Структуры данных | |
| class | TentBase |
| class | ShelterBase |
Функции | |
| class ShelterBase extends TentBase | GetShelterVariant () |
| void | ShelterBase () |
| override void | SetActions () |
| override void | EEInit () |
| void | Deconstruct () |
| string | GetMaterialPath () |
| void | SpawnKit () |
| override bool | IsPlayerInside (PlayerBase player, string selection) |
Переменные | |
| static const string | SITE_OBJECT_TYPE = "ShelterSite" |