118{
120
122 {
123 m_ShowAnimationsWhenPitched.Insert("Body");
124 m_ShowAnimationsWhenPacked.Insert("Body");
125
127 }
128
130 {
132
137
139 }
140
142 {
144
145 TryPitch(true, true);
146 }
147
149 {
152 Delete();
153 }
154
156 {
158 }
159
161 {
162 return "";
163 }
164
166 {
169 }
170
172 {
178
184
188
190
194
196
198 {
199 return false;
200 }
201 else
202 {
203 return true;
204 }
205 }
206}
207
209{
211 {
212 return "fabric";
213 }
214}
215
217{
219 {
220 return "leather";
221 }
222}
223
225{
227 {
228 return "stick";
229 }
230}
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
Definition ActionPackTent.c:11
void AddAction(typename actionName)
Definition AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Definition AdvancedCommunication.c:252
const int ECE_PLACE_ON_SURFACE
Definition CentralEconomy.c:37
Container_Base m_HalfExtents
string GetMaterialPath()
Definition Shelter.c:131
class ShelterBase extends TentBase GetShelterVariant()
Definition Shelter.c:94
static const string SITE_OBJECT_TYPE
Definition Shelter.c:95
override void EEInit()
Definition Shelter.c:117
void Deconstruct()
Definition Shelter.c:124
override bool IsPlayerInside(PlayerBase player, string selection)
Definition Shelter.c:147
void SpawnKit()
Definition Shelter.c:141
void ShelterBase()
Definition Shelter.c:97
override void SetActions()
Definition Shelter.c:105
class JsonUndergroundAreaTriggerData GetPosition
Definition UndergroundAreaLoader.c:9
Definition ActionPackShelter.c:2
Definition ActionTogglePlaceObject.c:2
Definition ActionToggleTentOpen.c:2
Definition InventoryItem.c:731
Definition PlayerBaseClient.c:2
Definition Construction.c:1223
static void SpawnConstructionMaterialPiles(notnull EntityAI entity, Man player, string cfg_path, string main_part_name, string damagezone_name="", bool is_base=false)
spawns material from any construction; 'player' parameter optional
Definition Construction.c:1225
Definition EnConvert.c:106
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.