20 Object targetObject = target.GetObject();
22 targetObject = target.GetParent();
24 if (!player || !targetObject || targetObject.IsDamageDestroyed())
28 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
30 float distanceRoot =
vector.
DistanceSq(target.GetCursorHitPos(), player.GetPosition());
31 float distanceHead =
vector.
DistanceSq(target.GetCursorHitPos(), playerHeadPos);
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
override bool Can(PlayerBase player, ActionTarget target)
void CCTCursor(float maximal_target_distance=UAMaxDistances.DEFAULT)
const float HEIGHT_CROUCH
float m_MaximalActionDistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.