30
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3_Game/DayZ/constants.c
См. документацию.
1
16
17enum VoiceLevel
18{
21 Shout
22}
23
24enum VoiceEffectType
25{
28 Obstruction
29}
30
31enum ObjIntersect
32{
37 None
38}
39
40enum RoadSurfaceDetection
41{
50}
51
53enum EffectWidgetsTypes
54{
55 ROOT = -2, //used when handling the m_Root widget directly
56 NONE = 0,
57
60
63
66
72
74
76 SQUINTING = 70
77}
78
79enum EffectWidgetHandles
80{
81 FLASHBANG,
84}
85
86enum EffectWidgetSuspends
87{
88 BURLAPSACK,
89 UNCON,
90}
91
92class HitDirectionConstants
93{
94 const int ROTATION_DEFAULT = 0; //0 == random
95 const float DURATION_BASE = 2.0;
96 const float BREAKPOINT_BASE = 0.2;
97 const float DISTANCE_ADJUST = 0.0;
98 const float SCATTER = 10.0;
99 const int COLOR_DEFAULT = 0xffbb0a1e;
100}
101
102enum HitDirectionModes
103{
104 DISABLED,
105 STATIC,
106 DYNAMIC
107}
108
109enum HitIndicatorType
110{
111 SPLASH,
112 SPIKE,
113 ARROW
114}
115
116enum EInputRestrictors
117{
118 INVENTORY,
119 MAP,
120 SURRENDER_TRANSITION
121}
122
123enum EPollution // FLAG - 1,2,4,8...
124{
125 NONE = 0,
126 HEAVYMETAL = 1,
127 //POLLUTION2 = 2,
128 //POLLUTION3 = 4,
129}
130
132
134const int VIRTUAL_HUD_UPDATE_INTERVAL = 1000;
135
141const int IDC_OK = 1;
142const int IDC_CANCEL = 2;
143const int IDC_RESTART = 5;
144
147
148const int IDC_MAIN_OPTIONS = 102;
149const int IDC_MAIN_MULTIPLAYER = 105;
150const int IDC_MAIN_QUIT = 106;
151const int IDC_MAIN_CONTINUE = 114;
152const int IDC_MAIN_TUTORIAL = 117;
153const int IDC_MAIN_PLAY = 142;
154const int IDC_MAIN_CHARACTER = 143;
155const int IDC_MAIN_ONLINE = 124;
156const int IDC_MAIN_FEEDBACK = 125;
157const int IDC_MULTI_REFRESH = 123;
158const int IDC_MULTI_INVITE = 126;
159
160const int IDC_BOOK_VIEWER_PREV = 102;
161const int IDC_BOOK_VIEWER_NEXT = 103;
162
164const int IDC_INT_RETRY = 105; //default respawn
165const int IDC_INT_RETRY_CUSTOM = 106; //custom respawn
166const int IDC_INT_EXIT = 107;
167//const int IDC_INT_RESPAWN = 108; //respawn dialogue
169
175
176const int MENU_ANY = 1;
177const int MENU_NONE = 2;
178const int MENU_LOC_ADD = 3;
179const int MENU_UNKNOWN = 4;
180const int MENU_CHARACTER = 5;
181const int MENU_CHAT = 6;
182const int MENU_EARLYACCESS = 7;
183const int MENU_SCENE_EDITOR = 8;
184const int MENU_INGAME = 9;
185const int MENU_INSPECT = 10;
186const int MENU_INVENTORY = 11;
187const int MENU_LOADING = 12;
188const int MENU_MAIN = 13;
189const int MENU_OPTIONS = 14;
190const int MENU_STARTUP = 15;
191const int MENU_SCRIPTCONSOLE = 16;
192const int MENU_CHAT_INPUT = 17;
195const int MENU_CONTROLS_PRESET = 20;
196const int MENU_NOTE = 21;
197const int MENU_MAP = 22;
198const int MENU_BOOK = 23;
199const int MENU_HELP_SCREEN = 24;
200const int MENU_GESTURES = 25;
201const int MENU_LOGOUT = 26;
202const int MENU_TITLE_SCREEN = 27;
203const int MENU_XBOX_CONTROLS = 28;
204const int MENU_RADIAL_QUICKBAR = 29;
205const int MENU_LOGIN_QUEUE = 30;
206const int MENU_SERVER_BROWSER = 31;
207const int MENU_CAMERA_TOOLS = 32;
208const int MENU_VIDEO = 33;
209const int MENU_KEYBINDINGS = 34;
210const int MENU_TUTORIAL = 35;
211const int MENU_CREDITS = 36;
212const int MENU_INVITE_TIMER = 37;
213const int MENU_LOGIN_TIME = 38;
217const int MENU_CONNECT_ERROR = 42;
220const int MENU_MISSION_LOADER = 45;
224
225
227
228const string CFG_VEHICLESPATH = "CfgVehicles";
229const string CFG_WEAPONSPATH = "CfgWeapons";
230const string CFG_MAGAZINESPATH = "CfgMagazines";
231const string CFG_AMMO = "CfgAmmo";
232const string CFG_WORLDS = "CfgWorlds";
233const string CFG_SURFACES = "CfgSurfaces";
234const string CFG_RECIPESPATH = "CfgRecipes";
235const string CFG_SOUND_SHADERS = "CfgSoundShaders";
236const string CFG_SOUND_SETS = "CfgSoundSets";
237const string CFG_NONAI_VEHICLES = "CfgNonAIVehicles";
238const string CFG_SOUND_TABLES = "CfgSoundTables";
239
241
247const int CFG_ARRAY_ITEMS_MAX = 64;
248const string CFG_FILE_FIXED_PROFILE = "Scripts/profile_fixed.cfg";
249const string CFG_FILE_USER_PROFILE = "$profile:profile.cfg";
250const string CFG_FILE_DEBUG_PROFILE = "debugProfile.cfg";
251const string CFG_FILE_EMOTES_PROFILE = "$profile:emotesProfile.cfg";
252const string CFG_FILE_SEARCH_HISTORY = "$profile:search_history.history";
253const string CFG_FILE_ENS_HISTORY = "script_enscript.history";
254const string CFG_FILE_ENS_HISTORY_SERVER = "script_enscriptServer.history";
255const string CFG_FILE_SCRIPT_LOG = "$profile:script.log";
256const string CFG_FILE_SCRIPT_LOG_EXT = "$profile:scriptExt.log";
257const string CFG_FILE_DEBUG_DIR = "$profile:ScriptConsole/";
258const string CFG_FILE_MISSION_LIST = "$profile:missionlist.json";
260
266/*
267const int RPC_SYNC_ITEM_VAR = 1;
268const int RPC_SYNC_STAT = 2;
269const int RPC_WRITE_NOTE = 3;
270const int RPC_SYNC_DISPLAY_STATUS = 4;
271const int RPC_RECIPE_SEND = 7;
272const int RPC_ON_SET_CAPTIVE = 8;
273const int RPC_SYNC_SCENE_OBJECT = 9;
274const int RPC_READ_A_BOOK = 10;
275const int RPC_USER_ACTION_PROMPT_SYNCH = 11;
276const int RPC_USER_ACTION_MESSAGE = 12;
277const int RPC_ITEM_DIAG = 13;
278const int RPC_ITEM_DIAG_CLOSE = 14;
279const int RPC_SET_OBJECT_POSITION = 15;
280const int RPC_USER_ACTION_MESSAGES = 16;
281const int RPC_ITEM_SPLIT = 17;
282const int RPC_ITEM_COMBINE = 18;
283const int RPC_PLAYER_STATES_ON = 19;
284const int RPC_PLAYER_STATES_OFF = 20;
285const int RPC_PLACING_DEBUG = 21;
286const int RPC_PLACING_START = 22;
287const int RPC_PLACING_STOP = 23;
288const int RPC_STAMINA = 25;
289const int RPC_DAMAGE_VALUE_SYNC = 26;
290const int RPC_USER_ACTION_PROMPT_PROGRESS = 27;
291const int RPC_PLACING_UPDATE = 28;
292const int RPC_USER_ACTION_PROMPT_CLEAN = 29;
293const int RPC_DISABLE_MODIFIERS = 30;
294const int RPC_KILL_PLAYER = 31;
295const int RPC_ENABLE_INVINCIBILITY = 32;
296const int RPC_ITEM_DEBUG_ACTIONS = 33;
297const int RPC_LOG_PLAYER_STATS = 34;
298const int RPC_EM_IS_PLUGGED = 35;
299const int RPC_EM_IS_UNPLUGGED = 36;
300*/
302
303
309/*
310const int DEV_RPC_SPAWN_GROUND_ITEM = 101;
311const int DEV_RPC_CLEAR_INV = 102;
312const int DEV_RPC_TELEPORT = 103;
313const int DEV_RPC_SET_PLAYER_DIRECTION = 104;
314const int DEV_RPC_SEND_SERVER_LOG = 105;
315const int DEV_RPC_STATS_DATA = 107;
316const int DEV_RPC_MODS_DATA = 108;
317const int DEV_RPC_AGENTS_DATA = 109;
318const int DEV_RPC_CREATE_SCENE_OBJECT = 110;
319const int DEV_RPC_SCENE_LOAD = 111;
320const int DEV_RPC_SPAWN_INV_ITEM = 112;
321const int DEV_RPC_SPAWN_ATTACHMENT_ITEM = 113;
322const int DEV_RPC_SPAWN_ITEM_ON_CURSOR = 114;
323*/
325
331 /*
332const int DEV_STATS_UPDATE = 1;
333const int DEV_MODS_UPDATE = 2;
334const int DEV_AGENTS_UPDATE = 3;
335 */
337
343const int NUM_OF_CHANNELS = 100;
344const int MSG_TEST_CHANNEL = 0;
346const int MSG_STATS_SYNCED = 2;
347const int MSG_NOTIFIERS_TICK = 3;
349
355const int MIN_TICK_MDFR_POOL_MAIN = 10000;//in ms
359const int MIN_TICK_NOTIFIERS = 1000;
361
367{
368 const int ID_EMOTE_GREETING = 1;
369 const int ID_EMOTE_SOS = 2; //FB
370 const int ID_EMOTE_HEART = 3;
371 const int ID_EMOTE_TAUNT = 4;
372 const int ID_EMOTE_LYINGDOWN = 5;
373 const int ID_EMOTE_TAUNTKISS = 6;
374 const int ID_EMOTE_FACEPALM = 7;
375 const int ID_EMOTE_TAUNTELBOW = 8;
376 const int ID_EMOTE_THUMB = 9;
377 const int ID_EMOTE_THROAT = 10;
378 const int ID_EMOTE_SUICIDE = 11; //FB
379 const int ID_EMOTE_DANCE = 12;
380 const int ID_EMOTE_CAMPFIRE = 13;
381 const int ID_EMOTE_SITA = 14;
382 const int ID_EMOTE_SITB = 15;
383 const int ID_EMOTE_THUMBDOWN = 16;
384
385 const int ID_EMOTE_DABBING = 32;
386 const int ID_EMOTE_TIMEOUT = 35;
387 const int ID_EMOTE_CLAP = 39;
388 const int ID_EMOTE_POINT = 40;
389 const int ID_EMOTE_SILENT = 43;
390 const int ID_EMOTE_SALUTE = 44;
391 const int ID_EMOTE_RPS = 45;
392 const int ID_EMOTE_WATCHING = 46;
393 const int ID_EMOTE_HOLD = 47;
394 const int ID_EMOTE_LISTENING = 48;
395 const int ID_EMOTE_POINTSELF = 49;
396 const int ID_EMOTE_LOOKATME = 50;
397 const int ID_EMOTE_TAUNTTHINK = 51;
398 const int ID_EMOTE_MOVE = 52;
399 const int ID_EMOTE_DOWN = 53;
400 const int ID_EMOTE_COME = 54;
401 const int ID_EMOTE_RPS_R = 55;
402 const int ID_EMOTE_RPS_P = 56;
403 const int ID_EMOTE_RPS_S = 57;
404 const int ID_EMOTE_NOD = 58;
405 const int ID_EMOTE_SHAKE = 59;
406 const int ID_EMOTE_SHRUG = 60;
407 const int ID_EMOTE_SURRENDER = 61;
408 const int ID_EMOTE_VOMIT = 62;
409 const int ID_EMOTE_DEBUG = 1000;
410
416 const int EMOTE_SUICIDE_DEATH = 1;
417 const int EMOTE_SUICIDE_BLEED = 2;
420}
421
423class SoundConstants
424{
425 const int ITEM_PLACE = 1;
426 const int ITEM_DEPLOY_LOOP = 2;
427 const int ITEM_DEPLOY = 3;
428 const int ITEM_FOLD_LOOP = 4;
429 const int ITEM_FOLD = 5;
430 const int ITEM_ATTACH = 6;
431 const int ITEM_DETACH = 7;
432
433 const int ITEM_BARREL_OPEN = 20;
434 const int ITEM_BARREL_CLOSE = 21;
435 const int ITEM_TENT_OPEN = 22;
436 const int ITEM_TENT_CLOSE = 23;
437 const int ITEM_TENT_WINDOW_OPEN = 24;
439 const int ITEM_EXPLOSIVE_ARM = 26;
440 const int ITEM_EXPLOSIVE_DISARM = 27;
442 const int ITEM_KEY_BREAK = 29;
443
450
458
461
464}
465
471const float ITEMSGEN_TICK = 10; //in seconds
472const float ITEMSGEN_MIN_DISTANCE_TO_REPOSITION = 80; //in meters
473const float ITEMSGEN_SPAWN_DISTANCE = 60; //in meters
