20 Object targetObject = target.GetObject();
22 targetObject = target.GetParent();
24 if (!player || !targetObject || targetObject.IsDamageDestroyed())
28 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
30 float distanceRoot =
vector.
DistanceSq(target.GetCursorHitPos(), player.GetPosition());
31 float distanceHead =
vector.
DistanceSq(target.GetCursorHitPos(), playerHeadPos);