Структуры данных | |
class | TentBase |
class | ShelterBase |
Функции | |
class ShelterBase extends TentBase | GetShelterVariant () |
void | ShelterBase () |
override void | SetActions () |
override void | EEInit () |
void | Deconstruct () |
string | GetMaterialPath () |
void | SpawnKit () |
override bool | IsPlayerInside (PlayerBase player, string selection) |
Переменные | |
static const string | SITE_OBJECT_TYPE = "ShelterSite" |