474const float ITEMSGEN_MAX_SPREAD = 15; //in meters
477
478
485const int SAT_CRAFTING = 2;
486const int SAT_DEBUG_ACTION = 3;
488
494const int UA_NONE = 0;
495const int UA_FAILED = 1;
496const int UA_PROCESSING = 2;
497const int UA_REPEAT = 3;
498const int UA_FINISHED = 4;
499const int UA_CANCEL = 5;
500const int UA_INTERRUPT = 6;
501const int UA_START = 7;
502const int UA_STARTT = 8;
503const int UA_CANCELT = 9;
504const int UA_FINISHEDT = 10;
505const int UA_ANIM_EVENT = 11;
506const int UA_INITIALIZE = 12;
507const int UA_CHECK_CON = 13;
508const int UA_AM_INIT = 14;
509const int UA_AM_PENDING = 15;
510const int UA_AM_ACCEPTED = 16;
511const int UA_AM_REJECTED = 17;
512const int UA_IN_START = 18;
513const int UA_IN_END = 19;
514const int UA_SPAWN_DUST_A = 20;
515const int UA_SPAWN_DUST_B = 21;
516const int UA_IN_CRAFTING = 22;
517
518
519const int UA_ERROR = 24;
520
521const int UA_SETEND_2 = 32;
523
530const int AGT_NONE = 0;
531const int AGT_INV_IN = 1;
532const int AGT_INV_OUT = 2;
534const int AGT_TRANSFER_COPY = 4;
535const int AGT_UACTION_TOUCH = 5;
536const int AGT_WATER_POND = 6;
540const int AGT_ITEM_TO_FLESH = 10;
542const int AGT_SNOW = 12;
543const int AGT_WATER_FRESH = 13;
544const int AGT_WATER_HOT_SPRING = 14;
545const int AGT_AIRBOURNE_SOLID = 15;
546
547const int DEF_BIOLOGICAL = 1;
548const int DEF_CHEMICAL = 2;
552
553const int QUANTITY_HIDDEN = 0;
554const int QUANTITY_COUNT = 1;
555const int QUANTITY_PROGRESS = 2;
556
557
558
564// BEWARE ALL INDIVIDUAL LIQUID TYPES ARE ALSO REPRESENTED CONFIG-SIDE AND MUST MATCH(all changes must be made on both sides)
565// NOTE ANY NUMBER HERE MUST BE A 0 OR ANY POWER OF TWO, THERE IS A MAXIMUM OF 32 INDIVIDUAL LIQUID TYPES POSSIBLE
566const int LIQUID_NONE = 0;
567
568const int LIQUID_BLOOD_0_P = 1;
569const int LIQUID_BLOOD_0_N = 2;
570const int LIQUID_BLOOD_A_P = 4;
571const int LIQUID_BLOOD_A_N = 8;
572const int LIQUID_BLOOD_B_P = 16;
573const int LIQUID_BLOOD_B_N = 32;
574const int LIQUID_BLOOD_AB_P = 64;
575const int LIQUID_BLOOD_AB_N = 128;
576const int LIQUID_SALINE = 256;
577
578const int LIQUID_WATER = 512; // base water liquid type, LIQUID_GROUP_DRINKWATER translates into this type within script
579const int LIQUID_RIVERWATER = 1024; // unused? river surfaces are using FRESHWATER
580const int LIQUID_VODKA = 2048;
581const int LIQUID_BEER = 4096;
582const int LIQUID_GASOLINE = 8192;
583const int LIQUID_DIESEL = 16384;
584const int LIQUID_DISINFECTANT = 32768;
585const int LIQUID_SOLUTION = 65536;
586const int LIQUID_SNOW = 131072;
587const int LIQUID_SALTWATER = 262144;
588const int LIQUID_FRESHWATER = 524288; // used by river/pond surfaces
589const int LIQUID_STILLWATER = 1048576; // used for unfishable surfaces
590const int LIQUID_HOTWATER = 2097152; // hot springs
591const int LIQUID_CLEANWATER = 4194304; // clean water from wells / rain
592
595
596// these are groups which do not have to correspond with configs
597const int GROUP_LIQUID_BLOOD = 255;
598const int GROUP_LIQUID_ALL = -1;//-1 = all bits to 1
600
606const float LIQUID_THROUGHPUT_TINY = 0.1;
612const float LIQUID_THROUGHPUT_WELL = 15.0;
613const float LIQUID_THROUGHPUT_BARREL = 100.0;
614
616
622const string SYSTEM_CHAT_MSG = "system_chat_msg";
623const string GLOBAL_CHAT_MSG = "global_chat_msg";
624const string DIRECT_CHAT_MSG = "direct_chat_msg";
625const string VEHICLE_CHAT_MSG = "vehicle_chat_msg";
626const string RADIO_CHAT_MSG = "radio_chat_msg";
627const string GAME_CHAT_MSG = "game_chat_msg";
628const string ADMIN_CHAT_MSG = "admin_chat_msg";
629const string PLAYER_CHAT_MSG = "player_chat_msg";
631
637const string SHOW_QUICKBAR = "show_quickbar";
638const string SHOW_HUD = "show_hud";
639const string SHOW_HUD_VEHICLE = "show_hud_vehicle";
640const string HUD_BRIGHTNESS = "hud_brightness";
641const string ENABLE_BLEEDINGINDICATION = "enable_bleedingindication";
642const string SHOW_CONNECTIVITYINFO = "show_connectivityinfo";
643//const string SHOW_HUD_AUTOHIDE = "hud_autohide";
644const string SHOW_CROSSHAIR = "show_crosshair";
645const string SHOW_SERVERINFO = "show_serverinfo";
647
648const string OPTIONS_SOUND_AMBIENT_SOUND_MODE = "ambient_sound_mode";
649
655const string LOCK_SPRINT = "lock_sprint";
656const string LOCK_FREELOOK = "lock_freelook";
657const string LOCK_ZOOM = "lock_zoom";
659
665const int VARIABLE_QUANTITY = 1;
666const int VARIABLE_ENERGY = 2;
668const int VARIABLE_WET = 8;
669const int VARIABLE_LIQUIDTYPE = 16;
670const int VARIABLE_ISLIT = 32;
671const int VARIABLE_COLOR = 64;
672const int VARIABLE_CLEANNESS = 128;
674
675const float CRAFTING_TIME_UNIT_SIZE = 4.0;// time unit size for crafting, this value is multiplied by the length given by a recipe
676
677const float PROJECTED_CURSOR_DISTANCE = 5;//how long is the raycast from the weapon for projected cursor
678
679
683
685const float MELEE_ITEM_DAMAGE = 0.35;
686
687const int HAIR_SELECTION_COUNT = 45;
691const int INPUT_EXCLUDE_ALL = 0;
695const int INPUT_EXCLUDE_MAP = 4;
696
698{
704 // unit = currently percent (stamina max is 100)
705 const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 4; //in units (how much sprint depletes stamina)
706 const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 1; //in units (how much sprint in crouch depletes stamina)
707 const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3; //in units (how much sprint in prone depletes stamina)
708 const int STAMINA_DRAIN_SWIM_FAST_PER_SEC = 5; //in units (how much fast swimming depletes stamina)
709 const int STAMINA_DRAIN_LADDER_FAST_PER_SEC = 8; //in units (how much fast ladder climb depletes stamina)
710
711 const float STAMINA_DRAIN_HOLD_BREATH_START = 0.2; //in units (how much holding breath depletes stamina at the start)
712 const float STAMINA_DRAIN_HOLD_BREATH_END = 1.0; //in units (how much holding breath depletes stamina at the end)
713 const float STAMINA_DRAIN_JUMP = 25; // in units (how much jumping depletes stamina)
714 const float STAMINA_DRAIN_VAULT = 20; // in units (how much jumping depletes stamina)
715 const float STAMINA_DRAIN_CLIMB = 42; // in units (how much jumping depletes stamina)
716 const float STAMINA_DRAIN_MELEE_LIGHT = 5; //in units (how much light melee punch depletes stamina)
717 const float STAMINA_DRAIN_MELEE_HEAVY = 25; //in units (how much heavy melee punch depletes stamina)
718 const float STAMINA_DRAIN_MELEE_EVADE = 8; // in units (how much evade depletes stamina)
719 const float STAMINA_DRAIN_ROLL = 5; // in units (how much roll depletes stamina)
720
721 const float STAMINA_DRAIN_HOLD_BREATH_DURATION = 5.0; //in seconds, time it takes to increase stamina drain from STAMINA_DRAIN_HOLD_BREATH_START to STAMINA_DRAIN_HOLD_BREATH_END
722 const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT = 3; //holding breath exponent
723
724 const int STAMINA_GAIN_JOG_PER_SEC = 2; //in units (how much of stamina units is gained while jogging)
725 const int STAMINA_GAIN_WALK_PER_SEC = 4; //in units (how much of stamina units is gained while walking)
726 const int STAMINA_GAIN_IDLE_PER_SEC = 5; //in units (how much of stamina units is gained while iddling)
727 const int STAMINA_GAIN_SWIM_PER_SEC = 1; //in units (how much of stamina units is gained while slowly swim)
728 const int STAMINA_GAIN_LADDER_PER_SEC = 1; //in units (how much of stamina units is gained while slowly swim)
729 const int STAMINA_GAIN_ROLL_PER_SEC = 0; //in units (how much of stamina units is gained while rolling)
730 const float STAMINA_GAIN_BONUS_CAP = 3.0; //in units (tells how much extra units can be added at best to stamina regain)
731
732 const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 1.75; //in units (by how many units is max stamina bar reduced for each 1 kg of load weight)
733 const float STAMINA_MIN_CAP = 5; //in units (overload won't reduce max stamina bar under this value)
734 const float STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE = 10; // in units
735 const float STAMINA_HOLD_BREATH_THRESHOLD_DRAIN = 0; // in units
736 const float STAMINA_JUMP_THRESHOLD = 25; // in units
737 const float STAMINA_VAULT_THRESHOLD = 20; // in units
738 const float STAMINA_CLIMB_THRESHOLD = 42; // in units
739 const float STAMINA_ROLL_THRESHOLD = 5; // in units
740
741
742 const float STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY; // in units (how many units we need to make a heavy hit in melee)
743 const float STAMINA_MELEE_EVADE_THRESHOLD = 8; // in units
744 const float STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45; // in secs (how much time we will spend in cooldown before the stamina will starts with regeneration)
747 const float STAMINA_KG_TO_GRAMS = 1000; //for kg to g conversion
748 const float STAMINA_SYNC_RATE = 0.5; //in secs
749 const float STAMINA_MAX = 100;
751
757 const float ENVIRO_TICK_RATE = 3;
759 const float ENVIRO_TICK_ROOF_RC_CHECK = 10;
761 const float ENVIRO_WET_INCREMENT = 0.01;
762 const float ENVIRO_DRY_INCREMENT = 0.00005;
763 const float ENVIRO_SUN_INCREMENT = 0.002;
764 const float ENVIRO_FIRE_INCREMENT = 23.5;
765 const float ENVIRO_CLOUD_DRY_EFFECT = 0.7;
766 const float ENVIRO_FOG_DRY_EFFECT = 0.9;
767 const float ENVIRO_FOG_TEMP_EFFECT = -2;
768 const float ENVIRO_WET_PENALTY = 0.5;
769 const float ENVIRO_WET_PASSTHROUGH_COEF = 0.1;
770 const float ENVIRO_DEFAULT_ENTITY_HEAT = 2.5;
774 const float ENVIRO_WIND_EFFECT = 0.25;
775 const float ENVIRO_HIGH_NOON = 12;
776
778
779 static const float ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT = 0.05;
780 static const float ENVIRO_HEATCOMFORT_MASK_WEIGHT = 0.05;
781 static const float ENVIRO_HEATCOMFORT_VEST_WEIGHT = 0.04;
782 static const float ENVIRO_HEATCOMFORT_BODY_WEIGHT = 0.12;
783 static const float ENVIRO_HEATCOMFORT_BACK_WEIGHT = 0.03;
784 static const float ENVIRO_HEATCOMFORT_GLOVES_WEIGHT = 0.04;
785 static const float ENVIRO_HEATCOMFORT_LEGS_WEIGHT = 0.12;
786 static const float ENVIRO_HEATCOMFORT_FEET_WEIGHT = 0.06;
787 static const float ENVIRO_HEATCOMFORT_HIPS_WEIGHT = 0.00;
790
791 // target heatcomfort remapping (while on motorbike)
792 const float ENVIRO_HEATCOMFORT_MOTORBIKE_SPEED_MIN = 20.0; // minimum speed value used for remapping to heatcomfort
793 const float ENVIRO_HEATCOMFORT_MOTORBIKE_SPEED_MAX = 100.0; // maximum speed value used for remapping to heatcomfort
794 const float ENVIRO_HEATCOMFORT_MOTORBIKE_TARGET_MAX = 0.8; // maximum target heatcomfort value that will be used on maximal speed (ENVIRO_HEATCOMFORT_MOTORBIKE_SPEED_MAX)
795
796 // target heatcomfort remapping (while on boat)
797 const float ENVIRO_HEATCOMFORT_BOAT_SPEED_MIN = 15.0; // minimum speed value used for remapping to heatcomfort
798 const float ENVIRO_HEATCOMFORT_BOAT_SPEED_MAX = 50.0; // maximum speed value used for remapping to heatcomfort
799 const float ENVIRO_HEATCOMFORT_BOAT_TARGET_MAX = 0.8; // maximum target heatcomfort value that will be used on maximal speed (ENVIRO_HEATCOMFORT_BOAT_SPEED_MAX)
800
801 const float ENVIRO_STOMACH_WEIGHT = 0.2;
802 const float ENVIRO_LOW_TEMP_LIMIT = -20;
803 const float ENVIRO_HIGH_TEMP_LIMIT = 70;
804 const float ENVIRO_PLAYER_COMFORT_TEMP = 24;
811
814 {1.0, 1.0}, // not used now
815 {1.82, 4.0},
816 {0.8, 1.6},
817 {1.0, 1.0}, // not used now
818 };
819
832
834
837
840 const float COLD_AREA_DIG_WORMS_MODIF = 1.5;
841
842 const float ENVIRO_WIND_EFFECT_SLOPE = -35.0;
843 const float ENVIRO_WIND_CHILL_LIMIT = 30.0;
844
845 const float ENVIRO_SNOW_WET_COEF = 0.1;
846
847 // --
850
853
855
857
859
865
866 const int VEHICLE_FLUIDS_TICK = 1;
867
869 const bool VEHICLE_FLIP_WHEELS_LIMITED = true;
871
878 const int CARS_LEAK_TICK_MIN = 0.02;
879 const int CARS_LEAK_TICK_MAX = 0.05;
880 const int CARS_LEAK_THRESHOLD = 0.5;
882
888 const float CARS_CONTACT_DMG_THRESHOLD = 750.0;
889 const float CARS_CONTACT_DMG_MIN = 150.0;
890 const float CARS_CONTACT_DMG_KILLCREW = 1200.0;
892
900 const float MOTORBIKES_CONTACT_DMG_MIN = 10.0;
903
909 const int STATE_RUINED = 4;
910 const int STATE_BADLY_DAMAGED = 3;
911 const int STATE_DAMAGED = 2;
912 const int STATE_WORN = 1;
913 const int STATE_PRISTINE = 0;
915
921 const float DAMAGE_PRISTINE_VALUE = 1.0;
922 const float DAMAGE_WORN_VALUE = 0.7;
923 const float DAMAGE_DAMAGED_VALUE = 0.5;
924 const float DAMAGE_BADLY_DAMAGED_VALUE = 0.3;
925 const float DAMAGE_RUINED_VALUE = 0.0;
927
933 const float STATE_DRENCHED = 0.8;
934 const float STATE_SOAKING_WET = 0.5;
935 const float STATE_WET = 0.25;
936 const float STATE_DAMP = 0.05;
937 const float STATE_DRY = 0;
939
945 const int STATE_HOT_LVL_FOUR = 600;
946 const int STATE_HOT_LVL_THREE = 250;
947 const int STATE_HOT_LVL_TWO = 70;
948 const int STATE_HOT_LVL_ONE = 35;
949 const int STATE_NEUTRAL_TEMP = 15;
950 const int STATE_COLD_LVL_ONE = 3;
951 const int STATE_COLD_LVL_TWO = -10;
952 const int STATE_COLD_LVL_THREE = -50;
953 const int STATE_COLD_LVL_FOUR = -100;
955
961 const float WEIGHT_DRENCHED = 2.0;
962 const float WEIGHT_SOAKING_WET = 1.66;
963 const float WEIGHT_WET = 1.33;
964 const float WEIGHT_DAMP = 1.0;
965 const float WEIGHT_DRY = 1.0;
967
968 const int OPTICS_STATE_DAY = 0; //default state for most optics
970 //const int OPTICS_STATE_OTHER = 2;
971
972 const float WETNESS_RATE_WETTING_INSIDE = 0.0020;
973 const float WETNESS_RATE_WETTING_LIQUID = 0.015;
974 const float WETNESS_RATE_DRYING_INSIDE = -0.0016;
975 const float WETNESS_RATE_DRYING_GROUND = -0.0008;
976
982
983 static const float TEMPERATURE_RATE_AVERAGE_ABS = 0.17; // °C/s
985 //static const float TEMPERATURE_INTERPOLATION_EXPONENT_MAX = 3.0;
986 static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MIN_ABS = 1.0; //difference in current - target temperatures
987 static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MAX_ABS = 300.0; //difference in current - target temperatures
988
989 static const float TEMPERATURE_FREEZETHAW_LEGACY_COEF = 0.2; //artificially lowers the freeze/thaw progression on reverse-calculated time values
990 static const float TEMPERATURE_FREEZETHAW_ACCELERATION_COEF = 20.0; //accelerates 'lowering' of the FT progress in the oposite direction
991
992 static const float TEMPERATURE_TIME_OVERHEAT_MIN = 180; //minimal time in seconds to overheat any overheatable entity
993 static const float TEMPERATURE_TIME_FREEZE_MIN = 120; //minimal time in seconds to freeze entity
994 static const float TEMPERATURE_TIME_THAW_MIN = 120; //minimal time in seconds to thaw entity
995
996 static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED = 0.25;
997 static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED = 0.25;
998 static const float TEMPERATURE_THAW_TIME_COEF_BURNED = 0.25;
999 static const float TEMPERATURE_THAW_TIME_COEF_DRIED = 0.25;
1000
1001 static const float TEMPERATURE_SENSITIVITY_THRESHOLD = 0.1; //changes lower than this will usually not be processed (absolute)
1002
1003 const float TEMP_COEF_WORLD = 1; //entities on the ground
1004 const float TEMP_COEF_INVENTORY = 1;
1007 const float TEMP_COEF_GAS_STOVE = 1.0;
1008 const float TEMP_COEF_UTS = 6.0; //universal temperature sources
1009 const float TEMP_COEF_COOKING_DEFAULT = 2.0;
1010 const float TEMP_COEF_COOLING_GLOBAL = 1.0; //one universal coef for item cooling
1011 const float TEMP_COEF_SWIMMING = 5.0; //speed of change for items in player's inventory during swimming
1012
1013
1014 const float HEATISO_THRESHOLD_BAD = 0.2;
1015 const float HEATISO_THRESHOLD_LOW = 0.4;
1016 const float HEATISO_THRESHOLD_MEDIUM = 0.6;
1017 const float HEATISO_THRESHOLD_HIGH = 0.8;
1018
1019 //Deprecated temperature constants
1020 const float TEMP_COEF_COOKING_CATCHUP = 3.0; //DEPRECEATED, heating of child items that are below minimal cooking temperature (catching up)
1022
1028 const int BAREL_LIME_PER_PELT = 100; //grams per pelt
1029 const int BAREL_BLEACH_PER_CLOTH = 50; //ml per item
1030 const float BAREL_LIME_PER_PLANT = 50; //grams per gram
1032
1037
1039 const float DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926; // 45deg
1040 const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865; // 70deg
1041 const float DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236; // 60deg
1042
1043 const string DEFAULT_CHARACTER_NAME = "#str_cfgvehicles_survivor0"; //experiment, used to be "Survivor"
1044
1046
1047 const float CLEAN_UNRESTRAIN_DAMAGE = 10;
1048
1052 const int CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000; // Square distance used for distance check
1053
1055 const float MINING_WOOD_FAST = 2.0;
1056 const float MINING_WOOD_MEDIUM = 2.0;
1057 const float MINING_WOOD_SLOW = 3.0;
1058
1063
1067
1071
1072 const float ROOF_CHECK_RAYCAST_DIST = 20.0;
1073
1076 const float LOADING_SCREEN_HINT_INTERVAL = 14;//the time that elapses before a hint is switched during loading in screens that support hint switching
1077 const float LOADING_SCREEN_HINT_INTERVAL_MIN = 8;//the minimum time that needs to remain on the count-down counter for a hint to still be changed based on the 'LOADING_SCREEN_HINT_INTERVAL'(prevents last moment hint update where the player has no time to read it)
1078
1079
1084 const int REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40; //max duration of refresher in seconds - 40 days (+ 5 days final refresh )
1085 const int REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5; //frequency of lifetime refreshes/refresher time decreases - 5 days
1086 const float REFRESHER_RADIUS = 60; //meters
1087 // lifetime of refresher itself is in db (3600 * 24 * 7 = 604800 )
1088
1089 const float SALMONELLA_RETENTION_PREDATOR = 0.6; //60% chance cooked predator meat will retain salmonella
1090
1095 const float DECAY_FOOD_RAW_MEAT = 21600;
1096 const float DECAY_FOOD_RAW_CORPSE = 32400;
1097 const float DECAY_FOOD_RAW_FRVG = 43200;
1098 const float DECAY_FOOD_BOILED_MEAT = 259200;
1099 const float DECAY_FOOD_BOILED_FRVG = 172800;
1100 const float DECAY_FOOD_BAKED_MEAT = 345600;
1101 const float DECAY_FOOD_BAKED_FRVG = 259200;
1102 const float DECAY_FOOD_DRIED_MEAT = 691200;
1103 const float DECAY_FOOD_CAN_OPEN = 172800;
1106 const float DECAY_RATE_ON_PLAYER = 2.5;
1107
1108 const int RESPAWN_MODE_CUSTOM = 0;
1109 const int RESPAWN_MODE_RANDOM = 1;
1110
1115 const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2; // How deep should it go looking for a free spot to drop an entity
1121
1122 //----------------------------------------------------------
1123 // AI
1124 //----------------------------------------------------------
1125
1126 const float AI_ATTACKSPEED = 1.5;
1127 const float AI_MAX_BLOCKABLE_ANGLE = 60; // The angle under which an infected must be relative to player to be blockable
1128 const float AI_CONTAMINATION_DMG_PER_SEC = 3; // The amount of damage AI agents take per contaminated area damage event
1129
1130 const int AI_SPRINT_STEP_MIN_ID = 5;//1, 2 - basic step / 3, 4 rotatings < STEPS IDs during sprint
1131 const int AI_SPRINT_STEP_MAX_ID = 20;// 25 - falling / 29, 30 crawling > STEPS IDs during sprint
1132
1133 //----------------------------------------------------------
1134 // MELEE
1135 //----------------------------------------------------------
1136
1137 const float PVP_MAX_BLOCKABLE_ANGLE = 60; // The angle under which a Player must be relative to player to be blockable
1138
1146
1150
1153
1156 const float ENVIRO_CLOUDS_TEMP_EFFECT = 0.35;
1159
1160 const float ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011;
1161
1165}
1166
1168const string CFG_FILE_ADDITIONAL_INFO= "$profile:serverInfo.cfg";
enum ChatChannelType SQUINTING
@ MAP
Определения BiosLobbyService.c:42
@ HEAVYMETAL
Определения EAgents.c:13
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
const int AGT_UACTION_CONSUME
Определения 3_Game/DayZ/constants.c:533
const int DEF_DUST_PARTICLE_BREATH
Определения 3_Game/DayZ/constants.c:549
const int AGT_WATER_FRESH
Определения 3_Game/DayZ/constants.c:543
const int AGT_ITEM_TO_FLESH
Определения 3_Game/DayZ/constants.c:540
const int AGT_UACTION_TOUCH
Определения 3_Game/DayZ/constants.c:535
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:547
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:548
const int AGT_AIRBOURNE_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:537
const int AGT_NONE
Определения 3_Game/DayZ/constants.c:530
const int DEF_DUST_PARTICLE_EYES
Определения 3_Game/DayZ/constants.c:550
const int AGT_TRANSFER_COPY
Определения 3_Game/DayZ/constants.c:534
const int AGT_WATER_HOT_SPRING
Определения 3_Game/DayZ/constants.c:544
const int AGT_WATER_POND
Определения 3_Game/DayZ/constants.c:536
const int AGT_INV_OUT
Определения 3_Game/DayZ/constants.c:532
const int AGT_UACTION_TO_PLAYER
Определения 3_Game/DayZ/constants.c:538
const int AGT_AIRBOURNE_CHEMICAL
Определения 3_Game/DayZ/constants.c:541
const int AGT_UACTION_TO_ITEM
Определения 3_Game/DayZ/constants.c:539
const int AGT_AIRBOURNE_SOLID
Определения 3_Game/DayZ/constants.c:545
const int AGT_SNOW
Определения 3_Game/DayZ/constants.c:542
const int AGT_INV_IN
Определения 3_Game/DayZ/constants.c:531
const int BAREL_BLEACH_PER_CLOTH
Определения 3_Game/DayZ/constants.c:1029
const int BAREL_LIME_PER_PELT
Определения 3_Game/DayZ/constants.c:1028
const float BAREL_LIME_PER_PLANT
Определения 3_Game/DayZ/constants.c:1030
const int CFG_ARRAY_ITEMS_MAX
Определения 3_Game/DayZ/constants.c:247
const string CFG_FILE_DEBUG_PROFILE
Определения 3_Game/DayZ/constants.c:250
const string CFG_FILE_SEARCH_HISTORY
Определения 3_Game/DayZ/constants.c:252
const string CFG_FILE_MISSION_LIST
Определения 3_Game/DayZ/constants.c:258
const string CFG_FILE_FIXED_PROFILE
Определения 3_Game/DayZ/constants.c:248
const string CFG_FILE_SCRIPT_LOG_EXT
Определения 3_Game/DayZ/constants.c:256
const string CFG_FILE_DEBUG_DIR
Определения 3_Game/DayZ/constants.c:257
const string CFG_FILE_EMOTES_PROFILE
Определения 3_Game/DayZ/constants.c:251
const string CFG_FILE_USER_PROFILE
Определения 3_Game/DayZ/constants.c:249
const string CFG_FILE_ENS_HISTORY_SERVER
Определения 3_Game/DayZ/constants.c:254
const string CFG_FILE_SCRIPT_LOG
Определения 3_Game/DayZ/constants.c:255
const string CFG_FILE_ENS_HISTORY
Определения 3_Game/DayZ/constants.c:253
@ None
Определения EnWorld.c:73
const float CARS_CONTACT_DMG_THRESHOLD
Определения 3_Game/DayZ/constants.c:888
const float CARS_CONTACT_DMG_MIN
Определения 3_Game/DayZ/constants.c:889
const float CARS_CONTACT_DMG_KILLCREW
Определения 3_Game/DayZ/constants.c:890
const int CARS_LEAK_TICK_MIN
Определения 3_Game/DayZ/constants.c:878
const int CARS_LEAK_THRESHOLD
Определения 3_Game/DayZ/constants.c:880
const int CARS_LEAK_TICK_MAX
Определения 3_Game/DayZ/constants.c:879
const int CARS_FLUIDS_TICK
Определения 3_Game/DayZ/constants.c:877
const string GAME_CHAT_MSG
Определения 3_Game/DayZ/constants.c:627
const string VEHICLE_CHAT_MSG
Определения 3_Game/DayZ/constants.c:625
const string SYSTEM_CHAT_MSG
Определения 3_Game/DayZ/constants.c:622
const string GLOBAL_CHAT_MSG
Определения 3_Game/DayZ/constants.c:623
const string RADIO_CHAT_MSG
Определения 3_Game/DayZ/constants.c:626
const string PLAYER_CHAT_MSG
Определения 3_Game/DayZ/constants.c:629
const string DIRECT_CHAT_MSG
Определения 3_Game/DayZ/constants.c:624
const string ADMIN_CHAT_MSG
Определения 3_Game/DayZ/constants.c:628
enum ChatChannelType Whisper
VoiceLevelWhisper.
enum ChatChannelType PUMPKIN_OCCLUDER
enum ChatChannelType MASK_BREATH
enum ChatChannelType HELMET2_OCCLUDER
enum ChatChannelType UNDER
< ObjIntersectNone: No Geometry
enum ChatChannelType Extortion
VoiceEffectExtortion.
enum ChatChannelType Talk
VoiceLevelTalk.
enum ChatChannelType HELMET_OCCLUDER
enum ChatChannelType Mumbling
< VoiceLevelShout
enum ChatChannelType MASK_OCCLUDER
enum ChatChannelType EYEPATCH_OCCLUDER
enum ChatChannelType IFire
ObjIntersectIFire: (Indirect) Fire Geometry.
enum ChatChannelType MOTO_OCCLUDER
enum ChatChannelType LEGACY
Legacy version, UNDER but without proxy support.
enum ChatChannelType ABOVE
Find nearest surface above given point.
enum ChatChannelType BLEEDING_LAYER
enum ChatChannelType NVG_OCCLUDER
enum ChatChannelType ROOT
UserID of a parent widget usually matches this value, unless overriden in the 'InitWidgetSet' method.
enum ChatChannelType CLOSEST
Find nearest surface to given point.
enum ChatChannelType MOTO_BREATH
enum ChatChannelType View
ObjIntersectView: View Geometry.
enum ChatChannelType Fire
< VoiceEffectObstruction
enum ChatChannelType EYE_VEINS
enum ChatChannelType HELMET_BREATH
ChatChannelType
Определения 3_Game/DayZ/constants.c:7
@ Direct
CCDirect.
Определения 3_Game/DayZ/constants.c:10
@ PublicAddressSystem
CCPublicAddressSystem.
Определения 3_Game/DayZ/constants.c:13
@ System
CCSystem.
Определения 3_Game/DayZ/constants.c:8
@ BattlEye
CCBattlEye.
Определения 3_Game/DayZ/constants.c:14
@ Megaphone
CCMegaphone.
Определения 3_Game/DayZ/constants.c:11
@ Admin
CCAdmin.
Определения 3_Game/DayZ/constants.c:9
@ Transmitter
CCTransmitter.
Определения 3_Game/DayZ/constants.c:12
enum ChatChannelType COVER_FLASHBANG
enum ChatChannelType Geom
ObjIntersectGeom: Geometry.
const int EMOTE_SUICIDE_SIMULATION_END
Определения 3_Game/DayZ/constants.c:418
const int EMOTE_SUICIDE_BLEED
Определения 3_Game/DayZ/constants.c:417
const int EMOTE_SUICIDE_DEATH
Определения 3_Game/DayZ/constants.c:416
const int ID_EMOTE_LOOKATME
Определения 3_Game/DayZ/constants.c:396
const int CAMERA_SHAKE_ARTILLERY_DISTANCE
Определения 3_Game/DayZ/constants.c:1051
const string OPTIONS_SOUND_AMBIENT_SOUND_MODE
Определения 3_Game/DayZ/constants.c:648
const float PROJECTILE_CONVERSION_PLAYERS
Определения 3_Game/DayZ/constants.c:1062
const int INPUT_EXCLUDE_MOUSE_RADIAL
Определения 3_Game/DayZ/constants.c:694
const int ID_EMOTE_TIMEOUT
Определения 3_Game/DayZ/constants.c:386
const float TEMPERATURE_RATE_COOLING_PLAYER
Определения 3_Game/DayZ/constants.c:1164
const int ITEM_KEY_BREAK
Определения 3_Game/DayZ/constants.c:442
const float ENVIRO_TEMPERATURE_HEIGHT_REDUCTION
converts temperature of items to entities heatcomfort gain
Определения 3_Game/DayZ/constants.c:1155
const int ID_EMOTE_SHRUG
Определения 3_Game/DayZ/constants.c:406
const float WETNESS_RATE_WETTING_INSIDE
Определения 3_Game/DayZ/constants.c:972
const float AI_MAX_BLOCKABLE_ANGLE
Определения 3_Game/DayZ/constants.c:1127
const int ID_EMOTE_VOMIT
Определения 3_Game/DayZ/constants.c:408
const int ITEM_DIGITAL_LOCK_ACCESS
Определения 3_Game/DayZ/constants.c:451
const int QUANTITY_PROGRESS
Определения 3_Game/DayZ/constants.c:555
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const int ID_EMOTE_RPS_P
Определения 3_Game/DayZ/constants.c:402
const int ITEM_FOLD
Определения 3_Game/DayZ/constants.c:429
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const int ID_EMOTE_CAMPFIRE
Определения 3_Game/DayZ/constants.c:380
const int ITEM_COMBINATION_LOCK_LOCK
Определения 3_Game/DayZ/constants.c:444
const float CLEAN_UNRESTRAIN_DAMAGE
Определения 3_Game/DayZ/constants.c:1047
static float SANDSTORM_NOISE_REDUCTION_WEIGHT
Определения 3_Game/DayZ/constants.c:1145
const int ID_EMOTE_RPS
Определения 3_Game/DayZ/constants.c:391
const int ITEM_COMBINATION_LOCK_CHANGE_DIAL
Определения 3_Game/DayZ/constants.c:447
const int ITEM_DIGITAL_LOCK_ERROR
Определения 3_Game/DayZ/constants.c:454
const int ITEM_COMBINATION_LOCK_UNLOCK
Определения 3_Game/DayZ/constants.c:445
const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH
Определения 3_Game/DayZ/constants.c:1115
const int ID_EMOTE_SURRENDER
Определения 3_Game/DayZ/constants.c:407
const int INPUT_EXCLUDE_ALL
Определения 3_Game/DayZ/constants.c:691
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS
Определения 3_Game/DayZ/constants.c:1070
const int ID_EMOTE_CLAP
Определения 3_Game/DayZ/constants.c:387
const float PROJECTILE_CONVERSION_ANIMALS
Non-lethal projectile damage QuantityConversions.
Определения 3_Game/DayZ/constants.c:1060
const float ENVIRO_WATER_TEMPERATURE_COEF
increases temp in interiors
Определения 3_Game/DayZ/constants.c:1158
const int ITEM_BARREL_OPEN
Определения 3_Game/DayZ/constants.c:433
const int ID_EMOTE_FACEPALM
Определения 3_Game/DayZ/constants.c:374
const int ID_EMOTE_SITA
Определения 3_Game/DayZ/constants.c:381
const int ITEM_COMBINATION_LOCK_WRONG_PIN
Определения 3_Game/DayZ/constants.c:448
const float CRAFTING_TIME_UNIT_SIZE
Определения 3_Game/DayZ/constants.c:675
const int ID_EMOTE_POINT
Определения 3_Game/DayZ/constants.c:388
const int ITEM_EXPLOSIVE_ARM
Определения 3_Game/DayZ/constants.c:439
const float WETNESS_RATE_DRYING_INSIDE
Определения 3_Game/DayZ/constants.c:974
const int HAIR_SELECTION_COUNT
Определения 3_Game/DayZ/constants.c:687
const int ID_EMOTE_DOWN
Определения 3_Game/DayZ/constants.c:399
const float TEMPERATURE_RATE_COOLING_INSIDE
Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
Определения 3_Game/DayZ/constants.c:1162
const int ITEM_DIGITAL_LOCK_DIGIT_INPUT
Определения 3_Game/DayZ/constants.c:457
const float ENVIRO_CLOUDS_TEMP_EFFECT
amount of ?C reduced for each 100 meteres of height above water level
Определения 3_Game/DayZ/constants.c:1156
const int ID_EMOTE_THUMB
Определения 3_Game/DayZ/constants.c:376
const int ID_EMOTE_SILENT
Определения 3_Game/DayZ/constants.c:389
const float AI_CONTAMINATION_DMG_PER_SEC
Определения 3_Game/DayZ/constants.c:1128
const float ENVIRO_HEATISOLATION_VEST_WEIGHT
weight of back for the sum of heat isolation
Определения 3_Game/DayZ/constants.c:1152
const float PROJECTED_CURSOR_DISTANCE
Определения 3_Game/DayZ/constants.c:677
const float ITEM_TEMPERATURE_TO_EXPLODE_MIN
misc
Определения 3_Game/DayZ/constants.c:1075
const int ITEM_ATTACH
Определения 3_Game/DayZ/constants.c:430
const int ID_EMOTE_MOVE
Определения 3_Game/DayZ/constants.c:398
const int ITEM_ARMY_FLASHLIGHT_TURN_ON
Определения 3_Game/DayZ/constants.c:462
const int ID_EMOTE_POINTSELF
Определения 3_Game/DayZ/constants.c:395
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const float DZPLAYER_CAMERA_FOV_EYEZOOM
FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
Определения 3_Game/DayZ/constants.c:1039
const int ITEM_DIGITAL_LOCK_CLEAR_INPUT
Определения 3_Game/DayZ/constants.c:456
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int ID_EMOTE_SHAKE
Определения 3_Game/DayZ/constants.c:405
const float ENVIRO_ITEM_HEAT_TRANSFER_COEF
weight of vest for the sum of heat isolation
Определения 3_Game/DayZ/constants.c:1154
const float MINING_WOOD_SLOW
Определения 3_Game/DayZ/constants.c:1057
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const int ID_EMOTE_LISTENING
Определения 3_Game/DayZ/constants.c:394
const int ITEM_BARREL_CLOSE
Определения 3_Game/DayZ/constants.c:434
const int ID_EMOTE_TAUNT
Определения 3_Game/DayZ/constants.c:371
const float DZPLAYER_CAMERA_FOV_IRONSIGHTS
Определения 3_Game/DayZ/constants.c:1041
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DEBUG_QUICK_UNRESTRAIN_TIME
Определения 3_Game/DayZ/constants.c:684
const int ITEM_DEPLOY_LOOP
Определения 3_Game/DayZ/constants.c:426
const int INVENTORY_MAX_REACHABLE_DEPTH_ATT
Inventory visibility depth, also governs default direct access for most cases. Actual inventory depth...
Определения 3_Game/DayZ/constants.c:1120
const int ID_EMOTE_DANCE
Определения 3_Game/DayZ/constants.c:379
const int ITEM_COMBINATION_LOCK_WRONG_COMBINATION
Определения 3_Game/DayZ/constants.c:449
const int ID_EMOTE_WATCHING
Определения 3_Game/DayZ/constants.c:392
const float ENVIRO_PLAYER_HEATBUFFER_TICK
how many time is water colder than air
Определения 3_Game/DayZ/constants.c:1160
const int ITEM_TENT_WINDOW_OPEN
Определения 3_Game/DayZ/constants.c:437
const int INPUT_EXCLUDE_INVENTORY
Определения 3_Game/DayZ/constants.c:692
const int ID_EMOTE_RPS_S
Определения 3_Game/DayZ/constants.c:403
const int ITEM_DIGITAL_LOCK_UNLOCK
Определения 3_Game/DayZ/constants.c:453
const float ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT
how much this head parts (clothing) affects final heatcomfort
Определения 3_Game/DayZ/constants.c:1148
const int ITEM_ARMY_FLASHLIGHT_TURN_OFF
Определения 3_Game/DayZ/constants.c:463
const float ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT
Определения 3_Game/DayZ/constants.c:1147
const int ID_EMOTE_GREETING
Определения 3_Game/DayZ/constants.c:368
const float AI_ATTACKSPEED
Определения 3_Game/DayZ/constants.c:1126
const int INPUT_EXCLUDE_MAP
Определения 3_Game/DayZ/constants.c:695
const float ENVIRO_HEATISOLATION_BACK_WEIGHT
how much this feet parts (clothing) affects final heatcomfort
Определения 3_Game/DayZ/constants.c:1151
const int AI_SPRINT_STEP_MIN_ID
Определения 3_Game/DayZ/constants.c:1130
const int ID_EMOTE_THROAT
Определения 3_Game/DayZ/constants.c:377
const float NL_DAMAGE_FIREARM_CONVERSION_ANIMALS
Определения 3_Game/DayZ/constants.c:1064
const float REFRESHER_RADIUS
Определения 3_Game/DayZ/constants.c:1086
const int AI_SPRINT_STEP_MAX_ID
Определения 3_Game/DayZ/constants.c:1131
class EmoteConstants ITEM_PLACE
for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)
const int ID_EMOTE_SUICIDE
Определения 3_Game/DayZ/constants.c:378
const int ID_EMOTE_DEBUG
Определения 3_Game/DayZ/constants.c:409
const float TEMPERATURE_RATE_COOLING_GROUND
Определения 3_Game/DayZ/constants.c:1163
const int ID_EMOTE_NOD
Определения 3_Game/DayZ/constants.c:404
const int INPUT_EXCLUDE_MOUSE_ALL
Определения 3_Game/DayZ/constants.c:693
const int ID_EMOTE_HEART
Определения 3_Game/DayZ/constants.c:370
const int QUANTITY_COUNT
Определения 3_Game/DayZ/constants.c:554
const float PVP_MAX_BLOCKABLE_ANGLE
Определения 3_Game/DayZ/constants.c:1137
const int DEFAULT_CHARACTER_MENU_ID
Определения 3_Game/DayZ/constants.c:1045
const int ITEM_EXPLOSIVE_DISARM
Определения 3_Game/DayZ/constants.c:440
const int ITEM_DIGITAL_LOCK_CONFIRM_INPUT
Определения 3_Game/DayZ/constants.c:455
const int ITEM_TENT_CLOSE
Определения 3_Game/DayZ/constants.c:436
const float WETNESS_RATE_WETTING_LIQUID
Определения 3_Game/DayZ/constants.c:973
const int CAMERA_SHAKE_GRENADE_DISTANCE
Camera shake.
Определения 3_Game/DayZ/constants.c:1050
const int ITEM_DIGITAL_LOCK_LOCK
Определения 3_Game/DayZ/constants.c:452
const int ID_EMOTE_COME
Определения 3_Game/DayZ/constants.c:400
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float NL_DAMAGE_FIREARM_CONVERSION_PLAYERS
Определения 3_Game/DayZ/constants.c:1066
static float RAIN_NOISE_REDUCTION_WEIGHT
Определения 3_Game/DayZ/constants.c:1143
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED
Определения 3_Game/DayZ/constants.c:1069
const int ID_EMOTE_SOS
Определения 3_Game/DayZ/constants.c:369
const int ID_EMOTE_TAUNTTHINK
Определения 3_Game/DayZ/constants.c:397
const float MELEE_ITEM_DAMAGE
Определения 3_Game/DayZ/constants.c:685
const int REFRESHER_MAX_DURATION_DEFAULT
Определения 3_Game/DayZ/constants.c:1084
const int ID_EMOTE_RPS_R
Определения 3_Game/DayZ/constants.c:401
const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW
Определения 3_Game/DayZ/constants.c:1040
const int ITEM_DETACH
Определения 3_Game/DayZ/constants.c:431
const int QUANTITY_HIDDEN
Определения 3_Game/DayZ/constants.c:553
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS
Определения 3_Game/DayZ/constants.c:1068
const float NL_DAMAGE_FIREARM_CONVERSION_INFECTED
Определения 3_Game/DayZ/constants.c:1065
const int ID_EMOTE_SALUTE
Определения 3_Game/DayZ/constants.c:390
const float MINING_WOOD_MEDIUM
Определения 3_Game/DayZ/constants.c:1056
const int ID_EMOTE_HOLD
Определения 3_Game/DayZ/constants.c:393
const int ITEM_TENT_OPEN
Определения 3_Game/DayZ/constants.c:435
const float SALMONELLA_RETENTION_PREDATOR
Определения 3_Game/DayZ/constants.c:1089
const int ITEM_DEPLOY
Определения 3_Game/DayZ/constants.c:427
const float LOADING_SCREEN_HINT_INTERVAL
Определения 3_Game/DayZ/constants.c:1076
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const int ITEM_EXPLOSIVE_DISARM_UNPAIRED
Определения 3_Game/DayZ/constants.c:441
const string DEFAULT_CHARACTER_NAME
Определения 3_Game/DayZ/constants.c:1043
const float ENVIRO_TEMPERATURE_INSIDE_COEF
how many % of environment temperature can be lowered by clouds
Определения 3_Game/DayZ/constants.c:1157
const float ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT
how much this body parts (clothing) affects final heatcomfort
Определения 3_Game/DayZ/constants.c:1149
const int ID_EMOTE_SITB
Определения 3_Game/DayZ/constants.c:382
const int ITEM_CARWHEEL_EXPLOSION_SMALL
Определения 3_Game/DayZ/constants.c:459
const float PROJECTILE_CONVERSION_INFECTED
Определения 3_Game/DayZ/constants.c:1061
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const int CAMERA_SHAKE_ARTILLERY_DISTANCE2
Определения 3_Game/DayZ/constants.c:1052
const int ITEM_COMBINATION_LOCK_CHANGE_NUMBER
Определения 3_Game/DayZ/constants.c:446
const float WETNESS_RATE_DRYING_GROUND
Определения 3_Game/DayZ/constants.c:975
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
const int OPTICS_STATE_DAY
Определения 3_Game/DayZ/constants.c:968
const int RESPAWN_MODE_RANDOM
Определения 3_Game/DayZ/constants.c:1109
const int ID_EMOTE_LYINGDOWN
Определения 3_Game/DayZ/constants.c:372
const float LOADING_SCREEN_HINT_INTERVAL_MIN
Определения 3_Game/DayZ/constants.c:1077
const int ITEM_CARWHEEL_EXPLOSION_BIG
Определения 3_Game/DayZ/constants.c:460
static float SNOWFALL_NOISE_REDUCTION_WEIGHT
Определения 3_Game/DayZ/constants.c:1144
const float MINING_WOOD_FAST
Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!
Определения 3_Game/DayZ/constants.c:1055
const float ROOF_CHECK_RAYCAST_DIST
Определения 3_Game/DayZ/constants.c:1072
const int REFRESHER_FREQUENCY_DEFAULT
Определения 3_Game/DayZ/constants.c:1085
const int ID_EMOTE_TAUNTKISS
Определения 3_Game/DayZ/constants.c:373
class GameConstants CFG_FILE_ADDITIONAL_INFO
DEPRECATED.
const int RESPAWN_MODE_CUSTOM
Определения 3_Game/DayZ/constants.c:1108
const int ID_EMOTE_THUMBDOWN
Определения 3_Game/DayZ/constants.c:383
const int ID_EMOTE_TAUNTELBOW
Определения 3_Game/DayZ/constants.c:375
const int ID_EMOTE_DABBING
Определения 3_Game/DayZ/constants.c:385
const int ITEM_TENT_WINDOW_CLOSE
Определения 3_Game/DayZ/constants.c:438
const int ITEM_FOLD_LOOP
Определения 3_Game/DayZ/constants.c:428
const int OPTICS_STATE_NIGHTVISION
Определения 3_Game/DayZ/constants.c:969
@ STATIC
Static objects are included in the query.
Определения EnEntity.c:150
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
const float TEMP_COEF_COOLING_GLOBAL
Определения 3_Game/DayZ/constants.c:1010
static const float TEMPERATURE_SENSITIVITY_THRESHOLD
Определения 3_Game/DayZ/constants.c:1001
const float TEMP_COEF_FIREPLACE_COOLING
Определения 3_Game/DayZ/constants.c:1005
const float TEMP_COEF_FIREPLACE_HEATING
Определения 3_Game/DayZ/constants.c:1006
static const float TEMPERATURE_FREEZETHAW_ACCELERATION_COEF
Определения 3_Game/DayZ/constants.c:990
const float TEMP_COEF_COOKING_CATCHUP
Определения 3_Game/DayZ/constants.c:1020
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
const float TEMP_COEF_UTS
Определения 3_Game/DayZ/constants.c:1008
static const float TEMPERATURE_RATE_MAX_ABS
Определения 3_Game/DayZ/constants.c:984
static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MIN_ABS
Определения 3_Game/DayZ/constants.c:986
const float HEATISO_THRESHOLD_HIGH
Определения 3_Game/DayZ/constants.c:1017
const float HEATISO_THRESHOLD_MEDIUM
Определения 3_Game/DayZ/constants.c:1016
static const float TEMPERATURE_TIME_OVERHEAT_MIN
Определения 3_Game/DayZ/constants.c:992
const float TEMP_COEF_INVENTORY
Определения 3_Game/DayZ/constants.c:1004
const float TEMP_COEF_GAS_STOVE
Определения 3_Game/DayZ/constants.c:1007
const float HEATISO_THRESHOLD_BAD
Определения 3_Game/DayZ/constants.c:1014
const float TEMP_COEF_WORLD
Определения 3_Game/DayZ/constants.c:1003
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
const float HEATISO_THRESHOLD_LOW
Определения 3_Game/DayZ/constants.c:1015
static const float TEMPERATURE_TIME_THAW_MIN
Определения 3_Game/DayZ/constants.c:994
static const float TEMPERATURE_RATE_AVERAGE_ABS
Определения 3_Game/DayZ/constants.c:983
static const float TEMPERATURE_FREEZETHAW_LEGACY_COEF
Определения 3_Game/DayZ/constants.c:989
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
static const float TEMPERATURE_TIME_FREEZE_MIN
Определения 3_Game/DayZ/constants.c:993
const float TEMP_COEF_SWIMMING
Определения 3_Game/DayZ/constants.c:1011
static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MAX_ABS
Определения 3_Game/DayZ/constants.c:987
const float TEMP_COEF_COOKING_DEFAULT
Определения 3_Game/DayZ/constants.c:1009
const float ENVIRO_WIND_CHILL_LIMIT
Affects the slope of calculation.
Определения 3_Game/DayZ/constants.c:843
const float ENVIRO_ISOLATION_WETFACTOR_SOAKED
Определения 3_Game/DayZ/constants.c:824
const float ENVIRO_NAKED_BODY_PENALTY_SNOWFALL_MIN_VALUE
how intensive a rain should be to enable rain penalty on naked body
Определения 3_Game/DayZ/constants.c:836
const float ENVIRO_HEATCOMFORT_MOTORBIKE_SPEED_MAX
Определения 3_Game/DayZ/constants.c:793
const float ENVIRO_TEMPERATURE_UNDERROOF_COEF
increases temp inside vehicles
Определения 3_Game/DayZ/constants.c:772
const float ENVIRO_ISOLATION_WETFACTOR_WET
Определения 3_Game/DayZ/constants.c:823
const float ENVIRO_TEMP_EFFECT_ON_PLAYER
comfort temperature of environment for the player
Определения 3_Game/DayZ/constants.c:805
static const float ENVIRO_HEATCOMFORT_VEST_WEIGHT
Определения 3_Game/DayZ/constants.c:781
const float ENVIRO_HIGH_TEMP_LIMIT
lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
Определения 3_Game/DayZ/constants.c:803
const float ENVIRO_HEATCOMFORT_MAX_STEP_SIZE
when is sun highest on sky
Определения 3_Game/DayZ/constants.c:777
static const float ENVIRO_HEATCOMFORT_HIPS_WEIGHT
Определения 3_Game/DayZ/constants.c:787
const float ENVIRO_FOG_DRY_EFFECT
how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
Определения 3_Game/DayZ/constants.c:766
const float COLD_AREA_DIG_WORMS_MODIF
(deg Celsius) temperature limit up to which player is allowed to dig garden plots
Определения 3_Game/DayZ/constants.c:840
const float ENVIRO_ISOLATION_WETFACTOR_DAMP
Определения 3_Game/DayZ/constants.c:822
const float ENVIRO_WET_PASSTHROUGH_COEF
at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort...
Определения 3_Game/DayZ/constants.c:769
const float COLD_AREA_TEMPERATURE_THRESHOLD
Определения 3_Game/DayZ/constants.c:839
const float ENVIRO_DRY_INCREMENT
amount of wetness added to items wet value each tick if is raining
Определения 3_Game/DayZ/constants.c:762
const float ENVIRO_ISOLATION_WETFACTOR_DRENCHED
Определения 3_Game/DayZ/constants.c:825
const float FIRE_ATTACHMENT_DAMAGE_PER_SECOND
various damage per second constants
Определения 3_Game/DayZ/constants.c:849
const float ENVIRO_CLOUD_DRY_EFFECT
how much is the generic temp effect increased when player is next to a fireplace
Определения 3_Game/DayZ/constants.c:765
const float ENVIRO_PLAYER_HEATBUFFER_CAPACITY_MIN
How much heat buffer change rates are affected by temperature.
Определения 3_Game/DayZ/constants.c:810
const float ENVIRO_WET_INCREMENT
in secs. how often we should check if player might be in shadow (raycast)
Определения 3_Game/DayZ/constants.c:761
const float ENVIRO_PLAYER_HEATBUFFER_WATEREFFECT
impact of enviro temperature on player (lower value = higher, cannot be zero or below!...
Определения 3_Game/DayZ/constants.c:806
const float ENVIRO_STOMACH_WEIGHT
Определения 3_Game/DayZ/constants.c:801
const float ENVIRO_ISOLATION_HEALTHFACTOR_RUINED
Определения 3_Game/DayZ/constants.c:831
const float ENVIRO_HEATCOMFORT_MOTORBIKE_TARGET_MAX
Определения 3_Game/DayZ/constants.c:794
const float ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED
Определения 3_Game/DayZ/constants.c:829
const float ENVIRO_ISOLATION_HEALTHFACTOR_WORN
Определения 3_Game/DayZ/constants.c:828
const float ENVIRO_TICKS_TO_WETNESS_CALCULATION
in secs. how often should enviro effet process
Определения 3_Game/DayZ/constants.c:758
const float ENVIRO_FOG_TEMP_EFFECT
how many % of ENVIRO_SUN_INCREMENT is reduced by fog
Определения 3_Game/DayZ/constants.c:767
const float ENVIRO_ISOLATION_WETFACTOR_DRY
impact of item wetness to the heat isolation
Определения 3_Game/DayZ/constants.c:821
const float ENVIRO_WET_PENALTY
how strong the effect of fog is
Определения 3_Game/DayZ/constants.c:768
const float ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE
impact of item health (state) to the heat isolation
Определения 3_Game/DayZ/constants.c:827
const float ENVIRO_TICK_SHADOW_RC_CHECK
in secs. how often we should check if player is under the roof (raycast)
Определения 3_Game/DayZ/constants.c:760
static const float ENVIRO_HEATCOMFORT_LEGS_WEIGHT
Определения 3_Game/DayZ/constants.c:785
static const float ENVIRO_HEATCOMFORT_WEIGHT_SUMMARY
don't forget to update the weights from above if you are adding/removing them
Определения 3_Game/DayZ/constants.c:789
const float ENVIRO_PLAYER_HEATBUFFER_DECREASE
impact of water contact on player's heatbuffer
Определения 3_Game/DayZ/constants.c:807
const float ENVIRO_PLAYER_HEATBUFFER_TEMP_AFFECT
How much heat buffer increases per one enviro tick.
Определения 3_Game/DayZ/constants.c:809
const float ENVIRO_HEATCOMFORT_BOAT_SPEED_MAX
Определения 3_Game/DayZ/constants.c:798
static const float ENVIRO_HEATCOMFORT_GLOVES_WEIGHT
Определения 3_Game/DayZ/constants.c:784
const float ENVIRO_FIRE_INCREMENT
(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
Определения 3_Game/DayZ/constants.c:764
static const float ENVIRO_HEATCOMFORT_FEET_WEIGHT
Определения 3_Game/DayZ/constants.c:786
const float ENVIRO_HEATCOMFORT_BOAT_SPEED_MIN
Определения 3_Game/DayZ/constants.c:797
const float ENVIRO_TICK_ROOF_RC_CHECK
each X (ticks) is processed wetness on items on player
Определения 3_Game/DayZ/constants.c:759
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT
Определения 3_Game/DayZ/constants.c:852
const float ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF
heat entity generates if not moving
Определения 3_Game/DayZ/constants.c:771
const float ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED
Определения 3_Game/DayZ/constants.c:830
const float ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS
Определения 3_Game/DayZ/constants.c:833
const float ENVIRO_WIND_EFFECT
windchill effect on base temperature
Определения 3_Game/DayZ/constants.c:774
const float ENVIRO_WIND_EFFECT_SLOPE
time modifier, how much longer it takes to dig up worms while in a cold area
Определения 3_Game/DayZ/constants.c:842
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT
damage per second dealt to attachment by fire
Определения 3_Game/DayZ/constants.c:851
const float ENVIRO_TICK_RATE
Определения 3_Game/DayZ/constants.c:757
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:856
static const float ENVIRO_HEATCOMFORT_BODY_WEIGHT
Определения 3_Game/DayZ/constants.c:782
const float ENVIRO_PLAYER_COMFORT_TEMP
highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
Определения 3_Game/DayZ/constants.c:804
const float ENVIRO_HEATCOMFORT_MOTORBIKE_SPEED_MIN
Определения 3_Game/DayZ/constants.c:792
const float ENVIRO_PLAYER_HEATBUFFER_INCREASE
How much heat buffer decreases per one enviro tick.
Определения 3_Game/DayZ/constants.c:808
const float ENVIRO_HEATCOMFORT_BOAT_TARGET_MAX
Определения 3_Game/DayZ/constants.c:799
const float LIQUID_RAIN_AMOUNT_COEF_BASE
how intensive a snowfall should be to enable snowfall penalty on naked body
Определения 3_Game/DayZ/constants.c:838
static const float ENVIRO_HEATCOMFORT_BACK_WEIGHT
Определения 3_Game/DayZ/constants.c:783
const float ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER
Определения 3_Game/DayZ/constants.c:854
static const float ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT
max step of dynamic heatcomfort change (applies if diff between target and dynamic HC is bigger than ...
Определения 3_Game/DayZ/constants.c:779
const float ENVIRO_DEFAULT_ENTITY_HEAT
how many times slower is wetting/drying items in backpacks
Определения 3_Game/DayZ/constants.c:770
const float ENVIRO_HIGH_NOON
amount of % wind affect drying/wetting
Определения 3_Game/DayZ/constants.c:775
const float ENVIRO_SNOW_WET_COEF
Above this value, the wind effect increases the modified temperature.
Определения 3_Game/DayZ/constants.c:845
const float ENVIRO_TEMPERATURE_WIND_COEF
underroof wind multiplier
Определения 3_Game/DayZ/constants.c:773
const float ENVIRO_NAKED_BODY_PENALTY_RAIN_MIN_VALUE
Определения 3_Game/DayZ/constants.c:835
const float ENVIRO_LOW_TEMP_LIMIT
how much stomach content affects final heatcomfort
Определения 3_Game/DayZ/constants.c:802
static const float ENVIRO_HEATCOMFORT_MASK_WEIGHT
how much this body part affects final heatcomfort
Определения 3_Game/DayZ/constants.c:780
static ref array< ref TFloatArray > ENVIRO_PLAYER_HEATBUFFER_STAGE_RATELIMIT
Minimal heatbuffer capacity of naked character.
Определения 3_Game/DayZ/constants.c:813
const float ENVIRO_SUN_INCREMENT
amount of wetness subtracted from items wet value each tick if is not raining due to player heat
Определения 3_Game/DayZ/constants.c:763
const string SHOW_QUICKBAR
Определения 3_Game/DayZ/constants.c:637
const string SHOW_SERVERINFO
Определения 3_Game/DayZ/constants.c:645
const string SHOW_HUD_VEHICLE
Определения 3_Game/DayZ/constants.c:639
const string SHOW_HUD
Определения 3_Game/DayZ/constants.c:638
const string SHOW_CONNECTIVITYINFO
Определения 3_Game/DayZ/constants.c:642
const string HUD_BRIGHTNESS
Определения 3_Game/DayZ/constants.c:640
const string ENABLE_BLEEDINGINDICATION
Определения 3_Game/DayZ/constants.c:641
const string SHOW_CROSSHAIR
Определения 3_Game/DayZ/constants.c:644
const float DAMAGE_BADLY_DAMAGED_VALUE
Определения 3_Game/DayZ/constants.c:924
const float DAMAGE_RUINED_VALUE
Определения 3_Game/DayZ/constants.c:925
const float DAMAGE_DAMAGED_VALUE
Определения 3_Game/DayZ/constants.c:923
const float DAMAGE_PRISTINE_VALUE
Определения 3_Game/DayZ/constants.c:921
const float DAMAGE_WORN_VALUE
Определения 3_Game/DayZ/constants.c:922
const float ITEMSGEN_MIN_DISTANCE_TO_REPOSITION
Определения 3_Game/DayZ/constants.c:472
const float ITEMSGEN_TICK
Определения 3_Game/DayZ/constants.c:471
const float ITEMSGEN_SPAWN_DISTANCE
Определения 3_Game/DayZ/constants.c:473
const float ITEMSGEN_MAX_SPREAD
Определения 3_Game/DayZ/constants.c:474
const int ITEMSGEN_ITEMS_AMOUNT
Определения 3_Game/DayZ/constants.c:475
const int STATE_RUINED
Определения 3_Game/DayZ/constants.c:909
const int STATE_WORN
Определения 3_Game/DayZ/constants.c:912
const int STATE_DAMAGED
Определения 3_Game/DayZ/constants.c:911
const int STATE_BADLY_DAMAGED
Определения 3_Game/DayZ/constants.c:910
const int STATE_PRISTINE
Определения 3_Game/DayZ/constants.c:913
const int STATE_HOT_LVL_ONE
Определения 3_Game/DayZ/constants.c:948
const int STATE_NEUTRAL_TEMP
Определения 3_Game/DayZ/constants.c:949
const int STATE_HOT_LVL_THREE
Определения 3_Game/DayZ/constants.c:946
const int STATE_COLD_LVL_ONE
Определения 3_Game/DayZ/constants.c:950
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
const int STATE_HOT_LVL_FOUR
Определения 3_Game/DayZ/constants.c:945
const int STATE_COLD_LVL_TWO
Определения 3_Game/DayZ/constants.c:951
const int STATE_COLD_LVL_FOUR
Определения 3_Game/DayZ/constants.c:953
const int STATE_COLD_LVL_THREE
Определения 3_Game/DayZ/constants.c:952
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:669
const int VARIABLE_ISLIT
Определения 3_Game/DayZ/constants.c:670
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:672
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:671
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:667
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:665
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:668
const int VARIABLE_ENERGY
Определения 3_Game/DayZ/constants.c:666
const float STATE_DRY
Определения 3_Game/DayZ/constants.c:937
const float STATE_DAMP
Определения 3_Game/DayZ/constants.c:936
const float STATE_SOAKING_WET
Определения 3_Game/DayZ/constants.c:934
const float WEIGHT_DRY
Определения 3_Game/DayZ/constants.c:965
const float WEIGHT_DAMP
Определения 3_Game/DayZ/constants.c:964
const float STATE_DRENCHED
Определения 3_Game/DayZ/constants.c:933
const float WEIGHT_SOAKING_WET
Определения 3_Game/DayZ/constants.c:962
const float STATE_WET
Определения 3_Game/DayZ/constants.c:935
const float WEIGHT_WET
Определения 3_Game/DayZ/constants.c:963
const float WEIGHT_DRENCHED
Определения 3_Game/DayZ/constants.c:961
@ DYNAMIC
Dynamic objects are included in the query.
Определения EnWorld.c:142
const float LIQUID_THROUGHPUT_FUELSTATION
Определения 3_Game/DayZ/constants.c:611
const float LIQUID_THROUGHPUT_CAR_DEFAULT
Определения 3_Game/DayZ/constants.c:609
const float LIQUID_THROUGHPUT_DEFAULT
Определения 3_Game/DayZ/constants.c:607
const float LIQUID_THROUGHPUT_GENERATOR
Определения 3_Game/DayZ/constants.c:610
const float LIQUID_THROUGHPUT_GASOLINECANISTER
Определения 3_Game/DayZ/constants.c:608
const float LIQUID_THROUGHPUT_WELL
Определения 3_Game/DayZ/constants.c:612
const float LIQUID_THROUGHPUT_TINY
Определения 3_Game/DayZ/constants.c:606
const float LIQUID_THROUGHPUT_BARREL
Определения 3_Game/DayZ/constants.c:613
const int LIQUID_BLOOD_AB_P
Определения 3_Game/DayZ/constants.c:574
const int LIQUID_BLOOD_0_P
Определения 3_Game/DayZ/constants.c:568
const int LIQUID_BLOOD_B_P
Определения 3_Game/DayZ/constants.c:572
const int LIQUID_STILLWATER
Определения 3_Game/DayZ/constants.c:589
const int LIQUID_HOTWATER
Определения 3_Game/DayZ/constants.c:590
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:566
const int LIQUID_BLOOD_A_N
Определения 3_Game/DayZ/constants.c:571
const int LIQUID_VODKA
Определения 3_Game/DayZ/constants.c:580
const int GROUP_LIQUID_BLOOD
Определения 3_Game/DayZ/constants.c:597
const int LIQUID_GROUP_DRINKWATER
Определения 3_Game/DayZ/constants.c:593
const int LIQUID_FRESHWATER
Определения 3_Game/DayZ/constants.c:588
const int LIQUID_DISINFECTANT
Определения 3_Game/DayZ/constants.c:584
const int LIQUID_BEER
Определения 3_Game/DayZ/constants.c:581
const int LIQUID_CLEANWATER
Определения 3_Game/DayZ/constants.c:591
const int LIQUID_GASOLINE
Определения 3_Game/DayZ/constants.c:582
const int LIQUID_WATER
Определения 3_Game/DayZ/constants.c:578
const int LIQUID_RIVERWATER
Определения 3_Game/DayZ/constants.c:579
const int LIQUID_BLOOD_0_N
Определения 3_Game/DayZ/constants.c:569
const int LIQUID_DIESEL
Определения 3_Game/DayZ/constants.c:583
const int LIQUID_BLOOD_B_N
Определения 3_Game/DayZ/constants.c:573
const int LIQUID_SALTWATER
Определения 3_Game/DayZ/constants.c:587
const int LIQUID_GROUP_WATER
Определения 3_Game/DayZ/constants.c:594
const int GROUP_LIQUID_ALL
Определения 3_Game/DayZ/constants.c:598
const int LIQUID_SNOW
Определения 3_Game/DayZ/constants.c:586
const int LIQUID_BLOOD_A_P
Определения 3_Game/DayZ/constants.c:570
const int LIQUID_SOLUTION
Определения 3_Game/DayZ/constants.c:585
const int LIQUID_SALINE
Определения 3_Game/DayZ/constants.c:576
const int LIQUID_BLOOD_AB_N
Определения 3_Game/DayZ/constants.c:575
const string LOCK_FREELOOK
Определения 3_Game/DayZ/constants.c:656
const string LOCK_SPRINT
Определения 3_Game/DayZ/constants.c:655
const string LOCK_ZOOM
Определения 3_Game/DayZ/constants.c:657
const int MENU_CONNECT_ERROR
Определения 3_Game/DayZ/constants.c:217
const int MENU_NONE
Определения 3_Game/DayZ/constants.c:177
const int MENU_TUTORIAL
Определения 3_Game/DayZ/constants.c:210
const int MENU_HELP_SCREEN
Определения 3_Game/DayZ/constants.c:199
const int MENU_TITLE_SCREEN
Определения 3_Game/DayZ/constants.c:202
const int MENU_KEYBINDINGS
Определения 3_Game/DayZ/constants.c:209
const int MENU_XBOX_CONTROLS
Определения 3_Game/DayZ/constants.c:203
const int MENU_SCRIPTCONSOLE
Определения 3_Game/DayZ/constants.c:191
const string CFG_SOUND_SETS
Определения 3_Game/DayZ/constants.c:236
const string CFG_AMMO
Определения 3_Game/DayZ/constants.c:231
const int MENU_WARNING_TELEPORT
Определения 3_Game/DayZ/constants.c:216
const int MENU_LOGOUT
Определения 3_Game/DayZ/constants.c:201
const int MENU_INSPECT
Определения 3_Game/DayZ/constants.c:185
const int MENU_UNDERGROUND_TRIGGER_EDITOR
Определения 3_Game/DayZ/constants.c:223
const int MENU_LOGIN_TIME
Определения 3_Game/DayZ/constants.c:213
const int MENU_MAP
Определения 3_Game/DayZ/constants.c:197
const int MENU_MAIN
Определения 3_Game/DayZ/constants.c:188
const int MENU_SERVER_BROWSER
Определения 3_Game/DayZ/constants.c:206
const string CFG_RECIPESPATH
Определения 3_Game/DayZ/constants.c:234
const string CFG_VEHICLESPATH
Определения 3_Game/DayZ/constants.c:228
const int MENU_WARNING_ITEMDROP
Определения 3_Game/DayZ/constants.c:214
const string CFG_NONAI_VEHICLES
Определения 3_Game/DayZ/constants.c:237
const int MENU_MISSION_LOADER
Определения 3_Game/DayZ/constants.c:220
const int MENU_SCRIPTCONSOLE_UNIVERSAL_INFO_DIALOG
Определения 3_Game/DayZ/constants.c:219
const int MENU_STARTUP
Определения 3_Game/DayZ/constants.c:190
const int MENU_DIGITAL_CODELOCK
Определения 3_Game/DayZ/constants.c:222
const string CFG_SOUND_SHADERS
Определения 3_Game/DayZ/constants.c:235
const int MENU_RESPAWN_DIALOGUE
Определения 3_Game/DayZ/constants.c:215
const int MENU_OPTIONS
Определения 3_Game/DayZ/constants.c:189
const int MENU_CREDITS
Определения 3_Game/DayZ/constants.c:211
const int MENU_CAMERA_TOOLS
Определения 3_Game/DayZ/constants.c:207
const int MENU_CHARACTER
Определения 3_Game/DayZ/constants.c:180
const int GUI_WINDOW_MISSION_LOADER
Определения 3_Game/DayZ/constants.c:226
const int MENU_INVITE_TIMER
Определения 3_Game/DayZ/constants.c:212
const int MENU_GESTURES
Определения 3_Game/DayZ/constants.c:200
const int MENU_CONNECTION_DIALOGUE
Определения 3_Game/DayZ/constants.c:221
const int MENU_CHAT
Определения 3_Game/DayZ/constants.c:181
const int MENU_LOGIN_QUEUE
Определения 3_Game/DayZ/constants.c:205
const int MENU_SCENE_EDITOR
Определения 3_Game/DayZ/constants.c:183
const int MENU_SCRIPTCONSOLE_DIALOG_PRESET_NAME
Определения 3_Game/DayZ/constants.c:193
const int MENU_WARNING_INPUTDEVICE_DISCONNECT
Определения 3_Game/DayZ/constants.c:218
const int MENU_CONTROLS_PRESET
Определения 3_Game/DayZ/constants.c:195
const int MENU_EARLYACCESS
Определения 3_Game/DayZ/constants.c:182
const int MENU_SCRIPTCONSOLE_DIALOG_PRESET_RENAME
Определения 3_Game/DayZ/constants.c:194
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:186
const int MENU_NOTE
Определения 3_Game/DayZ/constants.c:196
const int MENU_LOADING
Определения 3_Game/DayZ/constants.c:187
const int MENU_RADIAL_QUICKBAR
Определения 3_Game/DayZ/constants.c:204
const string CFG_SOUND_TABLES
Определения 3_Game/DayZ/constants.c:238
const int MENU_BOOK
Определения 3_Game/DayZ/constants.c:198
const string CFG_SURFACES
Определения 3_Game/DayZ/constants.c:233
const int MENU_LOC_ADD
Определения 3_Game/DayZ/constants.c:178
const int MENU_INGAME
Определения 3_Game/DayZ/constants.c:184
const string CFG_WEAPONSPATH
Определения 3_Game/DayZ/constants.c:229
const int MENU_CHAT_INPUT
Определения 3_Game/DayZ/constants.c:192
const int MENU_UNKNOWN
Определения 3_Game/DayZ/constants.c:179
const int MENU_VIDEO
Определения 3_Game/DayZ/constants.c:208
const int MENU_ANY
Определения 3_Game/DayZ/constants.c:176
const string CFG_WORLDS
Определения 3_Game/DayZ/constants.c:232
const string CFG_MAGAZINESPATH
Определения 3_Game/DayZ/constants.c:230
const int MSG_NOTIFIERS_TICK
Определения 3_Game/DayZ/constants.c:347
const int NUM_OF_CHANNELS
Определения 3_Game/DayZ/constants.c:343
const int MSG_IMMUNE_REACTION
Определения 3_Game/DayZ/constants.c:345
const int MSG_STATS_SYNCED
Определения 3_Game/DayZ/constants.c:346
const int MSG_TEST_CHANNEL
Определения 3_Game/DayZ/constants.c:344
const int MIN_TICK_MDFR_POOL_MAIN
Определения 3_Game/DayZ/constants.c:355
const int MIN_TICK_MDFR_POOL_DISEASE
Определения 3_Game/DayZ/constants.c:358
const int MIN_TICK_NOTIFIERS
Определения 3_Game/DayZ/constants.c:359
const int MIN_TICK_MDFR_POOL_PLAYER
Определения 3_Game/DayZ/constants.c:356
const int MIN_TICK_MDFR_POOL_ENVIRONMENT
Определения 3_Game/DayZ/constants.c:357
const float MOTORBIKES_CONTACT_DMG_THRESHOLD_SMALL
Определения 3_Game/DayZ/constants.c:898
const float MOTORBIKES_CONTACT_DMG_KILLCREW
Определения 3_Game/DayZ/constants.c:901
const float MOTORBIKES_CONTACT_DMG_MIN
Определения 3_Game/DayZ/constants.c:900
const float MOTORBIKES_CONTACT_DMG_THRESHOLD_MID
Определения 3_Game/DayZ/constants.c:899
@ NONE
body is not in simulation, nor in collision world
Определения SimulationState.c:15
const int SAT_INTERACT_ACTION
Определения 3_Game/DayZ/constants.c:484
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:485
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
const float STAMINA_DRAIN_CLIMB
Определения 3_Game/DayZ/constants.c:715
const float STAMINA_MIN_CAP
Определения 3_Game/DayZ/constants.c:733
const float STAMINA_HOLD_BREATH_THRESHOLD_DRAIN
Определения 3_Game/DayZ/constants.c:735
const float STAMINA_DRAIN_MELEE_LIGHT
Определения 3_Game/DayZ/constants.c:716
const float STAMINA_KG_TO_GRAMS
in grams (weight where the player is not penalized by stamina)
Определения 3_Game/DayZ/constants.c:747
const float STAMINA_ROLL_THRESHOLD
Определения 3_Game/DayZ/constants.c:739
const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC
Определения 3_Game/DayZ/constants.c:707
const float STAMINA_CLIMB_THRESHOLD
Определения 3_Game/DayZ/constants.c:738
const float STAMINA_DRAIN_MELEE_HEAVY
Определения 3_Game/DayZ/constants.c:717
const int STAMINA_GAIN_IDLE_PER_SEC
Определения 3_Game/DayZ/constants.c:726
const float STAMINA_GAIN_BONUS_CAP
Определения 3_Game/DayZ/constants.c:730
const float STAMINA_JUMP_THRESHOLD
Определения 3_Game/DayZ/constants.c:736
const float STAMINA_REGEN_COOLDOWN_EXHAUSTION
Определения 3_Game/DayZ/constants.c:745
const float STAMINA_DRAIN_HOLD_BREATH_DURATION
Определения 3_Game/DayZ/constants.c:721
const int STAMINA_DRAIN_SWIM_FAST_PER_SEC
Определения 3_Game/DayZ/constants.c:708
const int STAMINA_GAIN_WALK_PER_SEC
Определения 3_Game/DayZ/constants.c:725
const int STAMINA_GAIN_JOG_PER_SEC
Определения 3_Game/DayZ/constants.c:724
const float STAMINA_VAULT_THRESHOLD
Определения 3_Game/DayZ/constants.c:737
const float STAMINA_MELEE_EVADE_THRESHOLD
Определения 3_Game/DayZ/constants.c:743
const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT
Определения 3_Game/DayZ/constants.c:722
const float STAMINA_DRAIN_HOLD_BREATH_START
Определения 3_Game/DayZ/constants.c:711
const float STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE
Определения 3_Game/DayZ/constants.c:734
const float STAMINA_MELEE_HEAVY_THRESHOLD
Определения 3_Game/DayZ/constants.c:742
const int STAMINA_GAIN_ROLL_PER_SEC
Определения 3_Game/DayZ/constants.c:729
const float STAMINA_DRAIN_JUMP
Определения 3_Game/DayZ/constants.c:713
const float STAMINA_DRAIN_ROLL
Определения 3_Game/DayZ/constants.c:719
const float STAMINA_MAX
Определения 3_Game/DayZ/constants.c:749
const float STAMINA_DRAIN_MELEE_EVADE
Определения 3_Game/DayZ/constants.c:718
const float STAMINA_REGEN_COOLDOWN_DEPLETION
Определения 3_Game/DayZ/constants.c:744
const float STAMINA_WEIGHT_LIMIT_THRESHOLD
Определения 3_Game/DayZ/constants.c:746
const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC
Определения 3_Game/DayZ/constants.c:705
const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC
Определения 3_Game/DayZ/constants.c:706
const int STAMINA_DRAIN_LADDER_FAST_PER_SEC
Определения 3_Game/DayZ/constants.c:709
const float STAMINA_DRAIN_VAULT
Определения 3_Game/DayZ/constants.c:714
const int STAMINA_GAIN_SWIM_PER_SEC
Определения 3_Game/DayZ/constants.c:727
const int STAMINA_GAIN_LADDER_PER_SEC
Определения 3_Game/DayZ/constants.c:728
const float STAMINA_SYNC_RATE
Определения 3_Game/DayZ/constants.c:748
const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY
Определения 3_Game/DayZ/constants.c:732
const float STAMINA_DRAIN_HOLD_BREATH_END
Определения 3_Game/DayZ/constants.c:712
const int UA_STARTT
Определения 3_Game/DayZ/constants.c:502
const int UA_IN_START
Определения 3_Game/DayZ/constants.c:512
const int UA_FINISHED
Определения 3_Game/DayZ/constants.c:498
const int UA_ERROR
Определения 3_Game/DayZ/constants.c:519
const int UA_START
Определения 3_Game/DayZ/constants.c:501
const int UA_CHECK_CON
Определения 3_Game/DayZ/constants.c:507
const int UA_AM_ACCEPTED
Определения 3_Game/DayZ/constants.c:510
const int UA_AM_INIT
Определения 3_Game/DayZ/constants.c:508
const int UA_REPEAT
Определения 3_Game/DayZ/constants.c:497
const int UA_AM_REJECTED
Определения 3_Game/DayZ/constants.c:511
const int UA_FAILED
Определения 3_Game/DayZ/constants.c:495
const int UA_INITIALIZE
Определения 3_Game/DayZ/constants.c:506
const int UA_ANIM_EVENT
Определения 3_Game/DayZ/constants.c:505
const int UA_SETEND_2
Определения 3_Game/DayZ/constants.c:521
const int UA_NONE
Определения 3_Game/DayZ/constants.c:494
const int UA_AM_PENDING
Определения 3_Game/DayZ/constants.c:509
const int UA_CANCELT
Определения 3_Game/DayZ/constants.c:503
const int UA_SPAWN_DUST_B
Определения 3_Game/DayZ/constants.c:515
const int UA_SPAWN_DUST_A
Определения 3_Game/DayZ/constants.c:514
const int UA_INTERRUPT
Определения 3_Game/DayZ/constants.c:500
const int UA_FINISHEDT
Определения 3_Game/DayZ/constants.c:504
const int UA_IN_END
Определения 3_Game/DayZ/constants.c:513
const int UA_IN_CRAFTING
Определения 3_Game/DayZ/constants.c:516
const int UA_PROCESSING
Определения 3_Game/DayZ/constants.c:496
const int UA_CANCEL
Определения 3_Game/DayZ/constants.c:499
const int IDC_RESTART
Определения 3_Game/DayZ/constants.c:143
const int IDC_INT_EXIT
Определения 3_Game/DayZ/constants.c:166
const int IDC_MAIN_PREV_CHARACTER
Определения 3_Game/DayZ/constants.c:146
const int IDC_INT_RETRY_CUSTOM
Определения 3_Game/DayZ/constants.c:165
const int IDC_BOOK_VIEWER_PREV
Определения 3_Game/DayZ/constants.c:160
const int IDC_MAIN_OPTIONS
Определения 3_Game/DayZ/constants.c:148
const int IDC_MAIN_MULTIPLAYER
Определения 3_Game/DayZ/constants.c:149
const int IDC_MULTI_INVITE
Определения 3_Game/DayZ/constants.c:158
const int IDC_MAIN_QUIT
Определения 3_Game/DayZ/constants.c:150
const int IDC_MAIN_CHARACTER
Определения 3_Game/DayZ/constants.c:154
const int IDC_MAIN_CONTINUE
Определения 3_Game/DayZ/constants.c:151
const int IDC_INT_RETRY
ingame menu
Определения 3_Game/DayZ/constants.c:164
const int IDC_MAIN_FEEDBACK
Определения 3_Game/DayZ/constants.c:156
const int IDC_BOOK_VIEWER_NEXT
Определения 3_Game/DayZ/constants.c:161
const int IDC_MULTI_REFRESH
Определения 3_Game/DayZ/constants.c:157
const int IDC_CANCEL
Определения 3_Game/DayZ/constants.c:142
const int IDC_MAIN_TUTORIAL
Определения 3_Game/DayZ/constants.c:152
const int IDC_MAIN_NEXT_CHARACTER
Определения 3_Game/DayZ/constants.c:145
const int IDC_MAIN_ONLINE
Определения 3_Game/DayZ/constants.c:155
const int IDC_MAIN_PLAY
Определения 3_Game/DayZ/constants.c:153
const int IDC_OK
Определения 3_Game/DayZ/constants.c:141
const int VEHICLE_FLUIDS_TICK
Определения 3_Game/DayZ/constants.c:866
const float VEHICLE_FLIP_ANGLE_TOLERANCE
Определения 3_Game/DayZ/constants.c:868
const bool VEHICLE_FLIP_WHEELS_LIMITED
Angle of the vehicle from the normal of the surface under the vehicle.
Определения 3_Game/DayZ/constants.c:869
@ DISABLED
Определения EnWidgets.c:79